Zombie Adventure - Game 39 - Day 5 (June 9, 2019)

in #gaming5 years ago

A small team of adventurers (@improv, @aussieninja, @justatouchfey, @paulag, @bashadow, @pbock and @hhayweaver) head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers had to leave their vehicles behind and continue the journey on foot. They encountered many zombies along the way and managed to leave the zombies behind by scaling a nearly shear rock wall. Unfortunately, they lost most of their weapons while climbing but they did get away from the zombies and have entered Goldcrest. While searching the local newspaper building, they found a post-it note indicating that the mayor and the clergy were having a big argument.

Later, inside the City Hall, they discovered the Mayor's ledger with the following scribbled inside: I told Father Jones not to allow it, but he didn't listen. We tried to isolate them with teleport technology but we failed. God help us now!

The team found a teleport terminal in the warehouse across from City Hall and figured that must be the way to access the church, so they all jumped into it and disolved, leaving behind all their clothing and anything else that was not part of their body.

Arriving at the other teleport terminal, the team members are rather shocked and embarrassed to find themselves naked and once again without any weapons! The only saving grace is that all of them are in the same boat and equally naked. Who would have thought that only living tissue could be teleported? Probably the inventor(s) thought that this feature would prevent the zombies from being teleported, but since they are living dead, that's probably why it didn't work as planned. The team also noted that all their injuries were healed during the teleportation! Bonus for them, but probably also works for any zombies going through.

No time to worry about clothing now... the team needs weapons! Thanks to whomever left those 2 axes and a shotgun near the teleporter!

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Narrative A platform similar to Medium.


ZombiBanner3.png

Objective:

Investigate the (supposedly isolated) church area to see if you can find any gold and look for clues about why there are so many zombies in and around this village. Reveal the mystery and teleport back to the warehouse to retrieve your clothing and other belongings. (If the majority of players would like to try getting back to their vehicles, that could be done as another game segment. I suspect it should be easy getting out of Goldcrest itself because all the weapons will be there at the other end of the teleporter, however, after scaling the rock wall, it could be a real challenge! Please voice your opinions on this possibility.)

Inside one of the rooms of the newspaper office is a post-it note that reads: Mayor seen arguing with the Clergy.
In the city hall they found the Mayor's ledger which stated: I told Father Jones not to allow it, but he didn't listen. We tried to isolate them with teleport technology but we failed. God help us now!
In the warehouse across from the city hall is a teleporter that zaps you to the church area.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-39-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
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And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
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Zombie Turn after the players made their moves:

All zombies pre-existing on the board move.

Zombies spawn at spawn sites:

Zone 1 rolls a 5 - runner
Zone 2 rolls a 5 - runner
Zone 3 rolls a 6 - hulk


G39June9.jpg

You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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Player 2 (7th)

Bonus roll @rolld20
Action 1: Search for butter for my flatbread using my torch (@rollthedice)

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Yes!!! Butter?Jam?

Darn... no butter or jam. You found a Molotov and rice to make rice cakes with.

Yes! I'm going to be the best chef in the whole group!

Is there such a thing as a Ninja-chef? They have all these competitions for cooking now, but stealth-cooking? Hey... why not?!

Player 3 (3rd)

Bonus roll @rolld20
Action 1: Move E
Action 2: Break down the door with my axe! @rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Player 10

Bonus roll @rolld20
Action 1: Blast the hulk to the east with shotgun
Action 2: Blast again @rolltwodice

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 6.

Second die lands...
You rolled a 5.

Shake shake shake, you roll the 20-sided die.

You rolled a 10.

Woohoo, that hulk is dead and an extra action.
I think I'll move south and prepare to bust down the door.

plqyer 9

move east
move north
@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 7.

Player 1 (4th)

Bonus roll @rolld20
Action 1: shoot the runner 2 squares north with the rifle @rollethedice
...
Action 2:

Shake shake shake, you roll the 20-sided die.

You rolled a 7.

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

yeeha! Action 2: move s through that door

Nice shot!

Bonus @rolld20
Action1 search current square
Action 2 as the door has been broken down, move south.
@rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 5.

Shake shake shake, you roll the 20-sided die.

You rolled a 7.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Search failed anyway, but the order would have needed to be changed because there is nothing to search on bare streets. You need a vehicle or dumpster on the street, but you can search inside any rooms.

Oh wait! Failed search means rolling to see what zombie you found. Hoping for a 1 or 2: @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Oh oh... you found a walker!

Player 5(6th)

Bonus roll @rolld20
Action 1:Move North
Action 2:Get a nice grip on my shotgun and shoot the runner to the west @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Shake shake shake, you roll the 20-sided die.

You rolled a 19.

If the majority of players would like to try getting back to their vehicles, that could be done as another game segment. I suspect it should be easy getting out of Goldcrest itself because all the weapons will be there at the other end of the teleporter, however, after scaling the rock wall, it could be a real challenge! Please voice your opinions on this possibility.

I have gasoline, so getting to a car might be nice. Or maybe we'll find better cars. Solar powered?

Posted using Partiko Android

OK, thanks for your input. 1 vote for going back.

Don't forget to make your moves for today @improv.

Yeah, I'm all up for going back down ;)

2 for going back.

I'm good either way.

Such an easy-going person! Gotta love that.

So go back via teleporter?

Posted using Partiko Android

Yes, and all the way through the previous 2 games to get back to the cars that were left on the road to get to this point. It means working BACKWARDS through the previous 2 maps with ALL the zombies on it that were not killed on the way here. Each map will be a new game ( just as it was going forward, except for the equipment that was left at the other end of the teleporter and all your clothes). Of course, we want to complete this map before going back.

I will follow the flow, return or move on. Zombies here zombies there, everywhere we look zombies. If we go back to the cars will there be zombies?

Oh yes! All the zombies that were not killed before PLUS any that spawn while playing through that map. Perhaps we can end this by tossing a molotov at each spawn point as we pass by? At least that stops any more from spawning beyond the rock wall.

Sorry, what are the options here? Going back to Goldcrest or...?

Or just ending it here once the objective is reached.
Ummm actually the objective is to get back to Goldcrest and get your clothing. So the OTHER option is to play THROUGH Goldcrest backwards and then the previous map to get back to the cars... without equipment until you reach the first search point. That could get rough.

Ahhhhh.... that's interesting. That all sounds fun. I'm sure we can do it... or die trying!

Ok, so 3 for back and 2 are fine either way, that's 5/7 voted.

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