‘The Stillness of the Wind’ – New Indie Game Hits Storefronts

in #gaming5 years ago

Many gamers these days play action packed experiences that pump your blood and get your heart racing- However, the newly released indie project by Memory of God (Coyan Cardenas) titled ‘The Stillness of the Wind’ breaks this mold and presents a story driven relaxing experience in which you up-keep a farm and learn more about the history of it’s protagonist and elderly goat farmer, Talma.

Harvest Moon meets Animal Crossing

The Stillness of the Wind’ can best be described as a cross between Harvest Moon and Animal Crossing. The same vein of tending to a farm and performing seemingly normal tasks, such as talking to people passing by, reading letters, patting goats, harvesting food and much, much more. You'll soon develop your own unique routine and want to invest more and more time into your farm in small doses each day or two.

Though at first glance they may not seem like a lot to do in ‘The Stillness of the Wind’, you’ll soon find yourself getting into a routine of picking mushrooms, watering seeds, checking on your animals and other duties around your farm which can keep you entertained and relaxed all at the same time if this type of game is your cup of tea. As time goes on, you’ll collect letters, explaining the backstory of Talma, her friends and relatives and learn to love the environment and world building this game provides. Much like Animal Crossing, there is no 'win state' in this game, it's all about the interactions and connections you make with the world and it's characters.


Nice & Niche - A Particular Slice of Gaming

During my playtime, I did experience a little bit of trouble controlling Talma as this game is very much in the style of a point and click experience in which you click on an area and your character automatically walks to there. This method had me clicking non-stop to keep the very slow walking Talma from stopping and starting as I made my way to far off destination and to add to that, a few times, while clicking on certain objects, Talma would drop what she was holding forcing me to backtrack and pick up the items and try again, being careful not to click on other items. Nothing glaringly terrible, but being patient is definitely needed for extended play times.

I also found the day’s quite limited and short, but as time went on and once I got used to the time and started planning my days in advance, I started to have a lot more fun. The menu’s are also something to take a slower pace. Frustratingly, after selecting an item (especially when selling to the merchant) the cursor defaults to the last option, which caused me to accidentally sell both my starting goats for bundles of hay I originally wanted to buy to feed my goats. Slow and steady certainly does win the race in this instance. Take your time and take in the calming atmosphere and incredible ambience that this game puts out.

It’s not about the End Goal, It’s about the Journey

A relic of Pokemon Go's flash in the pan success, the Pokemon Go Plus was one of the more pointless peripherals, as it still required the use of the player's smartphone. The wristband accessory let players still play Pokemon Go with their phone in sleep mode. However, the game and location services still needed to run, as well as Bluetooth for the peripheral, meaning it wasn't much of a battery saver. It really only had two features. The accessory would flash when the player has either encountered a wild Pokemon or a PokeStop. If players press a button it will collect items from the PokeStop or attempt to capture the Pokemon, helping itself to players' supply of Pokeballs. The popularity of Pokemon Go had already begun to fade when this came out, making it one of the most hilariously useless peripherals in gaming.

AJ Splutter @gamersclassified

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This looks fun :) !tipuvote 3 hide

Definitely a fresh take on gaming! Worth a try :) Thanks for the on-going support!

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