ZBrush 2018 - First Thoughts Review

in #art6 years ago (edited)

zb2018.jpg

ZBRUSH 2018

If you've ever tried to be creative in 3D and wanted to model , which I have since the 80's then you will know how difficult and frustrating creating 3D models really is . Zbrush is the anathema of
the 3D weenie software category , it's fast simple & fun .

ZBrush 2018 is actually ZBrush 5.0

It's main bragging rights are the new Sculptris Pro integration and built in Key Shot Bridge , new deformers and a new Polygrouping plugin (polygroupit) now make creating anything in 3D a breeze , a claim often made but never realised...

Zbrush is now a mature , stable application with tools for everyone and a learning curve for the laziest of the lazy (me) . It;s well loved and well supported and a few dozen hours of free youtube will get even the greenest of beginners cooing about their latest projects .

Gone are the days of Maya weenies and 3Dmax wankers with their ENDLESS arcane plugins and a zillion and one settings , mostly hidden ,mislabled or just plain unintelligible .

Rhino Maya and 3Dmax still have their place (in the dogbox) but Zbrush is KING of the modelers .

My First Run of ZBrush 2018

Having a very low end laptop (intel HD 3000 graphics) you would think a new wizz bang 3D app would crawl and be clunky , absolutly not , it flies ... I did have to change the button size to 38 , but that's it .. I uninstalled 4R8 and installed 2018 in 20 mins I was up and running .

Unless you like me are a Zbrush fan , you will not really see a huge difference between releases , but , believe me 2018 is a HUGE step forward. 4R8 introduced a lot of new features and makes modelling fast and fun ... 2018 again makes large advances in speed and workflow taking the tedium out of tasks that previously were a complete drag .

ZBrush ScreenGrab01.jpg

I'm preaching to the chior

If you're reading this , you probably want to know why you should upgrade again after having just installed 4R8 and well the big question IS IT STABLE ... the answers are yes , yes and yes...

Sculptris takes all the drag out of having to add vertecies and worry about dynameshing and remeshing , polygroupit and sculptris mean you can polygroup from paint and the new primitive deformer in the widget adds a whole new level to hardsurface creation .

HOLA ZBrush 2018 viva !!!

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