Zombie Adventure - Game 39 - Day 3 (June 7, 2019)

in #gaming5 years ago

A small team of adventurers (@improv, @aussieninja, @justatouchfey, @paulag, @bashadow, @pbock and @hhayweaver) head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers had to leave their vehicles behind and continue the journey on foot. They encountered many zombies along the way and managed to leave the zombies behind by scaling a nearly shear rock wall. Unfortunately, they lost most of their weapons while climbing but they did get away from the zombies and have entered Goldcrest. While searching the local newspaper building, they found a post-it note indicating that the mayor and the clergy were having a big argument.

Later, inside the City Hall, they discovered the Mayor's ledger with the following scribbled inside: I told Father Jones not to allow it, but he didn't listen. We tried to isolate them with teleport technology but we failed. God help us now!

The team found a teleport terminal in the warehouse across from City Hall and figured that must be the way to access the church, so they all jumped into it and disolved, leaving behind all their clothing and anything else that was not part of their body.

Arriving at the other teleport terminal, the team members are rather shocked and embarrassed to find themselves naked and once again without any weapons! The only saving grace is that all of them are in the same boat and equally naked. Who would have thought that only living tissue could be teleported? Probably the inventor(s) thought that this feature would prevent the zombies from being teleported, but since they are living dead, that's probably why it didn't work as planned. The team also noted that all their injuries were healed during the teleportation! Bonus for them, but probably also works for any zombies going through.

No time to worry about clothing now... the team needs weapons! Thanks to whomever left those 2 axes and a shotgun near the teleporter!

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Narrative A platform similar to Medium.


ZombiBanner3.png

Objective:

Investigate the (supposedly isolated) church area to see if you can find any gold and look for clues about why there are so many zombies in and around this village. Reveal the mystery and teleport back to the warehouse. (If the majority of players would like to try getting back to their vehicles, that could be done as another game segment. I suspect it should be easy getting out of Goldcrest itself because all the weapons will be there at the other end of the teleporter, however, after scaling the rock wall, it could be a real challenge!)

Inside one of the rooms of the newspaper office is a post-it note that reads: Mayor seen arguing with the Clergy.
In the city hall they found the Mayor's ledger which stated: I told Father Jones not to allow it, but he didn't listen. We tried to isolate them with teleport technology but we failed. God help us now!
In the warehouse across from the city hall is a teleporter that zaps you to the church area.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-39-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
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Zombie Turn after the players made their moves:

All zombies pre-existing on the board move. The found walker attacks and rolls 3, missing everyone.

Zombies spawn at spawn sites:

Zone 1 rolls a 3 - walker
Zone 2 rolls a 1 - nothing
Zone 3 rolls a 1 - nothing


G39June7.jpg

You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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Player 3 (1st)

Bonus roll @rolld20
Action 1: Search with my torch!
Action 2: Hack the walker with my axe!
@rolltwodice

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 3.

Second die lands...
You rolled a 1.

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

The search succeeds and finds a shotgun and a pistol.
The attack on the walker fails and you miss.

Player 2 (5th to move)

Bonus roll @rolld20
Action 1: Search for any of the things (@rollthedice)

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Wahey, what did I find?

Shake shake shake, you roll the 20-sided die.

You rolled a 15.

Player 1 (7th)

Bonus roll @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 6.

Action 1: search dumpster @rollthedice
Action 2: move north

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

You found gasoline.

We now have 2 gas and 2 torches in the team, so 2 Molotovs could be made if the correct trades are made.

Player 5(3rd)

Bonus roll @rolld20
Action 1:Take center mass aim at the walker, and shoot, and hope this shotgun is as nice as last one. @rollthedice
Action 2:

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Dang, need to find some cushion grips, Shoot the walker again. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

I guess the door will have to wait. But at least the walker is down.

Yes, and another on its way. There won't be much time between them in this small area unless the dice are compassionate.

Yeah, that is what I figured also, So while others search, since I had the shotgun, and the ax, I thought park here till coast is clear and others join this square, this may be a two team task half one one half the other.

That's an excellent plan. Always having a back-up in case of misses is so handy.

playeer 9 (6th)

@rollthedice to search.
@rolld20 for bonus

Shake shake shake, you roll the 20-sided die.

You rolled a 12.

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Oh... lucky you! You found a CZ 550.

mwahahaha ha !

Posted using Partiko Android

second action move north.

Posted using Partiko Android

Player 10

Bonus roll @rolld20
Action 1: Axe the walker in the dumpster @rollthedice
Action 2: If miss axe again if hit move North.

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Nice dead walker, now move North and prepare for the hulk. I think between me and P4 we should be able to take this hulk down while everyone else searches the dumpster.

Players are actually finding good items fairly quickly this time, and its a good thing because the space is so small.

oh no I missed yesterdays ( struck down with a cold), what number am I?

Not to worry, I moved for you. You are #4.
Sorry to hear you are ill. I hope it passes quickly!

My plan for you was to shoot and retreat.

thanks, that is what I will do so
bonus roll @rolld20
action 1 shoot at hulk @rollthedice
action 2 run

Shake shake shake, you roll the 20-sided die.

You rolled a 18.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Oh oh... looks like those rascally dice are rolling low for attacks again.

oh no is right, Im still bloody naked :-)

Um... yea... but would you put on clothing that came off a dead zombie???

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