Gaming Industry and Monetization

in #gaming5 years ago

Recently I came across some job postings for Zenimax with a particular position in mind. For those who don't know what Zenimax is, they are the parent company of Bethesda, a prominent company in the gaming industry. This is interesting because gaming is already in a relatively new era where the standard had changed.


Source: Zenimax

Monetization


One of the biggest priority of any company is to create profit. That includes our many gaming companies on the global market such as EA, Ubisoft and Activision. It isn't a surprise that some of these companies have sought ways to monetize their games to generate more money.

Micro-transactions, in particular, had gained a massive rise in popularity among the gaming industry. Such products may include cosmetic items such as a weapon skin or a fancy new hat, special consumables designed to aid you throughout the game or powerful weapons that can handle any enemy.

It does have its pros and cons, but one thing is for sure. Monetization will be a key part of many high-end games which can be quite concerning. However, it is important to remember that micro-transactions had been part of gaming for a long time. Games as old as Maplestory and Rappelz had cash shops where players could spend money on additional features.

Differences


Here's the thing, you look at old games with cash shop features or mobile games and you generally see a common denominator between most of these games. It is that if you a player decides to play this game, you are not obligated to spend a single cent on it. You can just download the game and hop right into it. This isn't the case with games like the newly released Anthem or Fallout 76. If you want to play either of those games, prepare to shell out some cash before you can even consider touching the cash shop.

Source: Maplestory 2

I, as a player, find this disappointing that many studios and publishers would resort to selling a video game with microtransactions attached to it. In some cases, I don't find it too bad such as pure cosmetic items with no major in-game impact. However, there are some games that offer powerful weapons for an extra bit of cash or other similar features.

While older games that have microtransaction offers advantages, at least it was free to play. It still had its place (after all free to play games need to generate money somehow), but it was as predatory as the live service games that exist in the market now.

Looking forward


Perhaps there is a reason why publishers are leaning towards these models for profits. It could be that they consider it a stable way to generate money from games that can last for extended periods of time. When you see developers showcasing roadmaps for games like Anthem, Rainbow Six Siege and other live service games, it is clear that it would be supported long-term.

Triple A publishers are taking these products to generate maximum profit, however, the results of how well it does is often a mixed bag where some games like Rainbow Six Siege had enjoyed success while others like Fallout 76 suffered substantial losses. Whether this is a good direction for games of the future to head to, it is no doubt that it a tight balancing act to keep players playing a live service game.

Roger Lee @gamersclassified

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I have written articles in the past addressing this issue as well, we have a problem with greed.... and its getting worse.

As an old school gamer i have played games on Commodore64 right the way through to modern gaming consoles. Where they lost me was the end of PS3 start of PS4 era... this is when i noticed some of the big issues with modern gaming.

'Back in the day' gaming companies had 'one shot' at getting the game right, no updates, patches, fixes online. Now a days companies release an unfinished game (that we pay full price for) and expect us to buy the rest of the game as they make it through these kinds of transactions.

Mircotransactions themselves create a number of issues in my view, from creating a game/gamble environment to pay to win scenarios and everything in between.

What i think is more concerning is that we, as consumers, just go along with it. We continue to pay more for these games than we should which perpetuates the issue. if no one bought these things in the first place they would not continue doing it.

but for real... a this makes gaming a crappy experience in my opinion. there is litte skill involved in mastering and completing a game if you can just buy your way to victory. I remember speed running games to get 'special items', completing a game a number of times to attain 'special costumes', these constructs gave life to the game and gave it a replayability value...

I have a few friends on the "buy to win" mental state.... they buy a game, buy up all the stuff, say how great the game is for one week and have lost interest the next.... there is no 'challenge', its all about sucking up the max amount of peoples money and moving them on to the next game that does the same thing.

Another old school gamer! I concur with all things mentioned in your reply. I think the era of pay to win is only going to get worse for as mobile games get a bigger foot print in gaming.

I definitely agree with you on the older consoles that really only had one shot at it. None of these DLC's, Patches and cash grab schemes, Just pour gaming. Love it or hate it but I sometimes the bugs in the older games gave it some character haha.

I guess from a business model, it makes sense. Like you mentioned, consumers go along with it making it a easy cash grab for large businesses. There has been some restored faith (EA debacle) that gamers were not pleased with P2W model but it feels like an inevitable path we are heading into.

I stopped buying consoles once they had paid subscription to play online... that was the last straw off the camels back or was it my age? haha

i'd say it's mostly cons :)
i think it's the first sign that shows a studio has lost touch

Summed it up nicely haha!

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