Review of the EON

in #eon6 years ago

The main agenda of the EON project is having a very great connection with virtual reality, in connection with computer and video games. The revenue generated from video games sector is rising very fast every single year. In the previous year, the revenue gotten exceed over 116 billion dollars and this value could exceed over 250 billion or more. But sadly, its only the major corporations such as Apple store, Google Play, etc that totally monopolise the market and they prevent the young and talented developers to have a share in it. Due to this a lot of them now spend almost all of their funds on marketing strategies.

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What Are The Goals and Main Plans of the EON Project?

With the EON platform, it will completely remove the monopoly created by the large corporations in the market of the gaming, and pave way for the young developers to be able to get and make their own profits. It will also crrate an arena where the developers and Gamers can own their rights and powers. With the use of the blockchain technology and smart contracts, users can ensure they have complete control of their new projects and have it to be very secure. In addition, it was made to have a referral part where they can invite others and gain as well from it.

Token Details

The whole EON platform will be run on cryptocurrency and with this will be the framework of the entire ecosystem. Users can use the cryptocurrency to pay for services and transactions done within the platform. The token is in the form of EON tokens and this is an ERC20 token based on the ethereum blockchain.

The EON token

  • The total supply of tokens - 2.1 billion EON.
  • The price of the EON TOKEN is 1ETH = 21000 EON, 1EON = $0.0280 USD
  • The project has a hard cap of 100,000 ETH
    In the situation where the soft cap isn't reached, the funds are being returned to the investors.
    The beginning of the ICO will begin on July 25, 2018.

Distribution of tokens

  • Fund and project marketing - 20%.
  • ICO sale - 30%.
  • tokens are frozen for 4 years - 10%.
  • Advisors, reservation fund - 10%.
  • Bounty programs, support in social networks - 30%

Project road map

  • 3rd quarter of 2017 - development of the project concept

  • 4th quarter of 2017 - the creation of the EON Fund.

  • 1st quarter of 2018 - the creation of the blockbuster platform.

  • 3rd quarter of 2018 - the creation of a mobile version of the EON platform.

  • Early 2019 - a desktop version of the platform will be created.

  • 2-3 quarter of 2019 - integration with CryptoAlpaca will be done, and prototypes will be created for the future version of the EON platform.

The project team includes

  • Aron Lew, co-founder of the EON PLATFORM

  • Tao Hu, an expert in computer games.

  • Mark Nedzelsky, a specialist in business and economics from Russia.

The Project advisors include

  • Feng Li.

  • Michael Zyda.

  • Anshul Dhawan.

Conclusion

Thus, with the creation of the EON platform, it will enable the developers to earn more as well as the gamers to monetize their utilization of the games. It will allow the release of high quality games and content that will attract a lot of gamers. Also it will destroy the monopoly created by the large corporations and allow the growth of the regular developer

More Information about the project:
Website: http://eontoken.io
Whitepaper: https://docsend.com/view/yuhe5nc
Twitter: https://twitter.com/EonToken
Telegram: https://t.me/eontoken
ANN: https: // bitcointalk.org/index.php?topic=4431010

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