Zombie Adventure - Game 37 - Day 21 (Apr. 9, 2019)

in #gaming5 years ago

A small band of adventurers head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers must leave their vehicles behind and continue the journey on foot. The terrain is rough and steep, so best to stay light and nimble by not taking any equipment along. Hopefully they find items they will need along the way.

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Objective:

Get to Goldcrest on foot by passing through SpawnZone 3.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-37-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move.

Zombies spawn at spawn sites:

Zone 1 rolls a 5 - runner
Zone 2 rolls a 3 - walker
Zone 3 rolls a 2 - nothing


G37Apr9.jpg

You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


MoreSP.jpg

Simplified Delegations to @happyme

Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.)
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Remove delegation

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Sort:  

Player 7 (3rd)

Bonus roll @rolld20
Action 1: East
Action 2: North

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

Player 5 (2nd)

Bonus roll @rolld20
Action 1: Move South
Action 2: Move East

And will try and stay with the crowd, safety in numbers after all.

Shake shake shake, you roll the 20-sided die.

You rolled a 12.

Once past the spawn zone, we could spread out again. Perhaps one stays behind to hold back what is following us while the others try and search some more? Or we just make a dash to reach Goldcrest?

Do we all need to reach the end or just one and then we all automatically magically end in Goldcrest? So far only one runner behind and one in front. Still a good distance to the end though.

I figure we should get through this in about another 2 weeks. Anyone who does not make it through ends up dead I guess, but no matter, because the next segment will be a new game and anyone can sign up then. This is the first time I'm doing a continuing story. Before that, each game was its own complete game.

This one has a drastically different game-play scenario than the past games and I think this could be a bit more difficult because of needing to pass through 2 spawn zones and zombies coming from all sides. The others were getting to be too easy.

this is a cool game you got going on here. How do I get in on this?

I expect we should make it to the end in about 2 weeks.
I could tag you when the next game begins or you could take over player 4 and make my moves for me if you want to begin immediately (starting tomorrow because I already moved for today).

South and east for playar 9

Posted using Partiko Android

Player 4 (1st)

Bonus roll @rolld20
Action 1: Move south.
Action 2: Move east.

I think it may be wise to try and all pass through the spawn zone together.

Shake shake shake, you roll the 20-sided die.

You rolled a 10.

Oh wow! I get an extra action: move north.

Player 2 (5th)

Bonus roll @rolld20
Action 1: Move south.
Action 2: Move east.

Shake shake shake, you roll the 20-sided die.

You rolled a 17.

Player 8 (6th)

Bonus roll @rolld20
Action 1: Move east.
Action 2: Move north.

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

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