Ubisoft points towards more lasting experiences in their games

in #freewrite6 years ago


For some years now and given the technological possibilities at present, some videogame companies have considered operating through a model of games as a service that prolongs the life of the titles and keeps the player engaged longer. According to a director of Ubisoft Canada, this could also be the future of the French company, as they also seek that the life cycle of games is greater.

Lionel Raynaud, vice president of Ubisoft Canada, was interviewed by the official blog of the company and one of the issues that was addressed was the life cycles of the games and the possibility that the development teams consider a model of games as a service. Initially, Raynaud said that one of the ideas of Ubisoft is to create adventures that do not end when the main objective is achieved and that offer other game options to users: "what moves us is the desire not to create finite experiences. I talk about having several fantasies, not only being the hero who is going to liberate a region, but also the fantasy of having an economic impact, of being the best in business in this liberated country, or even having a voice in how it should be done. govern now that you finished with the dictator, I think we can have different experiences with different gaming systems in the same world, as long as it is rich in content and the systems are robust. "

On the other hand, the manager considered that the line that divides the last period of the life cycle of a title and the beginning of the creative process for a sequel is increasingly blurred because, according to the company's experience, its games have had a great performance in sales and reception of players after the launch and that makes it difficult to define when to stop the support.

Finally, Raynaud referred to what could be the future of the French company's games: "We all see a future in which a game will remain [post-launch], and new experiences will come to them." At the same time, we will have a technology that It will break the limits of memory We could, in the same world, have several historical periods, for example, in Assassin's Creed , and use the Animus to travel from one to another or have different areas of the world connected by travel systems, so that a game like Far Cry or Watch Dogs It could happen in different countries at the same time in a perfect way. "

What do you think of the statements of the Ubisoft manager? Do you prefer the traditional model of original titles and sequels or base games with support for a long time?

Tell us in the comments and stay with us, in LEVEL UP.

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