week seven colonye post: the goblind Assault

in #rpg6 years ago (edited)

to the how-to-do-darkland-and-tutorial how to jone comment below or go on Discord

a have increased my delegation and whit all of you we are sitting at 950 steem power. all players get there post up voted and comments "up vote 0.04-0.07" now even more comments the **

@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@methus
@paradigm42
@ronaldoavelino
@happyme
@wren1221
@simplegame

all photos from pixabay
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you need to expect miss spelling in the post. its a work in progress on many levels. special this week did not have time to go over it as much.
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The trading outpost.

This is the time we are assault the goblins head on. we have fund the goblins position. we have made a battering ram to take down the gate, we need your help me support it to the gate. we will be paying generously, but be worn this is not a easy mission. so its big rewards if you are willing to help.
and we got news from Ecoinstant of a staff he fund we have some interesting info on it.

buying wood, stone and food 1-1

  • selling ale 1-2 food
  • selling hide chest 2 silver
    we are buying +3 wepons for 4 wood or stone
  • +4 for 5 wood or stone

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Rules, updates and Quests

the playable quest. remember to inform on your comment how much damage you are doing, in the last comment of your attack round. so the rest of the colonist now which target to attack on the goblin quest the colonist killed the goblin 3 times over.

All info in the file the playable quest day is Wednesdays so make your turn before Wednesdays.
https://docs.google.com/document/d/1LrwalgeR5XJUQf3eiL1jykHK_kwGR7JClppHYBBzxeI/edit?usp=sharing

Overview over all collonyes getting update every week.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

**my quest to get (shorter post)
bulding when you get more buldings only manufacturing are in the post.
removing cost on buildings this removing 5-10 lines on all colonies.
all building are in the "info file" including teck tree. cost etc.

food food food
have removed the + on your colony special.
a feel its going to "more normal on food now
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@Blockurator

went to see what is happing at ejgarcia old camp on the way two archer form the outpost jone him he find the snake clan fort. in the forest he is meeting ecoinstant he is on the same mission. the manage to ambush a small group of workers and one guard. Blockurator took the guard sword and the fund some wood from the workers then and escape the area. the outpost is collected the info on the fort. his stone worker had a good week. but the rest of his workers not so much.

Resources Phase:
SP Delegated: 20SP (two workers)
Wood 28 (+3 worker)(+5 quest)(-1 fire)
Stone 18 (+7 worker)
Food 4 (+2 worker)(-4 consumption three workers)
Silver 7 (+5 quest)

Colony conditions:
Current Modifiers: (specialty farming)
+1 Stone -1 wood -1 food (cold)
+1 stone gunnars pickaxe

Colony defense
Blockurator 5
4 workers 12

weapons/items/armor:
(+3 stone hammer)(+3 stone club)(+4 iron axe)(+5 iron long sword)
(+2 hide chest)(+1 hide leggings)

Buildings:
Fire place -1 wood
Bivouac/Bed
Research bench (need a worker)

Colony Phase:
you can move u four workers around if u want.
to hire one more cost 15 silver
here are your workers from last week.
1 Lumberjack; 1 Forager; 1 Miner; 0 Builder; 1 Scientist;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Farm,Lumber,Stone Quarry, Wood wall,Barracks ,Research bench two and silver mine

research (need a Scientist)
cabin,iron mine,Brewery,Blacksmith,armorer,stone wall

Quest
the outpost and gunnar has some info (easy)
attack the goblin fort (hard)
Enter the spider cave (hard)
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@cyber.explorer "fyres forest"

whent to find the goblins fort. the team of tim,
paradigm42 and methus. after the manage to jump a few goblins and find the fort
without to much trubbel. the outpost paying them for the trubbel.
his workers had a good week. and he fund a wolf cape from a goblin he feels better wear it.

Resources Phase:
SP Delegated: 80SP (four workers)
Wood 27 (+13 worker)(-1 fire)
Stone 26 (+12 worker)(+5 trade)
Food 14 (+7 workers)(-5 trade)(-7 consumption six workers/dog)
Silver 13 (+6 quest)(-1 trade)
hide 8 (+3 hunters)
ale 1 (-1 last week)

Colony conditions:
Current Modifiers: (specialty hunting)
+2 wood -2 stone +1 stone (gunnars pickaxe)

Colony defense
cyber.explorer 5
6 workers 18

weapons/items/armor:
(+4 stone spear)(+5 iron sword)(+2 armor hide chest)(+1 armor hide helmet)
(+1 hide leggings)(special item wolf skincape +1 hit)(+3 stone club)

Buildings:
Hunter cabin (+3 food +1 hide (need a worker)
Lumber yard +5 wood (need a worker)

Colony Phase:
u can move your six workers if u want.
to hire one more worker u need 15 silver
here are your workers from last week.
2 Lumberjack; 2 Forager/hunter; 0 Miner; 1 Builder; 1 Scientist;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Stone Quarry, Wood wall,Barracks, Research bench two,Armorer,
Blacksmith and Brewery

research (need a Scientist)
cabin,silver mine,iron mine,stone wall

Quest
the outpost and gunnar has some info (easy)
attack the goblin fort (hard)
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@creativetruth "Silvery Marsh"

after the builder is done making the farm creativetruth start plowing the feald.
the rest of his workers dont have a good week.

Resources Phase:
SP Delegated: 80SP (four workers)
Wood 43 (+4 worker)(+12 Trade)(-1 fire)
Stone 10 (+5 worker)(-8 trade)
Food/wheat 5 (+5 creativetruth)(-5 consumption five workers)
Silver 9

Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone

Colony defense
Creativetruth 5
5 workers 15

weapons/items/armor:
(+4 "Fang")(+4 bow)(+5 long sword)(+2 armor horn helmet)(+1 armor hide leggings)

Buildings:
Research bench (need a worker)
Farm +5 wheat (need a worker)

Colony Phase:
you can move your five workers if u want
U have 10 silver u can hire one worker
here are your workers from last week.
1 Lumberjack; 0 Forager/farmer; 2 Miner; 1 Builder; 1 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,Stone Quarry, Wood wall, Barracks, Research bench two,
Blacksmith, iron mine and cabin

research (need a Scientist)
silver mine,Brewery,armorer,stone wall

Quest
the outpost and gunnar has some info (easy)
attack the goblin fort (hard)
The dark tower (medium)
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@Ecoinstant

manage to meet up whit Blockurator before he attacked the fort.
whit some excellent shooting the team got a way whit there ambush.
and in the prossess Ecoinstant got a new shield and whit help form the outpost
soldier he manage to get some wood home to. the info on the fort made him some silver to. when he is back at camp he the ground around Research bench is on fire..what happen here.... the Scientist:
a think this is a magic staff..and dont touch the staff anymore.

Resources Phase:

SP Delegated: 80SP (four workers)
Wood 14 (+9 workers)(+5 quest)(-1 wood fireplace)
Stone 18 (+5 worker)
Food/wheat 5 (+5 worker)(-6 consumption six workers)
Silver 11 (+6 quest)

Colony conditions:
Current Modifiers: (specialty farming)
-1 stone and wood

Colony defense
Ecoinstant base 5
6 workers 18

weapons/items/armor:
(+4 bow)(+4 stone spear)(+5 long sword)(+2 hide armor)(+1 wood shield)(+2 iron shield)(+1 hit gem necklace)(wizard staff "cant use it")

Buildings:
Lumber yard +5 wood (need a worker)
Farm +5 (wheat/food) (need a worker)
Research bench (need a worker)

Colony Phase:
u can move your six workers if u want
you can hire one worker 15 silver
here are your workers from last week.
2 Lumberjack; 1 Forager/farmer; 2 Miner; 0 Builder; 1 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Stone Quarry,Wood wall, Barracks ,Research bench two, Brewery
Silver mine and wizard tower

research (need a Scientist)
cabin,iron mine,Blacksmith,armorer,stone wall

Quest
Contact Gunnar the dwarf (easy)
attack the goblin fort (hard)
The dark tower (medium)
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@methus

is also going to find the goblin fort. the team is moving up to where the think it is, the manage to find a small back track to get a overview. the valley is pack whit ogers and goblins but the team manage to find a few of them and have a successful ambush. methus find a heavy stone spear. its works good whit my bow. he believe. the outpost is paying on the info. back at his colony the workers had a good week the outpost is glad on all the stone the send you a Thanks for all the stone.

Resources Phase:

SP Delegated: 10SP (One worker)
Wood 45 (+21 trade)(-1 fireplace)
Stone 17 (+17 workers)(-14 trade)
Food 3 (-3 consumption three workers)
Silver 18 (+6 quest)(+2 from the outpost)(-1 trade)
Ale 3 (-1 used)

Colony conditions:
Current Modifiers: (specialty hunting)
+2 stone (+1 stone gunnars pick axe) -1 food

Colony defense
Methus 5
3 workers 9

weapons/items/armor:
(+3 bow)(+4 bow)(+4 spike wood club)(+4 heavy stone spear 3 dam)(+4 stone spear)(+2 hide chest)(+1 hide helmet)(+1 hide leggings)

Buildings:
hunter cabin +3 food +1 hide (need a worker)
Research bench (need a worker)
Colony Phase:
u can move your three workers if u want
you can hire one worker 15 silver.
here are your workers from last week.
0 Lumberjack; 0 Forager/hunter; 3 Miner; 0 Builder;0 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber yard, Stone Quarry, Wood wall, Barracks, Research bench two,
Blacksmith and Armorer

research (need a Scientist)
cabin,silver mine,iron mine,Brewery,stone wall

Quest
the outpost and gunnar has some info (easy)
attack the goblin fort (hard)
The dark tower (medium)
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@Paradigm42

went to find the goblins. fund a small group of goblins a had a successful ambush on them just before the team left she manage to find a par of studded hide leggings. some good trading where done. and here stone minder had a good week.
the outpost is sending you a small gift for all the stone.

Resources Phase:
SP Delegated: 0SP
Wood 39 (+15 trade)(-1 fireplace)
Stone 6 (+6 worker)(-10 trade)
Food 11 (-2 consumption two worker)
Silver 11 (+6 quest)(+2 from the outpost)(-2 trade)

'Colony conditions:
Current Modifiers: (specialty hunting)
Resources: +1 stone +1 stone gunnars pickaxe -2 wood

Colony defense
Paradigm42 5
2 worker 6

weapons/items/armor:
(+4 bow)(+5 long sword)(+3 wood spear)(+3 bow)(+4 spiked club)(+2 armor hide chest)(+1 armor hide helmet)(+2 armor studded hide leggings)(+2 hit bear cape "special item")

Buildings: bed
Fireplace (-1 wood)
Research bench

Colony Phase:
u can move you two workers if u want to
you can hire one more worker 15 silver
here are your workers from last week.
0 Lumberjack;0 Forager; 1 Miner; 0 Builder;1 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Hunter cabin, lumber yard, Stone Quarry, Wood wall, Barracks,
Research bench two and Cabin

research (need a Scientist)
iron mine,silver mine,Blacksmith,armorer,stone wall,Brewery,

Quest
the outpost and gunnar has some info (easy)
attack the goblin fort (hard)
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@ronaldoavelino

is going to Discovered the immediate area he can see a lot of fish in the river
these feels good now sins the land is not giving a lot of food anymore. and a few good trees around, but not a lot of stone. he find a old campfire sems like someone has been fishing here. in a wood crate he finds a hide helmet. and a few silver. his forger fond a bit of food and the Scientist fund out how we can make a iron mine.

Resources Phase:
SP Delegated: 0SP
Wood 15 (-1 fireplace)
Stone 8 (+6 worker and ronaldoavelino)
Food 12 (+2 workers)(+3 quest)(-2 consumption one worker)
Silver 5 (+3 quest)(-10 hire one worker)

Colony conditions:
Current Modifiers: (specialty fish)
+1 wood -1 stone +1 stone gunnar pick axe

Colony defense
Ronaldoavelino 5
two workers 6

weapons/items/armor:
(+3 wood spear)(+3 bow)(+4 spike club)(+2 armor hide chest)(+1 hide helmet)
(+1 gem necklace "special items")

Buildings:
Bed
Fire -1 wood ever week
Research bench (need a worker)
Colony Phase:
u can move you two workers if u want to
you can hire one more worker 15 silver
here are your workers from last week.
0 Lumberjack; 1 Forager; 0 Miner; 0 Builder; 1 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
fisher hut, lumber yard, Stone Quarry, Wood wall, Barracks, Research bench two
Blacksmith and iron mine

research (need a Scientist)
cabin,silver mine,Brewery,armorer,stone wall

Quest
the outpost and gunnar has some info (easy)
attack the goblin fort (hard)
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the snake clan lost a few workers but continues working on the fort, Their intentions are unknown estimated population 10

info from the scout
Wood 43
Stone 14
Food 15
Silver 18

buildings: Wood wall and some more buildings in side the fort
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paragrim.jpg

@happyme

is going to speak to gunnar the dwarf. gunnar is supirse to see somhone whit almost no weapons or armor. he is go true his stuff and fining a iron spear and a hide chest plate. and you get one of my last pickaxes. in the future a will need help to take back my home its been overrun bye of "creatures"
you sold most of your stone but the worker had a good week. but he is complaining on being cold and need a place to sleep.

Resources Phase:
SP Delegated: 0SP
Wood 19 (+14 trade)
Stone 7 (+7 worker)(-9 trade)
Food 4 (+3 quest)(-1 consumption one worker)
Silver 2 (+2 quest)

Colony conditions:
Current Modifiers: Cold/missing bed (-30% production)
+1 stone +1 hunter -1 food +1 stone gunnars pick axe)

Colony defense
@happyme 5
one worker 3

weapons/items/armor:
(+3 stone hammer)(+4 iron spear)(+1 armor hide helmet)(+2 hide chest plate)
(gunnars pick axe)

Buildings:

Colony Phase:
u can move you one workers if u want to
u can hire one worker 10 silver
here are your workers from last week.
0 Lumberjack; 0 Forager; 1 Miner; 0 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

hunter cabin 20 wood 5 stone +3 food 1 hide per worker
Fireplace 5 wood (-1 wood a week)
Bivouac/Bed 5 wood 3 stone
Research bench 10 wood

Quest
the outpost and gunnar has some info (easy)
follow foot steps (medium)
attack the goblin fort (hard) (playable quest whit a quest post on Wednesdays)
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cyrber.exslore.jpg

@simplegame

his bulder is making the fire place he is going to find some food.
its a good start to make to colony more like home.

Resources Phase:
SP Delegated: 0SP
Wood 8 (-5 construction)(-1 fire)
Stone 5
Food 3 (+2 simplegame)(-1 consumption one worker)
Silver 0 (-5 hire one worker)

Colony conditions:
Current Modifiers: missing bed (-10% production)

Colony defense
@simplegame 5
one worker 3

Buildings:
fireplace -1 wood turn

Colony Phase:
u can move you one workers if u want to
u can hire one worker 10 silver
here are your workers from last week.
0 Lumberjack;0 Forager;0 Miner;1 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
Research bench 10 wood

Quest
the outpost and gunnar has some info (easy)
Discovered the immediate area (easy)
Contact Gunnar the dwarf (easy)
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blockurator.jpg

@wren1221

is not sure what to to for a long time but spring in to action.
she sending here worker to build the bed. she is just observes. but find a few logs. (remember you are also and worker and the turn is on Mondays.

Resources Phase:
SP Delegated: 0SP
Wood 5 (+2 wren1221)(-5 construction)
Stone 8 (-3 construction)
Food 2 (-1 consumption one worker)
Silver 0

Colony conditions:
Current Modifiers: Cold (-10% production)

Colony defense
@wren1221 5
one worker 3

Buildings: bed

Colony Phase:
u can move you one workers if u want to
u can hire one worker 10 silver

0 Lumberjack;0 Forager;0 Miner;1 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Fireplace 5 wood (-1 wood a week)
Research bench 10 wood

Quest
the outpost and gunnar has some info (easy)
Discovered the immediate area (easy)
Contact Gunnar the dwarf (easy)

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I would like to build
Bivouac/Bed 5 wood 3 stone

I would like to work in the mines to find silver

Oh forget the mine .. I want to gather more wood

nice...technically you need a siver mine to get silver. u get it after u making the Research bench

I sell both my +3 weapons - 1 for wood and 1 for stone.

Lumberjacking cutting wood, forager foraging for food, scientist mining, and builder building a silver mine.

I take my +5 long sword, put on the leggings and hide chest and go on the goblin fort quest.

My two workers will be lumberjacks this round. I will leave the spear +3 with them.
I will get the other weapons and armor and go on the goblin fort quest.
My necklace is always on my neck.

I will move my worker to start building a cabin for us, however I need a hide, so I guess I can go to the outpost to trade for one while doing the Outpost quest (easy).

nice but a think u can Also do the hard quest its a multiplayer quest so you will not be alone.
the loot is good in this one.

OK, let's go on the hard quest using my new spear, helmet and chest armor! I could use a bit of a boost to get started.

Loading...

Now that I have a cozy bed to sleep in I need a fireplace. I’ll start working on it.

eksellent and what is ur worker doing?

Resources:
• 6 workers 4 del / 2 paid
• 1 fireplace
• 1 bed
• 1 Hunter's Cabin
• 1 Research bench
• 1 lumberyard
• (+4 stone spear) (+5 long sword) (+2 armor hide chest)(+1 armor hide helmet)(+1 hide leggings)
• special item - (wolfskincape +1 hit)
• Blaze the dog (special item +1 food, +1 attack)
• Gunnar's special pickaxe (+1 stone)

Colony:
• 2 Lumberjacks will cut wood (Lumberyard)
• 2 Hunters (with Blaze) will hunt for food (Hunter's cabin)
• 1 Miner will mine for stone with Gunnar's pickaxe (+1 stone)
• 1 Builder will build a Quarry for stone (-5 wood -20 stone)

Action:
Quest: I will go to the outpost and hear what info Gunnar has to tell.

Diplomacy:
Trade with the outpost my (+3 stone club) for +4 stone.
And I will buy +2 ale for -4 food.

eksellent noted

Lets hunt some goblins!

I'll take my bow and long sword, neclace and hide armor and +2 shield!

Weekly update coming.
!

all right a bit late. but u can come in on the next quest post.

I will have my miner continue to mine stone with the Gunner pickax.
I will have my other worker build a hunters cabin for -20 wood and -5 stone.
I will contact the outpost and Gunner about the info.

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