Computer-Generated Chess Problem 01922

in #chess5 years ago

A new if not unique KQNP vs knn chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it. Read more about it on ChessBase.


8/8/2N4n/8/2k5/8/1PK5/2Q3n1 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.62 : Selangor, Malaysia
2018.2.24 2:42:41 PM
Solvability Estimate = Easy

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this as quickly as you can. If you like it, please share with others. Collectively, these puzzles are intended to cater to players of all levels.

Solution (Skip to 0:35)

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