[Merlin] Sweedish GuisteemCreated with Sketch.

in #utopian-io7 years ago (edited)

Download & Installation Guide
Language pack

Rename it as Gatherer.ui.cs than replace it in (If Windows) (Depends on your windows) C:\Users\Yourusername\Desktop\merlin-development\merlin-development\Albion\Merlin\Profiles\Gatherer\gatherer.ui.cs

To use it in Sweedish

Let me introduce you the Sweedish gui of the Merlin

Left button is gonna get us to the Interface
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Stock - English version
Gui%20panel%20Before%20translating%20to%20sweedish%201.jpg

Sweedish
merlin%20utopian%20sweedish%20translation%20from%20english%20from%20english%2026.jpg

Challenges during the translation

challenges%20during%20the%20translation1.jpg

I avoid commenting here to keep this contribution as objective as it can.

challenges%20with%20the%20translator1.jpg

Technical process of the Contribution

Context style - How it was - How it is (Before - After)

Line 52th
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       if (GUI.Button(GatheringUiButtonRect, "Samla UI"))

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Line 82th
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       _allowMobHunting = GUILayout.Toggle(_allowMobHunting, "Tillåt jagande av levande mobs (experimentellt - kan eventuellt orsaka problem)");

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Line 83th
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       _skipUnrestrictedPvPZones = GUILayout.Toggle(_skipUnrestrictedPvPZones, "Skippa obegränsade PvP zoner när man samlar");

merlin%20utopian%20sweedish%20translation%20from%20english%20from%20english%203.jpg

Line 84th
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       _skipKeeperPacks = GUILayout.Toggle(_skipKeeperPacks, "Skippa keeper mobs när man samlar");

merlin%20utopian%20sweedish%20translation%20from%20english%20from%20english%204.jpg

Line 85th
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       _allowSiegeCampTreasure = GUILayout.Toggle(_allowSiegeCampTreasure, "Tillåt användning av siege camp treasures");

merlin%20utopian%20sweedish%20translation%20from%20english%20from%20english%205.jpg

Line 86th
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       _skipRedAndBlackZones = GUILayout.Toggle(_skipRedAndBlackZones, "Skippa röda och svarta zoner vid resande");

merlin%20utopian%20sweedish%20translation%20from%20english%20from%20english%206.jpg

Line 87th
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       UpdateESP(GUILayout.Toggle(_showESP, "Visa i extrasensorisk uppfattning (ESP)"));

merlin%20utopian%20sweedish%20translation%20from%20english%20from%20english%207.jpg

Line 108th
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           GUILayout.Label($"Skippa keeper range: {_keeperSkipRange}");

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Line 112th
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       GUILayout.Label($"Minimumhälsaprocenthalt för samlande: {_minimumHealthForGathering.ToString("P2")}");

merlin%20utopian%20sweedish%20translation%20from%20english%20from%20english%209.jpg

Line 115th
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       GUILayout.Label($"Viktsprocenthalt fordrad för sparande: {_percentageForBanking}");

merlin%20utopian%20sweedish%20translation%20from%20english%20from%20english%2010.jpg

Line 120th
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           GUILayout.Label($"Viktprocenthalt fordrad för siege camp treasure: {_percentageForSiegeCampTreasure}");

merlin%20utopian%20sweedish%20translation%20from%20english%20from%20english%2011.jpg

Line 127th
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       GUILayout.Label("Vald stadskluster för sparande:");

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Line 130th
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       GUILayout.Label("Vald minimumresursnivå:");

merlin%20utopian%20sweedish%20translation%20from%20english%20from%20english%2013.jpg

Line 136th
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       GUILayout.Label("Vald kluster för samlande:");

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Line 137th
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       var currentClusterInfo = _world.GetCurrentCluster() != null ? _world.GetCurrentCluster().GetName() : "Okänt";

merlin%20utopian%20sweedish%20translation%20from%20english%20from%20english%2015.jpg

Line 145th
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       GUILayout.Label("Resurser att samla:");

merlin%20utopian%20sweedish%20translation%20from%20english%20from%20english%2016.jpg

152th**
Merlin%20how%20it%20was%20before%20translating%20to%20sweedish%2017.jpg

       if (GUILayout.Button("Närsamlande användargränssnitt"))

merlin%20utopian%20sweedish%20translation%20from%20english%20from%20english%2017.jpg

Line 157
Merlin%20how%20it%20was%20before%20translating%20to%20sweedish%2018.jpg

       if (GUILayout.Button("Lasta av"))

merlin%20utopian%20sweedish%20translation%20from%20english%20from%20english%2018.jpg

Line 187th
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       var text = _isRunning ? "Stoppa samlande" : "Starta samlande";

merlin%20utopian%20sweedish%20translation%20from%20english%20from%20english%2019.jpg

Line 194th
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               if (_selectedGatherCluster == "Okänt" && _world.GetCurrentCluster() != null)

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Line 196th
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               _localPlayerCharacterView.CreateTextEffect("[Starta]");

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Line 206th
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           GatheringWindowRect = GUILayout.Window(0, GatheringWindowRect, DrawGatheringUIWindow, "Samla användargränssnitt");

merlin%20utopian%20sweedish%20translation%20from%20english%20from%20english%2022.jpg

Line 219th
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               if (_selectedGatherCluster == "Okänt" && _world.GetCurrentCluster() != null)

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Line 221th
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               _localPlayerCharacterView.CreateTextEffect("[Starta]");

merlin%20utopian%20sweedish%20translation%20from%20english%20from%20english%2024.jpg

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