What are the differences between Ghost Recon Breakpoint and Wildlands?

in #gaming5 years ago

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Ghost Recon is one of Ubisoft's most prominent titles and has always been characterized by tactics and strategy.This series began its life in 2001 from the days of the PlayStation 2, where it released 15 previous parts, the last part of which is Wildlands, which did not satisfy all fans of this title. Highlight the series, and today, after the unveiling of the Ghost Recon Breakpoint that will complement the previous part, will Ubisoft be able to make a better part?

In this article, let's look at some of the differences between these two games and the changes that the new part will bring.

A whole new story

Although Breakpoint is a second part of the Wildlands, it will not complete its story, move away from Bolivia and confront drug mafias. This time the ghosts will move to the mysterious island of Uroa, home to technology giant Skill Tech, the creator of marching machines. The island has fallen into the wrong hands and has been cut off. All communication with it.

Wolves, a former deadly splintered US military unit, took control of the island. They led the former Nomad companion in arms, Lieutenant Colonel Cole D. Walker, played by actor John Bernthal, reprograms the Skill rally machines and turns them into deadly machines. Nomad and Ghosts were sent on a reconnaissance mission, but their helicopters were shot down. Infected, chased and without any support, they will have a harsh military experience as they fight for survival, to eliminate the wolves and to regain control of Orwa.

The events will take place in 2023 and Nomad seems to have something to do with it, so we'll see Flashback clips back to see what happened between the two games and who met Nomad during this period?

The system offers a different character and add categories

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In the last part, the player from the first game had to design the character that he wants to play and then will remain attached to it all the time, in Breakpoint it is different where the player will be able to choose between 4 different classifications or classifications for his character throughout the game, and will be free to switch between the classes freely throughout The game, and each category of weapons and special abilities there is a specialty sniper and the allocation of explosives and so on, which adds greater diversity to play.

Change the movement of characters and a special system of endurance

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This part is taken care of more by the action of the characters where you will feel the weight of your character and interact with the ocean, and character movement is different here from the rest of the correction games from the company, which was like repeating certain movements. According to those who have tried it, we will feel more this part of the weight of the character and suffering during movement and climbing mountains and jogging will be consumed from endurance where there is a special counter Stamina if implemented you will see that the character falls and injured, which enhances the elements of the quest for survival. The shooting angle has also been changed that will bring you closer to the character and feel more when you run.

A better system for injuries and treatment

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The injury system is more realistic than the previous part.If you get hit by a bullet you will feel and we will see that the character will start shouting in pain and if this bullet in the leg will start lameness and if the hand will become less accurate and shaking, the main character is no longer that sponge that absorbs bullets It is never affected.

The treatment system is professional and realistic, where after the injury you will have to take shelter behind a certain cover and the use of bandages and we will see a special animation method of wrapping bandages places of injury reminiscent of the game Metal Gear Solid 3 and not like other games Shooter suddenly appear bandages on your hand.

More diverse combat movements

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In this part we will notice a change in combat movements, especially the infiltration and manual engagement CQC where the player will be given the freedom to carry out movements and clashes according to the special status of the character, whether flat or infiltration behind an enemy.

The possibility of skiing on the slopes and rolling on the rocks has been added, and if you play in the cooperative phase you will be able to carry your comrades to a safe place to treat them.

Switch from attack to defense

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In Wildlands, the gameplay was offensive, but with the new part moving more to the survival elements, it became more defensive. Infiltration and stealth skills.

Interact with the surrounding world to hide

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In this part was added a feature Prone Camo where the character can cover themselves with mud so that they become hidden and not seen by the other enemies as well as the possibility of stealthy leaves to penetrate into the forest.

Add competitive phase and greater post-launch support

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Ubisoft listened to the players' opinion of this game. The pvp breakfast is available from the first day and players will not wait for it to be added later as it did with the previous part. Furthermore, for the first time in the Ghost Recon series, the game will include a new type of “endgame” content: Raids ”(Raids). The company also promised regular updates after they were released. Which includes continuously adding new stories, categories, and features.

You need a permanent Internet connection

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In the last part, we could have run the adventure without the need to connect to the Internet, but with the new part it was confirmed that we will need a permanent connection as the game Devgen and Rainbow and this may annoy some players who do not have a high-quality Internet connection to provide a stable and stable gaming experience. The biggest fear remains the server mode and how it will provide a strong connection without problems.

No companion system (AI)

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In Wide Land we could play the game on our own with 3 escort characters controlled by AI. In the next part, this feature has been removed. It is necessary to contextualize the story as it revolves around a ghost survivor who has fallen behind enemy lines.

These are ten points that make the Ghost Recon Breakpoint experience different from the last part, some of which people may see improvements to make the experience better

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