Computer-Generated Chess Problem 01926

in #chess5 years ago

Here is a 'KRRNP vs kbp' five-move chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. You can learn more about the DSNS here.


3K4/b5R1/3k4/P7/8/3N3R/5p2/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.62 : Selangor, Malaysia
2018.2.27 2:48:54 AM
Solvability Estimate = Easy

Now, let's see what else there is to say. Give me a moment. Try to solve this as quickly as you can. If you like it, please share with your friends. Over time, the tactics you see in these puzzles will help you improve your game. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution (Skip to 0:35)

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