Zombie Adventure - Game 37 - Day 26 (Apr. 14, 2019)

in #gaming5 years ago

A small band of adventurers head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers must leave their vehicles behind and continue the journey on foot. The terrain is rough and steep, so best to stay light and nimble by not taking any equipment along. Hopefully they find items they will need along the way.

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Objective:

Get to Goldcrest on foot by passing through SpawnZone 3.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-37-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move.

Zombies spawn at spawn sites:

Zone 1 rolls a 2 - nothing
Zone 2 rolls a 5 - runner
Zone 3 rolls a 2 - nothing


G37Apr14.jpg

You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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Sort:  

Player 2 (1st)

Bonus roll @rolld20
Action 1: Axe the runner (@rollthedice)

Shake shake shake, you roll the 20-sided die.

You rolled a 9.

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Take that!

Action 2: Move North

WOOT! Perfect! You beat me to it.

Player 4 (2nd)

Bonus roll @rolld20
Action 1: Move north.
Action 2: Move north.

Shake shake shake, you roll the 20-sided die.

You rolled a 9.

Excellent! It does feel like they're closing in on us... we might be in for a lot more axing in the near future.

I think this will be the major determining point. Let's hope we all make it through here alive.

Player 5 (3rd)

Bonus roll @rolld20
Action 1: Move North

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

Action 2: As I turned to move around the corner I was surprised by a hulk of a Zombie. I quickly put my trusty shotgun on target at the Hulk, (@rollthedice), and hoped for the best for such an off the cuff shot.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Mis-fire, not a good time for that, maybe I can hide behind the dumpster, til help arrives.

Player (4th)

Bonus roll @rolld20
Action 1: Shoot the Runner that reached us from the behind
@rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Action 2: Move East

Shake shake shake, you roll the 20-sided die.

You rolled a 15.

I'm glad that runner is now dead, but I was hoping everyone would move PAST the spawn zone and then throw a Molotov into the spawn zone and kill off everything at once AND give us a bit of time to make some room to move forwards. This leaves you right on the spawn zone and vulnerable to future harm. I guess we will soon find out how this will play itself out.

Don't forget, I have a chit;-)

Action 3: move North

Oh yes! Perfect time to use that. WONDERFUL!!!!!! This will really help.

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Player 8 (5th)

Bonus roll @rolld20
Action 1: Move north.
Action 2: Use the shotgun to shoot the hulk to the west. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Shake shake shake, you roll the 20-sided die.

You rolled a 15.

Player 9 (6th)

Bonus roll @rolld20
Action 1: Move east.
Action 2: Move north.

Shake shake shake, you roll the 20-sided die.

You rolled a 4.

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