The Decline of Modern Entertainment..

in #greatawakening5 years ago

I have heard people saying that there have been no worthwhile AAA video games published after 2008. There have also been comments elsewhere that the general quality of anime dropped after 2008 though good quality shows still get released. Elsewhere talk that the quality of mainstream American comic books has dropped drastically since the previous century, including in basic technical skill.

To get a rough idea about developments in cultural influence, one can look at listing various significantly popular and reasonably novel things according to their year of origin in publication. It is important here to not just focus on the numbers but what type of thing the thing is and other details.

My Little Pony (1982) (first animation 1984) (Friendship Is Magic 2010)
Game of Thrones (1996)
Sword Art Online (2002)
The Walking Dead (2003)
God of War (2005)
Supernatural (2005)
Twilight (2005)
Adventure Time (2007)
Assassin's Creed (2007)
Mass Effect (2007)
The Kingkiller Chronicle (2007)
Breaking Bad (2008)
The Hunger Games (2008)
Attack on Titan (2009)
One-Punch Man (2009)
Despicable Me (2010) (the origin of the Minions)
Fifty Shades of Grey (2011) (originally an earlier Twilight fanfic)
Frozen (2013) (very unfaithful adaptation of a 1844 fairytale)
Steven Universe (2013)
My Hero Academia (2014)
Undertale (2015) (kickstarter 2013)
Overwatch (2016)

Little girls' tie-in merchandise is still full of Frozen.

There hasn't been a teen girl phenomenon on the level of Twilight since Twilight. The Hunger Games was also highly popular and influential in the Young Adult genre. Divergent (2011) sold a lot as books but doesn't seem to have left much of a cultural impression.

The boys have Fortnite (2017) but that one has no real story or artistic value beyond providing an implementation of the old "free-for-all deathmatch" shooter game mode following the popular lead of PlayerUnknown's Battlegrounds (2017, based on PlayerUnknown's earlier mods for other games) and ultimately Unreal Tournament (1999), so Fortnite probably doesn't count. The endless retreads of decades-old superheroes definitely don't count.

In general, video games benefit from low standards in areas such as writing.

The televised version of Game of Thrones just ended and there is no replacement in sight. Chernobyl (2019) is only a miniseries that also just ended.

Meanwhile on the literature side the Game of Thrones author Martin's writing has stalled, with the latest book in the series having come out in 2011, and the one before in 2005, and the one before that in 2000. The general fan opinion is also that the two latest books are also of noticeably lesser quality.

Thinking about other non-YA speculative fiction authors with comparable levels of relatively recent hype, Patrick Rothfuss became famous with The Name of the Wind in 2007. The second book was delayed to 2011 and despite critical acclaim was considered inferior by readers. A related hardcover novella came out in 2014, but the real third book of The Kingkiller Chronicle shows no sign of getting finished. Rothfuss might be worth a dig of his own, by the way. A casual lookover shows red flags.

Neil Gaiman's most recent novel novel is from 2013. Gaiman has also produced some short minor fiction works until 2015. What came later has little novelty; for example Art Matters has very little text and is made from old excerpts. Some of this can be explained with Gaiman being involved with adaptations of his earlier successes, most notably the television series versions of American Gods and Good Omens. Incidentally, Gaiman was well ahead of the pack in promoting degeneracy, showing things like homosexuality and transgenderism in major positive light already in the early 1990s.

Stephen King is still writing as before.

Looking at the list of highest-grossing films per year,

https://en.wikipedia.org/wiki/List_of_highest-grossing_films

Frozen (2013) is the most recent on the list that isn't a sequel to another movie, and Avatar (2009) is the most recent that is not a sequel or an adaptation of any kind, with the second most recent of that sort being Armageddon (1998).

The evidence would support a resource being drained at different rates and not getting replenished. The affected artists use up their ideas, produce them in full, and then become hacks who may be technically competent but can't make anything of true value that people care about. The shift probably happened before 2008.

Sort:  

Curated for #informationwar (by @wakeupnd)

Ways you can help the @informationwar!

Coin Marketplace

STEEM 0.35
TRX 0.12
JST 0.040
BTC 70391.42
ETH 3572.68
USDT 1.00
SBD 4.74