📢 LOL: [The Most Popular Video Game of The Moment My Personal Review] ✔

in #gaming6 years ago

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League Of Legends

Welcome to another personal reviews my steemians friends.

League of Legends belongs to the genre of the MOBA, or multiplayer online battle arena, is say, it is played exclusively on the internet and against other players (what in the World is known as PvP or player versus player). To the most veterans will be somewhat clarified the matter if we compare it with the mods that they were taking out in their day for Warcraft 3, the calls Dotas, personalized games in which you controlled a hero who was leveling up and gaining new skills together with your team, to defeat the opponent. The idea is very similar, but polished until the sick, everything in constant rolling and rebalancing.

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In essence (there are other game modes and maps, I will stop at them at the end), the game consists of facing two teams of five champions, each of They controlled by a player. The Summoner's Rift is the main map, in shape of square. At the lower left and top vertices right are the bases of each team, where the five chosen champions begin at the level one. In the bases are the two nexuses, objective to destroy in each game: the team that previously reaches the base of the another and load your nexus wins the game.


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Each one of these Nexus is protected by two towers that you have to knock down before you can attack him These towers will attack rival champions if there are no subjects, and the damage they inflict is more lethal as it is received. And before that can attack these towers must do the same with three inhibitors, which are the beginning (or the final, depends on how you want to see it) of the lines or streets that cross the map, one on the upper edges in perpendicular (the so-called line of top), another on a diagonal line that crosses the map (the line of mid) and the last, the reflection of top but in the part bottom (the bot line). In each one of these lines there are three towers for each team, which must be throws from outside to inside the rival base, opening the way, without be able to skip any (no you can not even attack the second enemy tower of a line if you have not dropped the first). In this way, combats between champions happen in the beginning of the game in neutral terrain, between the first two towers of each team in a line.

Well, this is the way in which the map, but there are more elements. Rows emerge from each base or waves of minions or minions, little people who advance like Lemming to the abyss by the line and they automatically attack the subjects of the enemy coming from the opposite side, to the towers and to the champions, if not They have another objective at that time. If we kill a subject with the last touch, it will give us a quantity, in principle fixed, of gold. Important this detail, because one of the mechanics that must be mastered in the game is to give the coup de grace or last hit to these subjects (what is knows how to farm), because of another way we will not get the gold.

These waves are what shield us from the enemy champion that we have on the line and those that will help us throw the Towers, because their shots will be aimed at them and not at us. There are different types of minions, melee, those that attack rank and fat ones, that They give more gold. They are even more important when the inhibitor of a line is destroyed, since what it produces this is to leave base a hyper vitamin variety of subjects that they will eat without difficulty the normal ones of the enemy and they will arrive at the base with Many possibilities to destroy it if you do not stop them.


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"
The objective of the game is simple: we incarnate an invoker who calls the battle to a powerful hero that with the help of a team formed by 4 more summoners we fought in an extensive mapping with the sole purpose of destroying the enemy base. In LoL we can find up to 3 battlefields, although the most important of them is the so-called Summoner's Crevice. It is composed of three main roads, each one guarded by a certain number of friendly and enemy turrets that protect them and a dense jungle full of monsters and other beings. Our duty as a good and wise invoker is to make sure that our hero gets as many gold coins as possible and raises the level as soon as possible, so that he becomes much more powerful than the adversary's." - Ivan Olivier
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FARMING

Farming you get gold, but also killing or helping to kill the enemy champions (when dying, it takes a while, more according to lengthens the game, in resuscitation on the base) and through some objects, in addition to the global gold that provides the team with the fact of destroying turrets and inhibitors. We also got experience, that we will be used for our champion to go up levels, up to the level 18 limit. At each level the statistics of the champion and we can select a new skill or upload a of those already learned at the level. Each character has four abilities, assigned by default to the keys Q, W, E and R (to the champion we move it exclusively with the mouse), with five ranks the first three and only three the last, the R, which is the skill definitive, what in the jargon of the game is called "ulti". The core of subject is that according to the game, the rival, how we are doing, etc, we will go up before some skills that others, we will buy some objects or others (the store is on base and are acquired there) or we will play one way or another ... Each champion is completely different from the others (although yes it is true that there are roles or positions that fit better with some than with others), which is quite a feat knowing that there are already more than a hundred available.


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In short, and as you may have guessed, the key is team play, communicate with your teammates and act as a group, achieve goals relentlessly and reach the base of the opponent, by a line or for all, to get the victory. At first it may be easy to understand, but as you go deeper into the subject one realizes that the game hides an immensity of possibilities: combinations between champions, some specific character constructions (builds), learn to foresee the movements of the rival, a huge amount of youtubers raising games and helping to polish the style of play ...

This is roughly the main proposal of League of Legends, although the truth is that We are just seeing the tip of the iceberg. Let's go to the section on graphics.

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DESIGNED TO WORK ON ALMOST ANY COMPUTER

What Riot intends Games, the parents of the beast, is that his game works practically on any computer. For this they have adapted a look quite simple, pulling towards the cartoon, but also pretty colorful. As it is a game in constant evolution and patched very Once in a while, some graphical improvements are added, as the movement of the grass areas, the textures improvements of some of the most ancient champions, the animations of the subjects, etc.

In general, they are quite simpletons, but gimmicky when it comes to making skills of each champion, which tend to be very showy and characteristic. As I say, efficiency is sought before deployment graphic, which is very good when playing but can throw back the one who tries it for the first time and see that the section visual could perfectly go through that of a game a decade ago.

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THE KEY TO SUCCESS

So, if it's such an unpretentious game technically, what is your success? Well, surely to how well posed everything is (from the time it takes to upload the account level, what is unblocked in the process, the duration of the games, the differences between champions ...), without forgetting that it is always present the feeling of being able to improve, of not having scratched the surface.

As I mentioned earlier, each champion is radically different from another, with his four abilities. They will always be the most popular and the most played of the moment but, in general terms, every hero is valid and can become a machine of kill in the hands of a player who has decided to overturn completely in his improvement. Also, the possibilities are huge, there are many ways to build each champion and use it on the ground, demanding a lot of time and dedication to get all the juice, which reaches become something to think about even when you're not playing, on topic of conversation with friends who play the same. In this sense, the playability of League of Legends is so well structured that it goes through the borders of the game.


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At the beginning it can become frustrating to go as headless chicken through the Crack, dying twice as many times as we get to finish someone, receiving hits from the towers or without having no idea how to position yourself in a team fight, but all this is what prompts to improve, which outlines what at first seemed like a simple mechanics and without too much depth. And anything farter from the reality. If you really get hooked (something quite plausible), we will do improve together with our friends, if they play with us. And if not, what more sure is that we end up knowing people like our way of playing and with which we can plan strategies in the future (this is the typical list of friends in which we can visit the profiles of other summoners, which is how we are called to players in the LoL).

If this setback does not ruin your encouragement and does not influence you, you will find yourself before a game deliciously absorbent you want to share with everyone and you will not miss your daily ration of LOL. Is that you almost will not play anything else.

CONCLUSIONS

It is difficult to understand the magnitude from League of Legends from the outside, where only puppets are seen exchanging hits on the same map that seems removed from the past decade. You have to give it the opportunity, to dip fairly thoroughly to appreciate the playability so deep it offers. It is a great game for share with people, a social phenomenon and highly addictive if you can obviate the fact that it has a community of players and a approach that can frustrate the most painted. It deserves to be fooled.

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  Thank you for taking the time to read this publication. I hope you have a happy day, see you in the next. Do not forget to leave a comment about what you thought, thank you very much.@caracasfrases 


Thanks also to people who have supported me

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This post was shared in the Curation Collective Discord community for curators, and upvoted and resteemed by the @c-squared community account after manual review.

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