Zombie Adventure - Game 32 - Day 20 (Jan. 12, 2019)

in #gaming5 years ago

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ZombiBanner3.png

Objective: During the calamity of evacuating the town, the head of the university research dept. left some very important samples behind in the lab's safe. Retrieve those samples.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

This game is already in progress, however we can still have new players join.

The Rules of this game can be found here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-32-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move. A walker reaches P1 & P5.

Zombies spawn at spawn sites (square map):
Left rolls a 6 - hulk
Top rolls a 5 - runner (fried)
Right rolls a 2 - nothing

Zombies spawn at spawn sites (tall map):
Lower left rolls a 3 - walker
Upper left rolls a 4 - walker
Upper right rolls a 6 - hulk

G32Jan12S.jpg

G32Jan12L.jpg

Because this is such a large map, please use the template below (copy, paste, edit).
### Player No. (order No.)
Bonus roll @rolld20
Action 1:
Action 2:
Action 3:


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Player 6 (1st)

Bonus roll @rolld20
Action 1: South
Action 2: Atack the hulk using a cz-550. @rollthedice
Action 3: atack again or move South

Shake shake shake, you roll the 20-sided die.

You rolled a 2.

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Player 7 (2nd)

Bonus roll @rolld20
Action 1: Atack the door. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Is the dice stuck on a 2, or is something wrong with my axe?
@rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

that's better!

Having opened the door, we need to roll for what is inside. Starting at the door we find: @rolltwodice @rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

Player 2 (5th)

Bonus roll @rolld20
Action 1: Move north.
Action 2: Move west.
Action 3: Try unsuccessfully to open the safe. The key does not seem to fit.

Shake shake shake, you roll the 20-sided die.

You rolled a 11.

Player 1 (3rd)

Bonus roll @rolld20
Action 1: Attack the walker with the bat.
Action 2: If successful, search. If not attack again. @roll2dice
Action 3: If all success, move south. If not, attack as required.

Shake shake shake, you roll the 20-sided die.

You rolled a 17.

Dicebot must be tired. Manual roll = 4 so walker has been killed.
Manual roll for search = 6 and a x-bow was found. A bat was dropped to take the X-bow.
Moved south.

Player 5 (4th)

Bonus roll @rolld20
Action 1: Move south.
Action 2: Move south.
Action 3: Skip

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

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Player 4 (6th)

Bonus roll @rolld20
Action 1: Move west.
Action 2: Move south.
Action 3: Move west.

Shake shake shake, you roll the 20-sided die.

You rolled a 18.

Player 9 (7th)

Bonus roll @rolld20
Action 1: Use the rifle to shoot the walker to the west.
Action 2: Shoot again if required, otherwise skip. @rolltwodice
Action 3: As above.

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 3.

Second die lands...
You rolled a 5.

Since failing action 1 and using action 2 for killing the walker to the west, action 3 is best used to shoot the hulk to the east. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Player 10 (8th)

Bonus roll @rolld20
Action 1: Use the shotgun to shoot the hulk to the south.
Action 2: Shoot again. @rolltwodice
Action 3: Move north unless the hulk is dead. If dead, stay.

Shake shake shake, you roll the 20-sided die.

You rolled a 6.

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 6.

Second die lands...
You rolled a 6.

Player 11 (9th)

Skip all.

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