Computer-Generated Chess Problem 01925

in #chess5 years ago

Here is a new 'KBNN vs kp' mate in 5 chess problem generated by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is no known limit to the quantity or type of compositions that can be generated.


4B3/5K1k/7N/8/6p1/8/8/N7 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.62 : Selangor, Malaysia
2018.2.26 4:30:59 PM
Solvability Estimate = Easy

White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Solution (Skip to 0:35)

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