Week thirty one quest post: liberate of the Shrubs (part four/ finale)

in #darklands5 years ago

@stever82 is in close combat whit the snake clan chief. @methus is coming up to help and getting in two dark heal to @stever82 and @hhayweaver the energy is healing them an killing the chief

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Paige killed the last Snake clan archer the flank is secured. @hhayweaver and the new free workers are joining in the attack on the chief he is on borrowed time now.

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(after the last enemy is killed am making a loot comment and you all get tag in it)

no sneak attack

Darkland wiki
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules-update-1-0#comments

Overview over all Colones and Quest Rules.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

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@stever82 (+2 dam barbarian Ale, boar fang amulet) 7 (bear cub on a Successful attack +1 dam)
Weapons: (+5 iron sword w gem/barb ale/ 6 dam)(+5 bow w barbale 5 dam)
4 hit points (2 of 13 Armor)(wounded)+4 from @methus dark heal
2 Health Potion

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@Ecoinstant colony

Paige (eye of accuracy,ring) 6
Weapons: (+7 bow/eye of accuracy 3 dam)(+5 iron sword 4 dam)
4 hit points (11 of 15 Armor)(wounded)
0 Health Potions (-1 used on @hhayweaver

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@hhayweaver (ring,bear amulet) 8
Weapons: (+4 Bow w ranger helmet 4 dam)(+5 Sword 3 dam)
4 of 4 hit points (4 of 6 armor)(wounded) +4 from @methus dark heal
3 Health Potions

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@methus (ring,amulet) 7
Weapon: (+6 dark staff 2 melee damage and +2 spell dam)(iron Shield)
4 hit points (19 of 19 armor)
2 healing potions

Spells: Dark Missile, Dark Heal, Fireball

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a forgot to informed the Fireball area damage is also hurting ally but it is a added it in the the spell in the colony file now. did not give stever82 any damage now but he was inside the blast when you used the fireball
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imprison workers 3 (+4 hay fork 2 dam)
4 hit points (2 of 2 armor)
(free, normal movement speed)

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snake clan chief (Ring,Amulet ale) 10 (helmet tank)
Weapon: (+3 stone hammer 3 dam)(+16 armor tower shield)
4 hit points (4 of 56 armor) (wounded)(-8 from dark heal on the end of the next turn)

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Action 1: dark heal, benefitting Paige @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 10.

Hit for 4 damage.

Action 2: dark heal, benefitting @stever82 @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 11.

Hit.

Action 3: check out the small building.

Summary: chief is dead. 4 points to Steve and Paige

I prepare to swing my sword when I see the chief grab at his chest and fall to the floor. I look back at @methus and node. Then head to greet the slaves we freed.

Posted using Partiko iOS

@stever82 ,@hhayweaver, @methus,@Ecoinstant and Paige

the Shrubs are fee of the tyranny of the snake clan after the snake clan chief is dead. @methus moving in to the building to see if he can find some loot. @stever82 is greet the prisoners ho are free. they are in eternal debt to the consist they want to jone @stever82 colony. the rest of the group is collecting all the gear they can find. @methus is coming out of the building its not a lot in there just a bit of meat and wheat.

@stever82 pick up the snake clan chief iron chest plate but its all ruins from fire and arrows but he notes the chief dropped his shield and his helmet feels to be ok.

loot pile:
(4 meat or 4 wheat to each)
1x (+16 armor tower shield) (tank)
1x (+10 armor tank helmet) (tank)
1x (+3 stone hammer 3 dam)
2x (+4 bow / gem 4 dam)
2x (+5 Sword 3 dam) and (+4 short spear 4 dam)
2x (+4 studded chest armor)
2x full set of hide armor

you can carry 5 weapons or armor each

the amount is more a "feeling" if its a bit dubbel its ok.

I could really use one of the studded chest armor, I'd also like one of the bow's and 4 wheat.
I'll let everyone else pick what they want then take whatever is leftover to outfit my colony.

its been added now..we can add a bit more later in the week :)

I will take a full set of hide armor and the spear. I will bring some meat home with me. If the workers can bring anything with them let it be what is left or some food. But the might be a little weak to carry anything.

Posted using Partiko iOS

the new workers are carry a bit of loot to..:) a added it in your post now.

One will grab meat the other wheat on will grab the hammer the other a bow unless someone ask them for it

Posted using Partiko iOS

a already added in some more stuff it was more or less the same as you wanting. exsept the meat a adding it..:)

a just notes the +4 meat in your colony post am not sure what it is but + it is so not realy worry..:)

I'll take the tank shield and helmet and the +5 swords, if no one objects.

a think its ok am adding it..a just have added a new weapon to the tank class the blunderbuss
trow a lot of stuff at the wall kind of weapon but small iron balls..insted..:)

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