Zombie Adventure - Game 37 - Day 20 (Apr. 8, 2019)

in #gaming5 years ago

A small band of adventurers head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers must leave their vehicles behind and continue the journey on foot. The terrain is rough and steep, so best to stay light and nimble by not taking any equipment along. Hopefully they find items they will need along the way.

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Objective:

Get to Goldcrest on foot by passing through SpawnZone 3.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-37-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move. A runner reaches P7 & P8.

Zombies spawn at spawn sites:

Zone 1 rolls a 1 - nothing
Zone 2 rolls a 1 - nothing
Zone 3 rolls a 5 - runner


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You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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Player 2 (2nd)

Bonus roll @rolld20
Action 1: Move East
Action 2: Shoot the walker to the south with my shotgun (@rollthedice)

Shake shake shake, you roll the 20-sided die.

You rolled a 8.

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Player 7 (4th)

Bonus roll @rolld20
Action 1: move South
Action 2: shoot at the Hulk with the most suitable weapon
@rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 4.

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

If you had a CZ 550, the hulk would now be dead. Both of your ranged weapons do the same amount of damage, unfortunately; just the rifle can reach farther than the x-bow.

player 9

Search @rollthedice

bonus @rolld20

if there's a Z, murder it, otherwise keep the best gun found and give anything else away (except if it's a molotov... then replace weakest remaining gun)

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

LOL... you really are milking that torch for all its worth, aren't you? Let's see what you found:
Oh yes!!!! A CZ 550 and flour to make yourself resemble a ghost.
You look around and notice that you are the last one still hanging around the bus, so there is nobody you can pass anything off to. You shower yourself in flour to try and make the zombies think you are a ghost and toss the pistol back into the bus. Maybe another adventurer might need it if anyone else is stupid enough to come here. This place is a death-trap and we haven't even reached the village yet!
"Hey! Where'd everyone go? Look what you guys missed! Wait for me!"

Player 5 (3rd)

Bonus roll @rolld20
Action 1: Search the bus @rollthedice (Thanks for dropping my bat by the way for me yesterday.
Action 2: Move east (in hopes of trying out my Elephant gun soon).

Shake shake shake, you roll the 20-sided die.

You rolled a 4.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Your search failed, so we need to roll again to see what you did find. @rollthedice
If a zombie was found, you cannot move away.

Thank you, I will get the hang of the game eventually. It actually is not that hard, and even though I re-look at the rules page I am still having a hard time keeping it straight. Since rifles are more accurate than shotguns is there a danger when shooting at a zombie in a square that has players? of them being hit?

Shooting INTO a space where other players are will result in the players being hit before zombies are hit. With multiple targets in a space, the order of taking damage from a successful hit with a ranged weapon will be as follows: player, walker, runner, hulk. Note that you may shoot past a space with potential targets in it without hitting anyone/thing by accident.

Quick answer: No shooting when other players are in the same space as a zombie.

Roger that!
Short line from another game

Got it.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Luckily, you found nothing! All is well.

Player 8 (5th)

Bonus roll @rolld20
Action 1: shoot at the Walker in the square to the south with the most suitable weapon
@rollthedice

Posted using Partiko Android

Shake shake shake, you roll the 20-sided die.

You rolled a 10.

You got an extra action!

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

The walker has already been shot and even the hulk has 1 damage on it. Shall we use your extra action to take a shot at the hulk after moving south?

Yes let's do that please.

@rollthedice for shooting at the hulk using the shotgun.

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Woot! The hulk has been dropped.

@happyme You have received a 100% upvote from @intro.bot because this post did not use any bidbots and you have not used bidbots in the last 30 days!

Upvoting this comment will help keep this service running.

Thanks! I have never used a bid-bot and don't plan on ever using one.

Player 4 (1st)

Bonus roll @rolld20
Action 1: Move east.
Action 2: Use the axe to attack the runner that is in the space. @rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 9.

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

The runner has been chopped down!

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