Week thirty seven Colonye post: the attack on moldred the lich king

in #darklands5 years ago

all you need to know as a new player [https://steemit.com/rpg/@darklands/how-to-do-darkland-new-player-tutorial) or jump over to https://discord.gg/BB3EWkG

Darkland is sitting at 5260 SP steem power. All players get two post a day, up voted from 30% if u have more then 5 workers you get 6% up vote per worker up to 90%. your comments always get a good up vote. you can make gold in the game to get steembasicincome shares.

@cyber.explorer
@creativetruth
@ecoinstant
@methus
@happyme
@stever82
@hhayweaver
@ligayagardener
@enjoycompany
@enosh
@mastergerund
@stuffbyspencer
@moncia90

all photos from pixabay
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you need to expect miss spelling in the post. I am a dyslexic and en English is not my main language. This post is and updated version of last weeks colony post Due do to the amount of information part of the post Copied and Pasted.
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The trading outpost.

rapports of all over has reach the outpost the undeads is roaming the land it seams they have no specific target. almost like they have been released. all of the smaller colony has spotted undeads in they areas. gunnar belives the only explanation is moldread the lich king is on the move. the outpost is sending all they soldiers to a front offensive on the undead forteress. gobs tripe and the rock clan goblinds are joining. the outpost hoping all the heroes in the land will jone the war effort. and stop moldread ones and for all.

the outpost is sending a large shipment of armor, potions and weponds to the front.
the colonists can heal and repair armor there to.

The lich king moldered (hard) in 3 days.

'
Blacksmith: to put a gem in to a +1 weapon or armor make a ring.amulet its free.
but to get better upgrades you need help from a colonist

  • buying 1 health potion for 4 food of any type
  • buying wood,stone,1-1 ratio
  • buying 1 wood or stone for 1 any food types and silver.
  • selling 1 wheat for 2 meat,fish,wood or stone
  • selling 1 meat for 2 wheat,fish,wood or stone
  • selling 1 fish for 2 wheat,meat,wood or stone

The outpost Weapon and armor inn delivery

  • +3 weapons,hide armor for 4 wood or stone
  • +4 weapons,studded armor for 6 wood or stone
  • +5 weapons,iron armor for 8 wood or stone
  • any gem weapons or armor for 15 wood or stone
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    The outpost gold Exchange
  • we are buying five silver and pay one gold
  • we are buying three gems and pay one gold
  • we are selling one steembasicincome share for 3 gold
  • we are selling one 80% up vote for 1 gold

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Regions
more info in the darkland wiki under part three:Regions
NB :read the rules on occupation before attacking a region.

All regions are medium quest difficulty enemy's 2-1

15 of 15 Regions Discovered

  1. Crimson forest weekly bonus : 4 meat and 2 hide +10% up vote owner: The snake clan
  2. Shattan lumberyard bonus +6 wood +10% up vote Owner:The snake clan
  3. Seven Sister bonus +6 stone +10% up vote Owner: @cyber.explorer
  4. Orange hills bonus +6 wheat +10% up vote Owner: The snake clan
  5. Black harbor bonus: special trade agreements +10% up vote Owner: @ecoinstant
  6. Green wally bonus +8 wheat access the Brewery +10% up vote Owner: The snake clan
  7. Shrubs bonus: two workers jone your colony +10% up vote Owner: @stever82
  8. Lake Sherwood bonus: +10 fish the owner +10% up vote Owner: @methus
  9. The iron company bonus: +4 iron can get a gem +10% up vote Owner:@happyme
  10. Seven silver bonus: +8 silver can get a gem +10% up vote Owner: The snake clan
  11. Red clover forest +4 herbs +10% up vote Owner: The snake clan
  12. Depp Cove +6 fish +10% up vote Owner: The snake clan
  13. Shining rock +2 gems +10% up vote Owner: The snake clan
  14. Lambert hunting and hide +8 meat 2 hide+10% up vote Owner: The snake clan
  15. Fungus Tower wizard tower +8 Fish +10% up vote Owner: The snake clan

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Darkland wiki
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules-update-1-0#comments

Overview over all Colones. and quest Rules
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

how workers are working update here is the post on the matter.
https://steemit.com/rpg/@darklands/how-the-up-vote-is-calkulating-introduce-worker-happyness

new armor classes
https://steemit.com/rpg/@darklands/new-combat-classes

special food

  • goblin stew (+3 production to wood,stone,all food,silver,iron,herbs +1 hide workers)
  • Cloud berry pie (feed it to one worker he/she will have a +5 production one week) works on all collection
  • moose sausage (+2 damage in combat) works great combined with ale)
  • barbarian ale (+2 dam +2 hit in combat)
  • Cinnamon rolls 2 (+2 to hit +2 production one week)

NB: the worker food can stack meaning you can eat the stew and a Cloudberry pie and have a ale in the same week but if the food has + to hit it do not stack

small adjustment in equipment

  • Wizard lower spell damage and making the main wepond a two hand.
  • Removing the ability to use range specific weponds whering improved iron armor
  • Removing the +2 hit chance where ranger armor dual shoot -2 hit (armor set bonus)
  • Adding rouge loot bonus 2 D6 silver after the quest (armor set bonus)
  • barbarian +2 Charge attack range + dual strike (armor set bonus)
  • some classes has now have a special weapon in the spesial item slot

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@cyber.explorer "fyres forest"

the hunters has seen large numbers of undeads is the forest. all the wokers has come home and refusing to go back. the following day the unded are roaming the forest around his colony the work has stopped workers are arming them self and guarding the wall. only the armor manage to do its jobs.
in the cower of darkness and messengers from the outpost has come.
the outpost and the goblins are attacks the undeads fortress where moldred has been spotted.
we need your help.

Resources Phase:
SP Delegated: 160SP (five workers)
Silver workers: (nine) next one 50 silver
Wood 19 (-6 fire)
Stone 34
meat 98 (-15 workers/dog)
fish 0
wheat 19 (-14 workers)
Silver 14 (+5 quest)
hide 6
gem 8
iron 34
health potion 2
Greater Healing potion 1 (+1 quest)
armor potion 1 (+1 quest)
herbs 4
Gold 4 of 10 (+1 tax)(-1 up vote)
skull 1
ale 1 (+1 quest)
moose sausage 0
goblin stew 0
Cloudberry pie 0

Colony conditions:
Current Modifiers: (specialty hunting)(+7 stone Seven Sister region , stone (gunnars pickaxe)
+2 wood -2 stone )(Cabin +1)
Workers 100% good)(your workers need two different food (5 of 5 housing)

weapons(+5 iron war hammer gem 6 dam two hands)(+5 dark staff 2 melee damage)(+5 crossbow 4 dam)(+5 iron hammer/gem 5 dam one hand)(+5 cross bow (Ranger) 6 dam)
(+5 war hammer 5 dam two hands)(+10 tank helmet +1 hit)(+8 hunter bow/master/gem 5 dam)(Ranger)

armor (+2 iron horn helmet)(2X+4 iron helmet)(+4 studded chest)(+4 iron shield)(+16 iron chest/gem)(x2 +4 iron leggings)(x2 +4 Iron boots)(+8 iron chest)(+4 Ranger boots)(+4 Ranger leggings)
(+4 ranger helmet +1 to ranger hit)(+8 ranger chest)(+8 improved iron shield)(+16 improved iron chest plate)(+8 improved iron shield)(+16 improved iron chest plate)

items(wolf pelt +1 hit)(+1 amulet)(blazed Spiked collar w/gem +1)(+2 wolf tooth amulet)(Eye of Accuracy)

Production Buildings (all building in the colony file etc more info)

  • Hunter cabin (+4 food +1 hide (need a worker)
  • Lumber yard +5 wood (need a worker)
  • Stone Quarry +5 stone (need a worker)
  • Armorer (need a worker)
  • iron mine +3 iron (need a worker)
  • Blacksmith (need a worker) (see colony file for more info)
  • Silver mine +5 silver (need a worker)
  • Iron gate
  • Barracks
  • moat

Colony Phase:
u can move your fourteen if u want.
here are your workers from last week.
0 Lumberjack; 8 hunter; 0 Miner; 0 Builder; 1 Scientist;2 Armorer ,2 iron minder, 0 Blacksmith,
1 quest.0 soldier

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

House ,Research bench two,herb cabin, Brewery ,wizard tower,Barracks

research (need a Scientist)
buildings: guard tower, batteling ram,trebuchet

Quest
The lich king moldered (hard)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

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@creativetruth "Silvery Marsh"

one of the farmers are scamming alarm all the workers are running back in they have spotted large amounts of undeafs. comming the workers are arming them self and are on the walls. a messengers from the outpost is arrives: the outpost and the goblins are attacking moldered and need help

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (six) next one 35 silver
Wood 74 (-5 fire)
Stone 82
wheat 29
meat 18 (-5 workers)
Fish 16 (-5 workers)
Silver 5
gem 8
health potion 2
Armor Potion 3
Greater healing 3 (+2 quest)
iron 14
herbs 14
Gold 3 of 12 (+1 tax)
hide 6
'animal skull 0
ale 1
goblin stew 4
moose sausage 2
Cloudberry pie 3

Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone +1 all (Cabin)
Workers 100% good)(your workers need two different food (4 of 4 housing)

weapons/(+4 "Fang")(+6 hunter bow 3 dam)(+5 iron sword 4 dam)(2x+3 cross bow 5 dam)
(2x +5 iron sword 3 dam)(+5 Spike club (Barbarian) 4 dam)(2x+5 iron warhammer 5 dam two hand)
(+5 heavy spear 7 dam)(Ranger)

armor (+2 studded boots)(+2 studded leggings)(+2 armor horn helmet)(4x +2 hide chest)(+4 iron shield)(+4 iron leggings)(+4 iron helmet)(+3 Rogue helmet +1 to hit)
(+4 Ranger Helmet +1 range hit)(+4 Ranger boots)(Ranger)(+8 iron chest plate)

items(2x +1 to hit amulet)(dark staff)(book)(+1 ring)(+5 poison throwing stars (Rogue)(short range)
(cape of invisibility)(Rogue)+1 to hide +1 damage)

animal companion pig

Production Buildings (all building in the colony file etc more info)

  • Research bench two (need a worker)
  • Farm +5 wheat (need a worker)
  • lumber yard +5 wood (need a worker)
  • Stone Quarry +5 stone (need a worker)
  • Silver mine +5 (need a worker)
  • Blacksmith (need a worker) (more info see colony file)
  • herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Brewery (one worker can make 2 ale a turn using 4 wheat.)
  • iron mine +3 iron (need a worker)

Colony Phase:
you can move your ten if u want
here are your workers from last week.
1 Lumberjack; 4 farmer; 0 Miner; 0 Builder; 2 Scientist;0 Silver miner,0 herb Forager,0 alchemist,2 brewer, 1 quest, 0 Blacksmith. 0 iron miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall,wizard tower,
iron mine,stone wall.
**level 2 **: lumberyard

research (need a Scientist)
buildings:, Barracks, armorer.

Level 2 buildings: quarry stone,Farm, iron mine ,silver mine, herb cabin
gem mine, marketplace (can send out trade caravans) and town hall (upgraded cabin)

Blacksmith research(need a Scientist) (more info see colony file)
alchemist (need a Scientist) using astride book discoverer potions 5 of 5.

Quest
The lich king moldered (hard)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

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@ecoinstant "Sustainable Acres"

the colony is safe the defenders has left. Soldier Stan is on the way to find gold but he notes a few undeads in the wheat field. Soldier Stan is running back in the colony Paige take here bow and start killing them but it has stoppd the workers to go outside the walls. its rumors of the outpost and the goblinds are attacking moldered in a few days, and they need help.

Resources Phase:
SP Delegated: 320SP (six workers)
Silver workers: (eight) next one 45 silver
Wood 36 (-6 fire)(-20 repairing)
Stone 181
wheat 91 (-14 workers)
fish 8 (-14 workers)
meat43
Silver 59
gem 7
health potion 12
Greater healing 3 (+2 quest)
**rock potion ** 1 (+1 quest)
armor potion 1 (+1 quest)
iron 0
hide 19
ale 3
herbs 2
Gold 3 of 10 (+1 tax)
animal scull 0
goblin stew 3
moose sausage 1
cloudberry pie 1

Colony conditions:
Current Modifiers: (+1 specialty farming)( Region Black harbor Special trade agreements)
-1 stone and wood +1 stone (gunnars pick ax) Cottage +1 production
Workers 100% good)(your workers need two different food (5 of 5 housing)

weapons(+5 Paige's Bow 4 dam)(+5 long sword)(+5 iron spear 2 dam)(+5 wizard staff 2 dam two hand)(2x +5 iron sword 3 dam)(x5 +4 stone club)(+5 iron sword 4 dam)(2x+5 war hammer two hands 5 dam)(+3 crossbow.5 dam)(+7 hunter bow/ gem 4 dam)(Ranger)(+8 master hunters bow 4 dam)

Armor(+2 hide chest)(+4 studded chest)(+3 iron helmet)(+4 iron boots)(+4 iron leggings)(+4 iron shield)(+1 hide helmet)(x2 +1 hide boots)(+1 hide leggings)(+2 studded hide leggings)(+2 studded hide helmet)(+2 wizard boots)(+2 wizard leggings)(+2 wizard helmet +1 spell hit)(+8 Wizard Chest Piece)
(+2 Ranger helmet) +1 range hit) (+4 Ranger boots)(+4 iron leggings)(2x+8 iron chest plate)

items(2x+1 ring)(2x+1 hit gem necklace)(wolf scull)(trebuchet (need a worker)
+2 range hit. Eye of Accuracy (Ranger) and +2 spells hit. +1 spell dam "Ring of Healing" (Cleric)

Production Buildings (all building in the colony file etc more info)

  • Lumber yard +5 wood (need a worker)
  • Farm +5 (wheat/food) (need a worker)
  • Research bench two (need a worker)
  • Stone Quarry +5 (need a worker)
  • Silver mine +5 (-2 food) (need a worker)
  • Wizard tower (see colony file on spells etc)
  • Brewery (one worker can make 2 ale a turn using 4 wheat.)
  • Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Barracks (hire a Soldier whit a base stat of 5)
  • Blacksmith (need a worker) colony file etc more info)
  • iron mine +3 (need a worker)

Colony Phase:
u can move your fourteen workers if u want
here are your workers from last week.
0 Lumberjack; 4 farmer; 0 Stone Miner; 1 Builder; 5 Scientist, 0 Silver miner,0 wizard,0 brewer,
0 alchemist, 0 herb Forager, 0 Soldier, 2 Blacksmith, 0 iron miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, ,Blacksmith
iron mine,iron gate,ballista,moat,Trebuchet, armorer, guard tower,cleric temple

research (need a Scientist)
buildings battering ram,

spells: a few more has been added (see the colony file etc more info)
alchemist using astride book discoverer potions 5 of 5.

Quest
The lich king moldered (hard)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

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@methus

is on the way to find gold in the forest he is running in to a message to them the outpost and they Allies from the goblins are planing to attack the undead in a few days and need help. the the two of them are rushing back they feel the colony is is danger. they can see the wall arund it undeads are roaming the workers are standing on the walls and deafening it after the best ability. frank mange to get the the gate and the two of them are in safety in side.

Resources Phase:
SP Delegated: 80SP (four worker)
Silver workers: (four) next one 25 silver
Wood 58 (-4 fireplace)
Stone 89
meat 35 (-8 workers)
Wheat 22 (-8 workers)
Fish 30 (+10 Region)
Silver 5
hide 26
Ale 1 (+1 quest)
gem 0
health potion 3
Greater healing 3
armor potion 2 (+2 quest)
iron 2
herbs 12
Gold 3 of 10 (+1 tax)
animal skull 1
barbarian ale 0
Goblin Stew 3
moose sausage 2

Colony conditions:
Current Modifiers: (specialty hunting)(Region Lake Sherwood +10 fish)
+2 stone (+1 stone gunnars pick axe)
Workers 100% good)(your workers need two different food (3 of 3 housing)

weapons:(+3 bow)(+4 bow)(3x +5 iron sword 2 dam)(+4 spike wood club)(3x +3 stone club)(x2 +3 stone ax)(+4 heavy stone spear 3 dam(+4 stone spear)(+6 dark staff gem 4 melee damage two hand)(+5 Bow 3 dam)(3x +5 swords 3dam)(3x +3 warhammer 5 dam)(2x +3 crossbow 5 dam)(+5 dark staff 2 melee damage two hand)(+5 heavy spear 7 dam)(Ranger)(2x +4 stone sword/gem 4 dam)
(+5 swords/gem 4 dam)

Armor(+4 armor iron Shield)(2x +2 wood shield)(+2 studded boots)(+2 studded leggings)(+2 hide chest)(+3 hide chest/gem)(+1 hide helmet)(4x +1 hide leggings)(+1 hide boots)(+4 studded hide boots gem)(+4 studded chest)(2x+4 iron leggings)(+4 iron helmet)(+16 armor tower shield (tank) (+10 armor tank helmet (tank)(+2 wizard helmet +1 spell dam)(+2 wizard leggings)(+8 wizard chest)(+2 wizard boots)(+2 studded hide helmet)(+8 iron chest plate)

armor potion.

Frank will take a +5 sword, a rock amulet, and a +1 ring.

items(+1 ring)(+1 hit gem amulet)(+10 armor Rock amulet +5 to rock shield)

Production Buildings (all building in the colony file etc more info)

  • hunter cabin +4 meat +1 hide (need a worker)
  • Research bench (need a worker)
  • Silver mine +5 silver (need a worker)
  • wizard tower (see colony file on more info)can hire a wizard)
  • Barracks (hire a Soldier whit a base stat of 5)
  • Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Stone Quarry +5 stone (need a worker)
  • Guard tower (passive defensive building)

Colony Phase:
u can move your eight workers if u want
here are your workers from last week.
0 Lumberjack; 0 hunter; 4 stone Miner; 0 Builder;0 Scientist, 0 Silver miner,0 wizard,0 Soldier,1 alchemist, 1 herb Forager

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber yard, Wood wall, Barracks, Research bench two,Blacksmith,Gold mine, Armorer and house

research (need a Scientist)
buildings:, cabin,iron mine, ,iron gate,ballista, batteling ram, Trebuchet, and moat

alchemist using astride book discoverer potions 4 of 5.

Quest
The lich king moldered (hard)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

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paragrim.jpg

@happyme

is paling to send Diamond on a mission. she is still outside the gate it sems she dont like to be inside. @happyme is going to the gate, he can here Diamond runing arund outside the walls. she is killing undeads they are like ants. happyme can here her laughing. the workers are afred to go out and work most of them are on the walls most of the week. and messengers from the outpost hes come. he is informing of and mission to attack the undead fortress. and asking for help.

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (two) next one 15 silver
Wood 101 (-3 fire)
Stone 173
meat 83 (-6 workers)(-3 oger)
Fish 31 (-6 worker)
wheat 76
Silver 66
hide 41
gem 5
Herbs 4
Gold 6 of 10 (+1 tax)
health potion 1
armor potion 2
Greater healing 2
iron 15 (+4 Region)
Ale 16 (+4 trade)(-1 used)(-4 gift)(-1 oger)
Goblin stew 3
moose sausage 5 (-1 used)
Cloudberry pie 4

Colony conditions:
Current Modifiers: (specialty hunting) (+1 all production Cabin)
+1 stone +1 hunter +1 stone gunnars pick axe)(+4 iron iron company)
Workers 100% good)(your workers need two different food (2 of 2 housing)

weapons:(+5 long sword 3 dam gem)(+5 bow/gem 5 dam)
(+5 iron sword 3 dam)(+5 long sword/gem 4 dam )(2x +5 war hammers two hands 5 dam)(+3 crossbow 5 dam)(+5 battle ax (two hand) 6 dam(Oger)

Armor(2x+4 studded chest plate)(+16 iron chest gem)(+8 iron leggings gem)(+4 Armor iron shield)(+8 iron helmet)(2x +4 iron leggings)(+2 Studded hide boots)(+2 studded hide leggings)(+2 studded hide helmet)(+8 iron chest)(+2 barbarian helmet +1 to hit)
(+4 Iron Boots)(+8 iron chest plate)

items(+1 hit gem Ring)(2x +1 hit gem amulet)(+2 range hit Eye of Accuracy)(+2 dam bone amulet)(barbarian) Diamond (OGER)

Production Buildings (all building in the colony file etc more info)

  • Stone Quarry +5 stone (need a worker)
  • Hunter cabin +4 meat +1 hide (need a worker)
  • Research bench (need a worker)
  • Cabin +1 all Resources building)

Colony Phase:
u can move you six workers if u want to
here are your workers from last week.
0 Lumberjack; 2 hunter; 4 Miner; 0 Builder;0 Scientist,

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard, Wood wall,herb cabin, Research bench two,stone wall,Blacksmith, cabin, house

research (need a Scientist)
buildings: silver mine,iron mine,wizard tower, armorer,Brewery, and Barracks,

Quest
The lich king moldered (hard)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

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cyrber.exslore.jpg

@stever82

is getting ready to raid a camp, but he ses a man from the outpost is running up to his colony the man is blooded after him is a few undeads. @stever82 getting his cross bow and drooping them before they get inside the colony. to man has news from the outpost they are planing to head on attacking the undeads and need all the help thy can get. the rest o the week. his colony is on alert the workers are keeping guards not muck get done.

Resources Phase:
SP Delegated: 160 SP five workers
Silver workers ( five) (next one 30 silver)
Region workers (two)
Wood 80 ((-4 fire)
Stone 20
Fish 72 (-12 worker)
meat 40
Wheat 35 (-12 worker)
Silver 29
iron 5
ale 5 (+2 worker)
Health Potion 2
Greater healing 2
hide 6
gem 4
Herbs 4
Gold 3 of 10 (+1 tax)(-4 sbi/ up vote)
Animal scull 2
Barbarian Ale 1
Goblin stew 5
moose sausage 2
cloudberry pie 3

Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)(Cottage +1 production)
Workers 100% good)(your workers need two different food (4 of 4 housing)

weapons (+5 iron axe)(+5 iron spike club/gem 5 dam (Barbarian)(+5 bow 3 dam)(2x +3 stone club)(+4 bow)(2x+5 iron sword 3 dam)(+4 stone club 2 dam)(x2 +3 war hammer 5 dam)( +5 iron war hammer 5 dam two hand)(+5 iron sword/ gem 4 dam)(+3 cross bow 5 dam)(+4 short spear 4 dam)
(+5 battle ax 6 dam)(barbarian)

Armor(+4 armor large wood shield)(2x +1 armor hide helmet)(2x +2 armor hide chest)(2x +1 hide leggings)(2x+1 hide boots)(x2+2 studded hide boots)(2x +4 studded hide chest)(+4 iron leggings)(+2 studded hide leggings)(+4 iron boots)(+2 barbarian helmet +1 hit)(+10 barbarian chest plate)(+4 barbarian boots)(+4 barbarian leggings)

items(+2 boar fangs amulet)(bear cub)

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Fishing Cabin +7 food (need a worker)
  • Cottage +1 production
  • Lumber yard +5 wood (need a worker)
  • Silver mine +5 (need a worker)
  • Brewery (1 ale cost 2 wheat one worker can make 2 ale per week)
  • herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)

Colony Phase:
u can move you twelve worker if u want.
here is the jobs your can do

3 Lumberjack;3 fisherman;0 Miner;1 Builder;1 Scientist, 3 Silver miner, 1 brewer, 0 Alchemist, 0 herb Forager

Available Buildings see colony file on more info cost etc
u can build building if u have the materials and a workers/player to do it.

Stone Quarry,Blacksmith, Wood wall, silver mine , Research bench two,Brewery,armorer, herb cabin,iron mine, barracks

research (need a Scientist)
buildings,wizard tower
stone wall

alchemist using astride book discoverer potions 1 of 5.

Quest:
The lich king moldered (hard)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

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paragrim.jpg

@hhayweaver

is going to out to loot and abandoned camp but in the forest he is sensing undeads on the way to his camp he is turning around. on the way back he ses more undead is the forest. but manage to get home without and fight. the workers are afred to go ut and work they have armed them self and keep guard and man from the outpost has been there. they are attacking the undeads and need support.

Resources Phase:
SP Delegated: 40SP three Worker
Silver workers(three) (next one 20 silver)
Wood 29 (-3 fire)
Stone 67
meat 22 (-6 worker)
Fish 23
wheat 13
Silver 31
health potion 2
Greater healing 1 (+1 quest)
armor potion 1 (+1 quest)
Rock potion1 (+1 quest)
ale 1 (+1 quest)
gem 6
hide 9
Herbs 2
Gold 6 of 10 (+1 tax)
Animal scull 1
iron 11
Goblin stew 1
moose sausage 1
Cloudberry pie 3

Colony conditions:
Current Modifiers:
+1 stone -1 wood (specialty hunting) +1 stone gunnars pick
(Cottage +1 production)
Workers 100% good)(your workers need two different food (3 of 3 housing)

+5 Sword, +4 Iron Boots, and +4 Iron Leggings

weapons(+3 war hammer 5 dam (two hands)( +5 iron sword 2 dam)(+4 bow gem 3 dam)(+5 iron sword 3 dam)(2x +4 stone club 2 dam)(+4 bow / gem 4 dam)(+5 Cleric staff (Cleric) 4 dam)(+5 swords/gem 4 dam)(+7 hunter bow 4 dam(Ranger)

Armor(2x +1 armor hide helmet)(2x +2 hide chest)(2x +1 hide leggings)(x2+1 hide boots)(+4 Ranger helmet +1 ranger hit)(+4 studded chest armor)(+4 Cleric helmet +1 hit)(+8 Ranger chest plate)(+8 Iron shield)(+4 iron boots)(+4 iron leggings)

items(+1 Ring)(+2 bear amulet)

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Stone Quarry +5 (need a worker)
  • hunter cabin +4 meat +1 hide (need a worker)
  • Silver mine +5 silver (need a worker)
  • iron mine +3 (need a worker)

Colony Phase:
u can move your five worker if u want
here is the jobs your can do

0 Lumberjack;1 hunter;2 Miner;0 Builder;0 Scientist: 1 Silver miner, 1 iron miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,Wood wall, Research bench two, house

research (need a Scientist)
buildings: Blacksmith and armorer,Brewery,herb cabin,stone wall, Barracks and wizard tower

Quest:
The lich king moldered (hard)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

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creativtrues.jpg

@enjoycompany

is arming up to go on a mission but before she can even leaving the camp and undead are attacking whit help of the workers they colony is safe. but more undeads are in the forest. a message from the outpost has come in a few days they are attacking the undeads and need all the help they can get.

Resources Phase:
SP Delegated: 20 SP Two workers
** Silver workers** (three) (next one 20 silver)
Wood 37 (-2 fire place)
Stone 25
wheat 19 (-5 worker)
meat 1 (-5 worker)
fish 10
Silver 39
Cinnamon rolls 1 (-1 used) (+2 to hit +2 production one week)
gem 3
hide 1
Iron 9
health potion 3
Gold 4 of 10 max (+1 tax)
Goblin stew 0
animal scull 1

Colony conditions:(+2 specialty farming)(-1 food)(-2 stone)
Current Modifiers: +1 stone gunnars pick
Workers 100% good)(your workers need two different food (1 of 2 housing)

weapons (+5 iron sword 2 dam)(+5 long sword w/gem 3dam)
(+4 bow/gem 4 dam)

Armor (+4 armor large wood shield)(+1 armor hide boots)(+1 armor hide helmet)(+2 hide chest plate)(+1 hide leggings)(+2 barbarian helmet +1 to hit)

Items (+2 hit boar fangs amulet)(+2 dam bone amulet (barbarian)

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • Farm +5 wheat (need a worker)
  • Research bench (need a worker)see colony file on more info
  • Silver mine +5 silver (need a worker)

Colony Phase:
u can move your five worker if u want
here is the jobs your can do

0 Lumberjack;2 farmer;0 Miner;1 Builder;0 Scientist, 2 silver Miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, lumberyard,wood wall ,herb cabin,Brewery

research (need a Scientist)see colony file on more info

iron mine ,cottage,Blacksmith,armorer,Stone wall,Barracks,research bench 2
,wizard tower

Quest:
The lich king moldered (hard)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

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blockurator.jpg

@ligayagardener

undeads are coming out from the forest the workers cant find @ligayagardener
they take a few weapons and ruining away. one of them left a note: we are going to the outpost.

Resources Phase:
SP Delegated: 20 SP zero
Silver workers (zero) (next one 5 silver)
Wood 8 ( -2 fireplace)
Stone 41
meat 22
fish 7
wheat 0
Silver 16
iron 2
gem 1
Gold 4 of 10
Herbs 2
Hide 15
Greater healing potion 1
Goblin stew 0
Cloud berry pie 0

Colony conditions:(+1 specialty hunting) +1 stone -1 wood -1 food
Current Modifiers: +1 stone gunnars pick
Workers 100% good)(your workers need two different food (1 of 2 housing)

weapons (+3 stone spear 2 dam)(+4 bow 2 dam)(+5 Sword 2 dam)

Armor(+2 armor hide boots gem)(+2 hide chest)(+2 hide helmet gem)(+2 studded hide boots)(+4 studded hide chest)

items(+1 Ring)(+1 amulet)

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • hunter cabin +4 meat 1 hide per worker
  • Research bench (need a worker) see more info in the colony file
  • Silver mine +5 silver (need a worker)

Colony Phase:
u can move your five worker if u want
here is the jobs your can do

1 Lumberjack;1 hunter;0 Miner;1 Builder;1 Scientist, 1 silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, lumberyard,wood wall,herb cabin and House

Research (need a Scientist)see colony file on more info

iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 ,wizard tower

Quest
The lich king moldered (hard)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

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enhos.jpg

@enosh

is paling to go and loot and camp. he is on the way out of the colony and get meet by and man from the outpost....the undeafs are coming the outpost need help on attaching them.
he is staying in camp to protect it. his workers are helping.

Resources Phase:
SP Delegated: 0 SP
Silver workers (two) (next one 15 silver)
Wood 25 (-1 fire)
Stone 2
Fish 35 (-2 worker)
wheat 10
Silver 5
Gold 8 of 10
Cloudberry pie 1 (+5 production to one worker one week)'
moose sausage 1 (+2 damage in combat)

Colony conditions:
Current Modifiers: (+1 specialty fish)+1 wood -2 stone
Workers (get activated after 5 worker)

weapons (+4 sword 2 dam)(+4 bow 2 dam)

Armor(+2 hide chest)(+1 hide leggings)(+1 hide helmet)(+1 hide boots)

items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • Fisherman hut +7 fish (need a worker)
  • Research bench (need a worker) see the cost etc in the colony file
  • Lumberyard +5 wood (need a worker)

Colony Phase:
u can move your two workers if you want
here is the jobs your can do

1 Lumberjack;0 fisherman ;0 Miner;1 Builder;0 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, wood wall,herb cabin and House

research (need a Scientist)see colony file on more info

iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 ,wizard tower

Quest
The lich king moldered (hard)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

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nature-3294681__340.jpg

@mastergerund

is testing out his new Rogue gear. the workers are coming back they dont have any resourced...undeads are coming. soon after he get testing his new Scimitar the undeads are dead one more time before they notes him. in the night and messanger from the outpost has come he is informing the camp of and offensives on the undeads in a few days and the outpost need help,

Resources Phase:
SP Delegated: 10 SP (one worker)
Silver workers two (next one 10 silver)
Wood 28 (-1 fireplace)
Stone 23
meat 0
fish 15 (-3 workers)
Silver 0
Gold 8 of 10 (+1 tax)
Cloudberry pie 1
greater healing potion 1 (+1 quest)
armor potion 1 (+1 quest)

Colony conditions: ( specialty fish)+2 wood -2 stone
Current Modifiers:

Weapons (+4 iron sword 2 dam)(+4 bow 2 dam)(+8 Scimitar (Rogue) 4 dam)

Armor(+1 hide boots)(+1 hide leggings)(+2 hide chest)(+1 hide helmet)
(Rogue Armor set 15 armor +2 movement speed 1-4 on hide (+10 on hide) +1 potions)

Items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

  • Fireplace (using 1 wood per turn)
  • bed
  • Research bench (need a worker)

Colony Phase:
you have three worker you can move him around
2 Lumberjack;0 Forager;0 Miner;0 Builder;1 Scientist

Buildings:
u can build building if u have the materials and a workers/player to do it.

fishing cottage 20 wood 5 stone +7 fish (need a worker)

stone quarry, wood wall,herb cabin,silver mine and House

research (need a Scientist)see colony file on more info

iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 ,wizard tower

Quest:
The lich king moldered (hard)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

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cyrber.exslore.jpg

@stuffbyspencer "Elk-Expanse"

is sending a large gold shipment to the outpost. a few days later and messanger is comming he has bad news undeads are rooming the land and they are on they way here. his colony stopping the work and the workers are standing guard no undeas yet. the messenger also told them of upcoming mission the outpost need all the help they can get.

Resources Phase:
SP Delegated: 0 SP (zero worker)
Silver workers one (next one 5 silver)
Wood 0
Stone 4
meat 7 (-1 worker)
Silver 5
Gold 5 of 10 (+1 tax)(-12 sbi)
Cloudberry pie 1 (+5 to one worker production)
goblin stew 1 (+3 to production all workers)

Colony conditions: ( specialty hunting) +1 hunting, +1 wood -1 stone
Current Modifiers: missing bed

Weapons (+4 iron sword 2 dam)(+4 bow 2 dam)

Armor(+1 hide boots)(+1 hide leggings)(+2 hide chest)(+1 hide helmet)

Items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

  • Fireplace (using 1 wood per turn)
  • Research bench

Colony Phase:
you have one worker you can move him around
0 Lumberjack;0 Forager;0 Miner;1 Builder; 0 scientist

Buildings:
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
hunting cabin 20 wood 5 stone

stone quarry,lumberyard wood wall,silver mine and House

research (need a Scientist)see colony file on more info

iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 ,wizard tower

Quest:
The lich king moldered (hard)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

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vally4.jpg

@moncia90

was going out to scout the river. but she notest she is not alone. she spotting undeads in the area she going back to camp where emma and zorg. emma take the bow and monica has the sword. they trye and hide and hopen the undeads dont notes them. a messengers from the outpost manage to slip true without getting spotted. he has some weponds and armor for them and a message from the outpost. the outpost and the goblinds are attacking the undead they need help.

Resources Phase:
SP Delegated: 0 SP (zero worker)
Silver workers two (next one 10 silver)
Wood 14 (-1 fireplace)
Stone 3
meat 1
food 2 (-2 worker)
Silver 0
Gold 12 of 12 (+1 tax)(+3 recruitment 3 of 3)
Cloudberry pie 1
goblin stew 1
herbs 3

Colony conditions:
Current Modifiers: (+1 stone gunnars pick per worker)

Weapons (+4 iron sword 2 dam)(+4 bow 2 dam)(+5 iron sword 4 dam)

Armor(+1 hide boots)(+1 hide leggings)(+2 hide chest)(+1 hide helmet)(+4 studded chest plate)
(+8 inproved iron boots)(+4 iron leggings)

Items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

  • Fireplace (using 1 wood per turn)
  • bed

Colony Phase:
you have two worker you can move him around
2 Lumberjack;0 Forager;0 Miner;0 Builder;

Buildings:
u can build building if u have the materials and a workers/player to do it.

Research bench 10 wood (unlocking the teck tree and new worker type)
herb cabin 30 wood 20 Stone (+3 herbs herb Forager)(Alchemist +2 potion a turn)

Quest:
The lich king moldered (hard)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

DARKLANDS.jpg.

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I give a pep-talk to my lumberjacks and implore them to try again but with safety in mind.

Third worker (he tells me his name is Timothy) equips my old sword and armor.
(+4 iron sword 2 dam)(+1 hide boots)(+1 hide leggings)(+2 hide chest)(+1 hide helmet)

I equip new Rogue armor and scimitar, while still bringing along my trusty bow.
(+4 bow 2 dam)(+8 Scimitar (Rogue) 4 dam)
(Rogue Armor set 15 armor +2 movement speed 1-4 on hide (+10 on hide) +1 potions)

Together, Timothy and I travel in constant vigilance to check out the front and find out what's going on.

As soon as Timothy and I leave, the lumberjacks raid my gold to order 2 more SBI.

10/4 on the sbi

Workers


OOC: I think I gathered from the exchange in discord that there was no point in setting workers on tasks. correct?

Quest


Frank and I will help fight the Lich king.

My Equipment

Weapon: (+6 dark staff gem 4 melee damage two hand)

Armor: (+8 wizard chest)(+2 wizard leggings)(+2 wizard boots)(+2 wizard helmet +1 spell to hit)

Items: (+1 ring)(+1 hit gem amulet)(2 healing potions, greater healing potion)

Spells: Lightning Bolt, Dark Heal, Fireball, Dark Missile

Frank's equipment

Weapon: (+5 sword 4 dam)

Armor: (+4 studded hide boots gem)(+8 iron chest plate)(+4 iron leggings)(+16 armor tower shield (tank)) (+10 armor tank helmet (tank))

Items: (+1 ring)(+10 armor Rock amulet +5 to rock shield)

no need no.

Ligayagardener has been having a meditation time deep in the woods. He came back to find the note. He armours up, grabs his weapons and what foodstuffs he can carry and runs to the outpost, relaying any undead that he finds on the way.
I hope the workers are all right

Posted using Partiko Android

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Paige and Ecoinstant are preparing to Fight!

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None will fight this war in own stead. The litch king has marched his undead legions into our lands. Laying siege to every fortress, rabid and ravenous, he bites and bites away. We must win this war for the sake of the living.
I will take :
weapons (+4 sword 2 dam)(+4 bow 2 dam)

Armor(+2 hide chest)(+1 hide leggings)(+1 hide helmet)(+1 hide boots)

items(+1 Ring)

It is time to help defend the Darklands, Kill the Lich King!

QUEST:
hhayweaver going to fight The Lich King Moldered (hard) taking with me the Rangers Equipment (see below)

David will also go to fight The Lich King Moldered (hard) taking with him the cleric equipment (see below).

PLAYER to PLAYER TRADE:
Return rented items to @happyme - +4 Iron Leggings, +2 Studded Helmet, and +1 Hit Amulet.

RANGER EQUIPMENT:
+7 Bow 4 Dam, +5 Sword 3 Dam, +8 Ranger chest armor, +1 hide boots, +4 Iron leggings, +4 Rangers helm, +1 ring(hit), +2 bear amulet(hit), 1 Armor Potion and 1 Health Potions, Drinking Ale.

CLERIC EQUIPMENT - DAVID:
+5 Cleric Staff 4 Dam, +4 Bow 4 Dam, +4 studded chest armor, +4 iron boots, +1 hide leggings, +4 Cleric helm(+1 Hit), 1 Greater Health Potion and 1 Rock Potion.

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