Zombie Adventure - Game 21 - Day 1 (May 8, 2018)
A new adventure begins and players may move up to 4 spaces this turn only. Players are in friendly mode today and tomorrow only. Ready? Get set... GO!
Objective: STAY ALIVE long enough to reach the X in the North-West corner before anyone else does!
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
We have room for just 2 more players, so if you want to play, choose one of the 2 vacant spots from the link above and state your player number and move choices.
The Rules of this game can be found here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-21-sign-up-here
Prizes:
Everyone who plays gets daily up-votes.
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Zombie Turn after the players made their moves:
No zombies yet.
Spawning
Each time a player moves into an un-charted space (blacked out), new zombies spawn based on dice rolls.
6 spawns a Hulk, 5 spawns a runner, 4 spawns a walker and 3, 2 or 1 spawns nothing.
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West 4!
Player 4 (8th)
Moves West 4 spaces.
4 North !
Onwards !
Player 9 (10th)
Moves 4 N.
Player 6 looks around the room eying a baseball bat on the ground. Slowly wondering over to one he picks it up and makes a mad dash out of the room elbowing a few other players in the chest as he exits. Slight glean in his eyes and a smirk on his face he runs out in search of adventure. Will the gold be his of a clear conscience or will he murder for the prize.
Player 6 moving down a dark alley way 1 square to the west and then takes a sharp turn to the north heading deeper onward for 3 squares. Will others follow in his footpath or will he be alone? A couple of turns will tell if he will be safe in the next couple of days.
(Player 6: Moves: 1 West 3 North)
Player 6 (1st out of the gate)
Wow! Great commentary. I have nothing to add to that.
moves 1W 3N
I don't understand how to move in this board... Can I move 4 spaces up?... Then @rollthedice ... If not then I will wait someone else moves xD
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Hi @fabiyamada, you're doing well. You only have to roll a dice when you're going into one of the dark squares... for the moment you're totally safe.
Player 10 (2nd)
Moves North 4 spaces in the clear.
Is that me?xD
Sure is!
Thanks!
Player 2 zooms forward... you don't have to outrun a zombie, just your slowest friend (which obviously doesn't work running towards zombies).
Player 2 goes 4 squares North!
Player 2 (3rd)
Moves 4 spaces North to join P10.
Player 3 moves 1 West and 3 North.
Player 3 (9th)
Moves 1W and 3N.
West, West, West, North
Player 1 (4th)
Moves 3 West and 1 North.
W, N , W, N
Player 8 (5th)
Still dizzy from his ordeal with the Runner in the last game, P8 staggers W,N,W and N.
Player 11, move west west north
Player 11 (6th)
Moves 2 W and 1 N.
P7: 3 West 1 North
Player 7 (7th)
Moves 3 W and 1 N.