Computer-Generated Chess Problem 02061

in #chess5 years ago

Now, here we have a 'KRRB vs kpppp' five-move chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 9 pieces goes even beyond that and was therefore composed without any such help whatsoever.


8/8/8/R7/5Kp1/3p3B/1p3k1p/R7 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.64 : Selangor, Malaysia
2018.5.2 12:37:32 PM
Solvability Estimate = Easy

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White is over a rook's worth in material but the precise win in this position still needs to be found. Leave a comment below if you like. Solving chess puzzles like this can also help improve your game.

Solution (Skip to 0:35)

Coin Marketplace

STEEM 0.33
TRX 0.11
JST 0.034
BTC 66753.89
ETH 3256.47
USDT 1.00
SBD 4.34