Zombie Adventure - Game 32 - Day 17 (Jan. 9, 2019)

in #gaming5 years ago

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ZombiBanner3.png

Objective: During the calamity of evacuating the town, the head of the university research dept. left some very important samples behind in the lab's safe. Retrieve those samples.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

This game is already in progress, however we can still have new players join.

The Rules of this game can be found here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-32-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move. A walker reaches P12.

Zombies spawn at spawn sites (square map):
Left rolls a 4 - walker
Top rolls a 1 - nothing
Right rolls a 4 - walker

Zombies spawn at spawn sites (tall map):
Lower left rolls a 5 - hulk
Upper left rolls a 6 - walker
Upper right rolls a 5 - hulk

G32Jan9S.jpg

G32Jan9L.jpg

Because this is such a large map, please use the template below (copy, paste, edit).
### Player No. (order No.)
Bonus roll @rolld20
Action 1:
Action 2:
Action 3:


MoreSP.jpg

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Get votes roughly 10 times the value of your delegation. (10% extra VP for each 100 Steem delegated.)
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SteemGCs.png

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Player 4 (3rd to move) :

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Shake shake shake, you roll the 20-sided die.

You rolled a 9.

Player 2 (4th to move) :

Shake shake shake, you roll the 20-sided die.

You rolled a 20.

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

  • South
  • Grab the key

Ummm... you didn't roll to see what zombie was inside the newly-opened building.

Oh whoops! What's inside @rollthedice?

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

What type of zombie? @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Isn't the roll of 2 what you found inside? That means NO ZOMBIE and you get to grab the key like you wanted in the first place! Sweet!

Ahhhhhhhhhhhhhhhh sorry.... I got confused between searching and spawning. Obviously now that I'm actually thinking about it that makes more sense.

Double-damage available for anything found inside.

Player 5 (5th)

Bonus roll @rolld20
Action 1: Shoot the walker to the west using the shotgun.
Action 2: Again if needed. @rolltwodice
Action 3: As above.

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 5.

Second die lands...
You rolled a 4.

Shake shake shake, you roll the 20-sided die.

You rolled a 10.

Player 1 (6th)

Skip all.

Player 9 (7th)

Bonus roll @rolld20
Action 1: Move east.
Action 2: Move south.
Action 3: Attack the walker with the axe. @rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 14.

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Player 10 (8th)

Bonus roll @rolld20
Action 1: Move west.
Action 2: Shoot the hulk using the shotgun. @rollthedice
Action 3: Move north.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Shake shake shake, you roll the 20-sided die.

You rolled a 5.

Player 11 (9th)

skip all

Player 12 (10th)

Bonus roll @rolld20
Action 1: Use the CZ 550 to shoot at the hulk to the east. @rolltwodice
Action 2: Try again or shoot at the walker to the west.
Action 3: As above or the walker 2 west if others are dead.

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 3.

Second die lands...
You rolled a 4.

Roll for the walker to the west @rollthedice.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Shake shake shake, you roll the 20-sided die.

You rolled a 17.

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Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Inside you find: 3,4,3, so all walkers, 1 in each room.

Kill'em all starting from the closest one
@rolltwodice

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 1.

Second die lands...
You rolled a 2.

Player 7 (2nd):
@rolld20
Shoot at the walker @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

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