Zombie Adventure - Game 30 - Day 13 (Nov. 27, 2018)

in #gaming5 years ago

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Objective: Turn on the lights by finding the generator room, then clear out all remaining zombies.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

This game is already in progress. You are welcome to join us using any of the unclaimed player numbers from the spreadsheet linked above.

The Rules of this game can be found here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-30-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments.
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
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![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board stay where they are until disturbed by a player.
Finding a zombie (during a search) disturbs them, as does moving into or through their square. (Because it is so dark in this warehouse, players can move past a zombie without engaging in battle EXCEPT when a zombie catches up to a player or when a player stops or lands in the same square or after the lights have been turned on).
In other words, as long as the lights are OUT, you can slip by a zombie before it has a chance to actually engage in melee if you are making multiple moves and move away during that turn, but it will start to chase you. If your turn ENDS in the same space as the zombie, you are locked in melee.

The walker attacks P2, rolls 4 and inflicts a 2nd damage to P2. One hit-point left!!!

Game30Nov27.jpg


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oh no @aussieninja one hit point left....
Bonus roll (@rolld20)
east
south

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

I really should be hanging with a buddy... I'm just too reckless a ninja.

Just so you know, you get the bonus roll and then 3 actions... so you've got an action left today.

im coming to save you ( it just will take a few moves, move than the 1 I have left :-)

no move left, I used it to turn on the lights :-)

Player 12 (2nd)

Action 1: Move east.
Action 2: Move south. Our novice player is the HERO that finds the generator room.
Action 3: Start up the generators and turn the lights on! Well done P12!
Now there is simply the matter of clearing out what few zombies are left.

yepppepeeeeeeeee I am the hero....lol well now look at me :-)

You get to wear the ZOMBIE-KILLER badge now! LOL

I posed a question about making more things to kill now that the lights are on and there is but 1 zombie remaining.

P7:
bonus roll @rolld20

  1. North
  2. North
  3. East

Shake shake shake, you roll the 20-sided die.

You rolled a 1.

Darn! It figures you would get a "can't miss" when there is nothing to attack. That dice-bot is teasing you.

Player 7 (1st)

Indeed! I'm just a "lucky". lol:)))

Uh oh! I better swing with all my axey strength!

Player 2 (3rd to move) :

Shake shake shake, you roll the 20-sided die.

You rolled a 6.

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Phew!

  • South
  • West

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Updated map after the first 3 players took their turns.

Game30Nov27a.jpg

Shall we turn all the NON-player markers into zombies and let you kill them all off too?

By non-player markers, I mean all those at the start position that never moved.

yep go for it :-)

in fact, double or triple the amoutn of zombies there! Let's see how we deal with an actual horde of zombies?

Time to kill the last runner

Bonus roll @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 14.

east

then shoot runner with shotgun
@rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Sorry @happyme can I do south-shoot-west instead of doing east-shoot-west?
Otherwise i am way behind the rest of the party when the zombie horde shows up! I need to use this molotov...!!!

You got it!

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