Silent Hill: Shattered Memories (Review Wii)

in #gaming6 years ago

Mentioning again that I love terror whether in video games or movies (not in real life is worth the redundancy), this time I will present a delivery of the renowned game characterized by generating scares and emotions for the story so enigmatic: Silent Hill Shattered Memories, history that I was could enjoy first in the Ps2 and then in Wii console.

This review will be oriented to my experience playing on the Nintendo console (Wii).

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While this video game is considered a masterpiece for the Wii and has very positive aspects as a very engaging story, it also has negative things that I will mencionate with emphasis; In spite of the possible negative points that I could notice, the tastes are purely subjective so you must give it a try and playing, since it IS EXCELLENT.

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Before entering the menu, something that caught my attention is that initially this message appears on the screen:


Source

I found it quite interesting because a game that ''plays'' and mocks your actions within it is quite surprising.

How do you achieve goal ?

In various tests that a psychologist performs in relatively short parts of the story (I will explain it in detail later).

Something that must be clear when playing the delivery is the fact that it is very realistic, why do I say it? Because if you live in flesh and blood the same situation, you would do nothing more than run for your life. In a few words you will never have a weapon to defend yourself when you enter a nightmare and those amorphous and lethal creatures appear.


You must survive only with a flashlight, the cell phone that shows you the map, one that other times you get flares in the way that repel the creatures and finally, the legs of the character to run and run until you reach the point on the map that it shows you salvation.

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How does the story begin?

It all starts with the protagonist of the terrifying adventure, Harry, a man with a fairly ordinary life that when driving his vehicle (apparently to return home), with his daughter named Sheryl in a very stormy and snowy weather, suffers an accident and he faints in the act.
When she wakes up and remembers everything that happened, she looks for her daughter inside the vehicle and realizes that she has disappeared.

Here begins his endless search for the town of Silent Hill where everything is gray, dark and lonely.

In certain parts of the game there will be short films parallel to the story where we are sitting watching a therapist or psychologist who asks us all sorts of questions from Harry's daily life. At the beginning, when the accident occurs, we experience one of these short peculiarities in which they show us a test that we must answer.


Test

The test they can observe is not exactly the one that appears in the Wii version, however certain questions are similar to it.

The answers we give are used by the same game for the different events that occur within it, altering the environment, the appearance of the characters we find, among others.

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The persecution begins: the nightmare

Ok, at all times there is suspense and the odd scare due to the loneliness and darkness of the places we explore, however, there is no more exasperating occasion than the nightmare, when everything becomes crystal clear, certain exits are blocked and appear of course creatures without forms that want nothing more than to kill you.

Usually we go into a nightmare when we are in a place where someone was brutally murdered.

Obviously so that it is not impossible, the game gives you certain facilities, for example, the ''possible'' outputs turn a blue color and the map have a point that indicates that there is salvation. It is unlikely you reach the safe point without a monster of these, when this happens, we can shake the Wiimote or make a movement that tells you the screen to bring down the monster and keep running.


In the middle of the chase if we are quite attentive, we can grab flares or torchlight species that allow us to have a better vision and momentarily scare away the creatures. Unfortunately this object is limited in the maps and have a short duration.

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Cellphone

In addition to the classic flashlight, an aspect that gives a good touch to the game is that we have a cell phone whose functionality is exactly like having one in real life. With him throughout history we can dial and call numbers that we find in different places (forest, power plants, stores), use the GPS (map), receive text messages, photograph ghosts or data and also receive audios when approaching us to specific sites where the phone vibrates and rings without hesitation.


Phone

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Gameplay and ambience

The gameplay is a very important aspect for me, since a game whose controls are uncomfortable can sometimes overshadow a great story. Honestly at the beginning of the game the controls seemed a bit annoying, I could not maneuver very well with the flashlight, I did not like to use the B button to expand the vision, much less have to press the minus (-) to use the cell phone. Although I was uncomfortable at first, the truth is that you get used to it and play pretty well and without problems.


With regard to the ambience, I have nothing to say, I loved the colors, textures and shadows that each object has individually. The exploration feels very satisfactory since the places are correctly and beautifully decorated as it should be.

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Personal opinion

Silent Hill has its great well-deserved fame, with an enveloping story and really exquisite soundtracks that make your hair stand on end. Unlike other games that I have enjoyed, this one is very well oriented to generate that which is fundamental: fear, with mysterious sites, something bloody and dark.
With regard to negative points I must mention that knowing that the game is psychological terror, sometimes the darkness seemed somewhat exaggerated, because it reached such a point of not being able to see anything at all in the nightmares; I had no choice but to run without being able to see, reviewing the map again and again to ensure that I was in the right place.


In same way sometimes the nightmares become monotonous because there are only the formless creatures that persecute you in all of history; there is no variety in the monsters so it can reduce the suspense a bit, without mentioning that it can be frustrating to have nothing to defend ourselves from the large number of monsters that always haunt us; For a person who loves to have a shotgun in his hands to destroy them all, yes, it can be exasperating.
Despite its weaknesses, I must admit that it has incredible virtues, being considered for me, indispensable if you like this genre.

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Definitely this game is one of the best horror classics. Excellent review, deserves a place on the Faircrew Podium today!

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Ohh, thank you so much :)

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