Dream City Builder Contest, Haunted Manor O’Lan

in #art6 years ago

Hello everyone,

I would like to introduce my new game: Dream City builder powered by actual intelligence since, well, I’m not a coder. So far, we have been working on the town of Riccoli. I am still in the process of creating this Steem fueled games so I am eager to know how I can make your experience more pleasurable and inclusive.

Due to the small number of entries, I am extending the deadline of this contest to July 16. The first post for the contest was a success in its own way. It was featured on the Pay It Forward contest organized by @thedarkhorse thanks to @viking-ventures who wrote the sole entry to the contest so far. She brought very cool ideas to the table by drawing from a universe she has been working on called Terreden and is definitely a contender for Prize A. I have also added Prize B to sweeten the deal a little bit and hopefully to empower people to do a little bit of doodling since I noticed many of you need to be convinced to try your hand at drawing. Seriously we all did it when we were children so what’s the problem? Be fearless! Besides, as you will see this prize is low commitment.

Here are the guidelines for the contest:

Prize A (2SBD):
Create a drawing or a text describing a building or an infrastructure suitable for our city. A 2 frame animation could bring a lot to the table in terms of ideas but it is in no way necessary. Keep it simple, if you don’t know perspective, I can add the perspective in as I will be translating your idea with my own style in an updated gif of the city.

~Create your own post to put in the comment section of this post
~ Use the tag #citybuilder
~ Include a link to this post in your post
~ Resteem this post

Prize B (1 SBD):
Create a doodle or drawing describing a building or a potential citizen of Riccoli in 5 to 10 minutes. The drawing should be made with a pen on a napkin. If it’s a stick figure, it should have clothes to give it some volume.

~ Create your own post to put in the comment section of this post
~ Use the tag #citybuilder
~ If you think you don’t know how to draw, mention this in your post. I call it the underdog advantage.

Now lets get to the game, a citizen died in his leep last night, used to live at the Happy-Cool retirement home. Lucky for her, haunted manor O’Lan, just finished being built. It is the furthest west bound building in town. Her ghost is proud to be the first ghost resident in town. She will be moving into this luxurious new home with a classic style. The property includes a guest house and its own solar plant in the shape of a flower.

Riccoli

Population

Current Population: 557
Children:70
Employed: 431
Unemployed: 23
Retired: 33

Industrial Jobs: 320
Commercial Jobs: 65
Services Jobs: 29

Work commuters
Commuters out: 6
Commuters in: 89

Special
Ghosts: 1

D132128B-A56D-4DE9-B6A0-1A7A8742E997.jpeg
Haunted manor O’Lan

FFD8815E-675E-4E78-817E-9CB8E32C48AF.jpeg
Happy-Cool retirement home

The winners will receive their prize at the payout of this post.

Riccoli is a city that exists on the Steem Blockchain, with your help, they can thrive into a blossoming community full of joie de vivre.

Here are some recent posts bout this project:

https://steemit.com/art/@edouard/city-builder-dream
https://steemit.com/citybuilder/@edouard/dream-city-builder-contest-2sbd-prize
https://steemit.com/art/@edouard/dream-city-builder-jenga

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I love the new addition! It can help formulate your city, after all.
I know I already have an entry, but I'm going to give you a building anyway.
In Terrenden, the Neví are a formidable bunch, but they managed to get involved in the first place by giving the people what they wanted and needed while at the same time turning a profit - that's how they got to be so big and powerful, they made the people WANT them!
Their buildings are designed to be multi-purpose. They have social and low-income housing (so they get the governments to support them whole-heartedly), but they also have businesses on the ground floor and high-stakes gambling and related "entertainment" in the upper levels (or maybe just below the residents... it may be a little different from place to place) and even a park on the roof. They may also have a larger casino near by, but they always do the social projects because that's their "in" - as well as their tool to influencing the local elections - if you can buy the votes of the poor in your district, after all (those votes are a lot cheaper than the votes of the rich, after all - and the poor are more numerous.)
So, that's one of my buildings.

Of course the A'mara also have their buildings which have to include special sparring rooms, classrooms, lounge with entertainment facilities, an atrium, where possible, again, rooftop gardens (common on Terrenden), living quarters for all the resident A'mara... I actually have a building plan for at least one of them, but it's not been transferred to computer yet.

Wow! That is absolutely amazing, such complexity. It sounds like your world would make a great environment for an RPG! Thank you so much for your generous comment, it is making me think about city building differently. Can’t wait to see your drawing!!!

I can't draw a building, lol. And I don't have a Neví building floor plan at this time (I am not sure if I ever will, to be perfectly honest.) I just know the concept of their buildings.
I do have the floor plan of the A'mara building as Tirry designs it for Loxos (for the sequel to Elect to Change) - If I can work out how to translate the building plan to the computer (besides scanning - it's just chicken scratches at the moment) , then I'll do it for you, but I'm really not sure because I don't yet have a program that lets me do what I want there - maybe I'll just have to bully GIMP into doing it for me...

No worries.

You know, the whole concept of designing your buildings first is like an exercise I did once when trying to work out the best size/shape of a bedroom. I was designing a bedroom for kids and trying to find the minimum space that really worked well. To do this, I made little models of the furniture that I needed in a room shared by two children of the tween age. Just on graph paper, so I was only working with footprints. I actually found that rather than a normal square, that an L-shaped room did the best job of giving the kids a bit of personal space. You could put a walk-in closet in that remaining part of your L - so that your ordinary square concept fits better in the whole house... but it worked well.

9'x12', btw, seems to be the minimum size for two kids to get along halfway well. That shape is really important - it allows either two beds side by side with a 3' gap between and dresser under the window - or it allows the two beds at a right angle to each other.

Now, if you design those two beds to have cabinetry underneath or maybe even some desk space, you make better use of your space overall than if you have, say bunk beds - because you can always put a bed above another piece of furniture, but you can't really put a dresser or desk above another!

There are also the bunk beds with a bed upstairs but a desk underneath! I love how you are thinking of the kid’s need for intimacy, an L shape could do the trick.

I wanna work in physical therapy at happy cool retirement home. Are they hiring? =)

They sure are!

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