Week Ten Quest post: PUMPKINS

in #rpg5 years ago (edited)

to the https://steemit.com/rpg/@darklands/how-to-do-darkland-and-tutorial-quest-rules-items-wepons) how to jone comment below or go on Discord

we are sitting at 1154 steem power. all players get there post up voted and comments "up vote 0.04" now even more comments, if u are not doing a quest or few comments. a will visit and up vote random comments true the week. the more you delegation u more a do so. and welcome to new players @stever82
@enjar and @hhayweaver this week.

@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@methus
@paradigm42
@ronaldoavelino
@happyme
@simplegame
@stever82
@enjar
@hhayweaver

all photos from pixabay
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you need to expect miss spelling in the post. its a work in progress on many levels. special this week did not have time to go over it as much.
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The trading outpost.

need help. something going on the workers from the outpost is running. away.
rumours form the outpost, PUMPKINS and..eheme..but the outpost need the workers back so if you can help we will pay silver.

blacksmith: if you have and gem he can fix it for free.

buying wood, stone and food 1-1
buying hide 1 for 2 stone, wood or food

  • selling ale 1-2 food
    -selling health potion 1-2 food
  • selling hide chest 2 silver
    we are buying +3 weapons and hide armor for 4 wood or stone
  • +4 for 5 wood or stone

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Rules, updates and Quests

the playable quest. remember to inform on your comment how much damage you are doing, in the last comment of your attack round. so the rest of the colonist now which target to attack on the goblin quest the colonist killed the goblin 3 times over.

the playable quest day is Wednesdays so make your turn before Wednesdays.

updated quest rules
https://steemit.com/rpg/@darklands/updatedquest-rules-items-wepons-list

Overview over all collonyes getting update every week.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

Opal (Stone quarry)(iron mine) need a worker. 1-3 the game is doing it.
To find a opal (only one dice even if u have more them one worker)
the opal can be used to make a amulet or ring +1 to hit. or on a wepone +1 on damag or on armor +1. you need and blacksmith to do it.

(the refugee worker dont eat food)

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@Blockurator

when to the dark tower. with cyber.explorer, happyme and methus.the encounter
some undead enemy's and some dark cloak. it seems there where ther on a mission in the basement it was a sarcophagus. bu the coloniste where not able to find out what there mission where. Blockurator got a few silver and a gem. and some food on the way home. his bulder had exsaktly the amount of wood to make the farm
now food is plenty.
one day and worker form the outpost is coming. he is saying it something wrong whit the pumking feald at the outpost he cant stay there this week. he is joining the colony (one week) and ask can you plz find out what going on there.

Resources Phase:
SP Delegated: 40SP (three workers)
Silver workers: (three) next one 20 silver
refugee worker from the outpost one week
Wood 0 (+3 worker)(+4 trade)(-20 construction)(-1 fire)
Stone 22 (-5 construction)
Food/wheat 9 (+10 worker)(+4 quest)(-5 consumption five workers)(-2 silver mine worker one)
Silver 12 (+5 worker)(+6 quest)(-15 hire worker)
gem 1 (+1 quest)

Colony conditions:
Current Modifiers: (specialty farming)
+1 Stone -1 wood
+1 stone gunnars pickaxe

weapons/items/armor:
(+4 iron axe)(+5 iron long sword)(+3 cross bow "4 dam")
(2x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)

Buildings: (+- bonus) on production)
Research bench (need a worker)
silver mine +5 silver (need a worker -2 food)
Farm +5 wheat (need a worker)

Colony Phase:
you can move u six +one workers around if u want.
here are your workers from last week.
1 Lumberjack; 2 farmer; 0 Miner; 1 Builder; 1 Scientist; 1 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber,Stone Quarry, Wood wall,herb cabin,Research bench two and ballista

research (need a Scientist)
cabin, Barracks,iron mine,Brewery,Blacksmith,armorer,stone wall,

Quest
the outpost and gunnar has some info (easy)
Enter the spider cave (hard)
Event help the outpost medium
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@cyber.explorer "fyres forest"

when to the dark tower. with Blockurator, happyme and methus. the encounter
some undead enemy's and some dark cloak. it seems there where ther on a mission in the basement there whear studding the sarcophagus. but the coloniste where not able to find out what there mission where. but one of the got killed by and energy feald on the sarcophagus. cyber.explorer find some silver and the colonists manage to kill and deer on the way back he also find a bit damage iron horn helmet. hi workers an good week
one day and worker form the outpost is running in...scramming THE PUMPKINS...
(he will jone your colony one week.)

Resources Phase:
SP Delegated: 160SP (five workers)
Silver workers: (three) next one 20 silver
refugee worker from the outpost one week
Wood 69 (+16 worker)(-1 fire)
Stone 47 (+10 worker)(+12 trade)
Food 20 (+13 workers)(+4 quest)(-2 trade)(-9 consumption six workers/dog)
Silver 5 (+5 quest)(-15 hire worker)
hide 18 (+4 hunters)
ale 1 (-1 consumption)
health potion 1 (+1 trade)

Colony conditions:
Current Modifiers: (specialty hunting)
+2 wood -2 stone +1 stone (gunnars pickaxe)

weapons/items/armor:
(+4 stone spear)(+5 iron sword)(+1 hide boots)( +2 armor hide chest)(+1 armor hide helmet)(+2 iron horn helmet)
( +1 hide leggings)(special item wolf pelt +1 hit)

Buildings: (+- bonus) on production)
Hunter cabin (+3 food +1 hide (need a worker)
Lumber yard +5 wood (need a worker)
Stone Quarry +5 stone (need a worker)

Colony Phase:
u can move your eight +one workers if u want.
here are your workers from last week.
2 Lumberjack; 3 hunter; 2 Miner; 0 Builder; 1 Scientist;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, Research bench two,Armorer,
Blacksmith, herb cabin and Brewery

research (need a Scientist)
cabin,silver mine, Barracks, iron mine,stone wall,wizard tower

Quest
Event help the outpost medium
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@creativetruth "Silvery Marsh"

got a bit better after eating the herb he fund, he manage to help the farm. his workers did a good job this week. his Scientist was working on finding out what the staff and book is. it seams its a dark staff, used by wizards dong dark magic its extremely power full and in the wrong hands it can be very dangerous. he still working on the book is the saga of Amrik what we have learn he was a rouge wizard working dark magic. the Scientist promising you to get the full story he need a few more days. to translate it all.
whle he is doing it and worker form the outpost is running inn he is breathing heavily......THE GROUND IS MOVING...he is offering to stay one week if you go to the outpost and figure out whats going on..

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (two) next one 15 silver
refugee worker from the outpost one week
Wood 19 (+10 worker)(-1 fire)
Stone 20 (+10 worker)
Food/wheat 6 (+5 worker)(+3 wounded creativetruth)(-6 consumption six workers)
Silver 3

Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone

weapons/items/armor:
(+4 "Fang")(+4 bow)(+5 long sword)(+2 armor horn helmet)(2x +1 armor hide leggings)(three +3 stone club)(+1 hide boots)(+2 hide chest)(dark staff)(book unknown)

Buildings:
Research bench (need a worker)
Farm +5 wheat (need a worker)
lumber yard +5 wood (need a worker)
Stone Quarry +5 stone (need a worker)

Colony Phase:
you can move your six + one workers if u want
here are your workers from last week.
2 Lumberjack; 1 farmer; 2 Miner; 0 Builder; 1 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, Barracks, Research bench two,
Blacksmith, iron mine, herb cabin and Cottage

research (need a Scientist)
Silver mine, Brewery, Barracks, armorer,stone wall.

Quest

Event help the outpost medium
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@Ecoinstant

his workers did a good jobb. and he fund out how to build the herb cabin.
while Ecoinstant is figuring out how it works. and worker for the outpost is arrives........ITS SO MANY OF THEM...a want to stay here this week.

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (three) next one 20 silver
refugee worker from the outpost one week
Wood 47 (+12 workers)(-1 wood fireplace)
Stone 23
Food/wheat 20 (+20 worker)(-7 consumption seven workers)
Silver 10
gem 1

Colony conditions:
Current Modifiers: (specialty farming)
-1 stone and wood

weapons/items/armor:
(+4 bow)(+4 stone spear)(+5 long sword)(+2 hide armor)(+1 wood shield)(+2 iron shield)(+1 hit gem necklace)(wizard staff "cant use it")(two +3 stone club)

Buildings:
Lumber yard +5 wood (need a worker)
Farm +5 (wheat/food) (need a worker)
Research bench (need a worker)

Colony Phase:
u can move your seven workers + one worker if u want
here are your workers from last week.
3 Lumberjack; 4 farmer; 0 Miner; 0 Builder; 0 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Stone Quarry,Wood wall, Research bench two, Brewery,Blacksmith
Silver mine and wizard tower,herb cabin,stone wall

research (need a Scientist)
cabin,iron mine, armorer Barracks ,

Quest

Event help the outpost medium
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@methus

when to the dark tower. with Blockurator, happyme and cyber.explorer. the encounter
some undead enemy's and some dark cloak. it seems there where ther on a mission in the basement there where the sarcophagus where. but the colonist where not able to find out what there mission is. but one of the got killed by and energy feald on the sarcophagus. you find some silver and the colonists manage to kill and deer on the way back. Blockurator give you a piece of gem he fund.
his wokers doing and good job the silver and stone is plenty.
while his wokers are doing there job and worker from the outpost.
appers....HE IS SO BIG........
(the worker joining your colony one week)

Resources Phase:
SP Delegated: 10SP (One worker)
Silver workers: (three) next one 20 silver
refugee worker from the outpost one week
Wood 12 (-1 fireplace)
Stone 38 (+12 workers)
Food 7 (+3 worker)(+4 quest)(-3 consumption three workers)(-2 silver mine worker)
Silver 18 (+5 worker)(+6 quest)
hide 5 (+1 worker)
Ale 2
gem 1 (+1 quest)

Colony conditions:
Current Modifiers: (specialty hunting)
+2 stone (+1 stone gunnars pick axe)

weapons/items/armor:
(+3 bow)(+4 bow)(+4 spike wood club)(+4 heavy stone spear 3 dam)(+4 stone spear)
(+3 stone club)(2x +2 hide chest)(+1 hide helmet)(2x +1 hide leggings)(+1 hide boots)

Buildings:
hunter cabin +3 food +1 hide (need a worker)
Research bench (need a worker)
Silver mine +5 silver (need a worker) -2 food
Colony Phase:
u can move your four workers + one worker if u want
here are your workers from last week.
0 Lumberjack; 1 hunter; 2 Miner; 0 Builder;0 Scientist, 1 silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber yard, Stone Quarry, Wood wall, Barracks, Research bench two,Blacksmith,stone wall and Armorer

research (need a Scientist)
cabin,iron mine, Barracks, Brewery,herb cabin, (staff/book)

Quest

Event help the outpost medium
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@Paradigm42

after losing one of the workers in the attack last week she hire and new on from the outpost the here suprise two workers arrives. one of them is and refugee he is scared out of his mine....the first day he is checking under the bed..HE WAS THERE...he is joning your colony for one week. and hoping you can help the outpost.

Resources Phase:
SP Delegated: 0SP
Silver workers: (two) next one 15 silver
refugee worker from the outpost one week
Wood 16 (-1 fireplace)
Stone 12
Food 5 (+3 worker)(-2 trade)(-2 consumption two worker)
Silver 13
hide 2 (+1 worker)
ale 3
health potion 1 (+1 trade)

'Colony conditions:
Current Modifiers: (specialty hunting)
Resources: +1 stone +1 stone gunnars pickaxe -2 wood

weapons/items/armor:
(+4 bow)(+5 long sword)(+3 wood spear)(+3 bow)(+4 spiked club)(+4 iron battle ax 4 dam)(+2 armor hide chest)(+1 armor hide helmet)(+2 armor studded hide leggings)(+2 hit bear cape "special item")

Buildings:
Research bench (need a worker)
Hunter cabin +3 +1 hide (need a worker)

Colony Phase:
u can move you two workers + one worker if u want to
here are your workers from last week.
0 Lumberjack;1 hunter; 0 Miner; 0 Builder;0 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard, Stone Quarry, Wood wall,silver mine, Research bench two and Cabin

research (need a Scientist)
iron mine, Blacksmith, armorer, Barracks,
stone wall,Brewery,herb cabin

Quest

Event help the outpost medium
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@ronaldoavelino

went to gunnar to get some info, but one the way over there he is meeting a lot of workers they are escaping...one of them running up to ronaldoavelino ITS THE FOOD......can a jone you. ronaldoavelino diside to go home on the way home he and his refugee worker finding a fallen tre and get some wood from it.
the worker is joining your colony for one week. your worker found some iron. this week.

Resources Phase:
SP Delegated: 0SP
Silver workers: (two) next one 15 silver
refugee worker from the outpost one week
Wood 7 (+4 worker)(+4 quest)(-1 fireplace)
Stone 6
Food 5 (-1 consumption one worker)(-2 iron mine worker)
Silver 9
iron 3 (+3 worker)
gem 0

Colony conditions:
Current Modifiers: (specialty fish)
+1 wood -1 stone +1 stone gunnar pick axe

weapons/items/armor:
(+3 wood spear)(+3 bow)(+4 spike club 3 dam "gem")(+2 armor hide chest)(+1 hide helmet) (+1 gem necklace "special items")

Buildings: Research bench (need a worker)
iron mine +3 iron (need a worker) -2 food

Colony Phase:
u can move you two workers +one worker if u want to
here are your workers from last week.
1 Lumberjack; 0 Forager; 0 Miner; 0 Builder; 0 Scientist, 1 iron miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

fisher hut, lumber yard, Stone Quarry, Wood wall, Research bench two
Blacksmith and armorer

research (need a Scientist)
cabin,silver mine,Brewery,herb cabin,stone wall and Barracks,

Quest

Event help the outpost medium
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paragrim.jpg

@happyme

when to the dark tower. with Blockurator, methus and cyber.explorer. they encounter some undead enemy's and a bear and some dark cloak. it seems there where ther to open and sarcophagus in the basement. but one of the got killed by and energy feald of some kind. you find some silver and the colonists manage to kill and deer on the way back. you pick up the iron sword from one of the undead.
when back you notes and worker form the outpost is coming up the hill he is out of breath......I SAW AWAY JUST ONE SECOND THE WHERE ALL GONE..you need to go tere and find out..a will stay here...he will jone your colony one week. (he has his own food whit him)

Resources Phase:
SP Delegated: 0SP
Silver workers: (two) next one 15 silver
refugee worker from the outpost one week
Wood 24 (+6 trade)
Stone 19 (+12 worker)
Food 5 (+4 quest)(+2 trade)(-2 consumption two worker)
Silver 11 (+5 quest)
gem 0

Colony conditions:
Current Modifiers: Cold (-30% production)
+1 stone +1 hunter -1 food +1 stone gunnars pick axe)

weapons/items/armor:
(+5 long sword)(+3 stone hammer)(+4 iron spear)(+1 armor hide helmet)( +2 hide chest plate)
(gunnars pick axe)(+1 hit gem Ring)

Buildings: bed

Colony Phase:
u can move you two workers + one worker if u want to
here are your workers from last week.
0 Lumberjack; 0 Forager; 2 Miner; 0 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

hunter cabin 20 wood 5 stone +3 food 1 hide per worker
Fireplace 5 wood (-1 wood a week)
Research bench 10 wood

Quest

follow foot steps (medium)
Event help the outpost medium
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cyrber.exslore.jpg

@simplegame

went out to find some food. and his worker start working on the Research bench.

and worker from the outpost running in the forest....AHEHHHAAA..PUMKINGS.
am going to stay here this week the outpost need help. a see you dont have a wepon. the can give you one over there.
he is joining your colony for one week.

Resources Phase:
SP Delegated: 0SP
Silver workers: (one) next one 10 silver
refugee worker from the outpost one week
Wood 0 (-10 worker)(-1 fire)
Stone 2
Food 4 (+2 simplegame)(-1 consumption one worker)
Silver 0

Colony conditions:
Current Modifiers:

Buildings:
fireplace -1 wood turn
bed
Research bench (need a worker)

Colony Phase:
u can move you one workers +one worker if u want to
here are your workers from last week.
0 Lumberjack;0 Forager;0 Miner;1 Builder;0 Scientist

Available Buildings see colony file on more info
its under Rules, updates and Quests on topp of the post.
u can build building if u have the materials and a workers/player to do it.

lumber yard, Stone Quarry, Wood wall, Research bench two
Blacksmith and armorer

research (need a Scientist)
cabin,silver mine,iron mine, Blacksmith and armorer,Brewery,herb cabin,stone wall and Barracks,

Quest
the outpost and gunnar has some info (easy)
Discovered the immediate area (easy)
Contact Gunnar the dwarf (easy)
Event help the outpost medium
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blockurator.jpg

wren1221

worker is arrives a lone to the outpost. wren1221 is gone and its no food left.
he is joining the outpost.

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cyrber.exslore.jpg

@stever82

is jumping of and ship form the old country he is grabbing his supplies and wandering in the land he finding a river. its a big forest. he finding a nice spot its open and the river is next to it. he settles down.
and worker from the outpost is running past him...HE IS shouts...PUMPKINS...he will jone you one week and telling you its something in the outpost. the need your help. he notes you dont have a weapon. no woorys the can borrow you one.

(all questions are welcome)

Resources Phase:
SP Delegated: 0SP
Silver workers zero
refugee worker from the outpost one week
Wood 5
Stone 5
Food 3
Silver 5

Colony conditions:
Current Modifiers: missing bed/cold (-10% production)

Buildings:

Colony Phase:
what job do you want the refugee worker to do?
u can hire one worker 5 silver

0 Lumberjack;0 Forager;0 Miner;0 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
fireplace 5 wood
Research bench 10 wood

Quest:
Discovered the immediate area (easy)
Contact Gunnar the dwarf (easy)
Event help the outpost medium
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blockurator.jpg

@enjar

sees stever82 waking in the the forest form the ship. he ses some Mountain and it fits him better after some time he find a big open ground its a big Mountain close to it. these feels like home. he and his workers settle down. the workers are already hungry. but happy to be in these new land. just out of nowhere. and worker from the outpost is crashes in...shouts THE SCARECROW TURN HIS FACE...am out of there. he is joning the colony for one week...he want you to go and find out if it was just in hes head. the colony has weapons he can borrow if its needed.
(all questions are welcome)

Resources Phase:
SP Delegated: 80SP (four)
Silver workers zero
refugee worker from the outpost one week
Wood 5
Stone 5
Food 3
Silver 5

Colony conditions:
Current Modifiers: missing bed/cold (-10% production)

Buildings:

Colony Phase:
u can move your fore +one workers if u want.
here is the jobs your four +one workers can do

0 Lumberjack;0 Forager;0 Miner;0 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
fireplace 5 wood
Research bench 10 wood

Quest:
Discovered the immediate area (easy)
Contact Gunnar the dwarf (easy)
Event help the outpost medium
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paragrim.jpg

@hhayweaver

just by a nick of time manage to jone the ship on its way to his new home.
on shore. he like the Mountain. so he is travling inn to the land its going up hill then he is passing a big rock he ses a deer in front of him. these is the place to be. he settles down. and worker form the outpost is coming...he seems nervous..LIKE THE PUMPKINS ARE MOVING around....he joning your colony the week and he has is one food with him. the worker think You should go and find out what's going on at the outpost.

Resources Phase:
SP Delegated: 0SP
Silver workers zero
refugee worker from the outpost one week
Wood 5
Stone 5
Food 3
Silver 5

Colony conditions:
Current Modifiers: missing bed/cold (-10% production)

Buildings:

Colony Phase:
what job do you want the refugee worker to do?
u can hire one worker 5 silver

0 Lumberjack;0 Forager;0 Miner;0 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
fireplace 5 wood
Research bench 10 wood

Quest:
Discovered the immediate area (easy)
Contact Gunnar the dwarf (easy)
Event help the outpost medium

Sort:  
Loading...

One worker on food
One worker on wood
I will go do quest

@simplegame which quest did you think of doing?

the Event help the outpost has a option to do playable Quest. like your game.

I will help with the event

eksellente.

As a cave dweller at heart, I leap in joy at the very sight of mountains. I am very pleased with the area I have found myself in and start setting up for the coming week.

Shortly after my arrival a man wonders into my campsite and proclaims “THE SCARECROW TURN HIS FACE.” I think this gentleman spoked himself in the woods and got lost. Perhaps he being sent on foraging duty will help calm his nerves down. Sadly he does not appear to have any of that ale left on him that he must have been drinking. What a shame.

We seem to be shorter on food then I thought since we did not brining enough during our long journey to this new land to last more than a week. As such I hire some extra help for 5 silver who informed me he can start right away foraging and will tag alongside the gentleman who wondering into the colony. I’m not exactly confident of either of their abilities and ask one of my own men to accompany them to ensure we do not starve.

I send out three of my workers to start chopping down trees. We are in dire need of wood if we want to keep warm during the coming weeks and start building up this area. We are a bit beyond in technology for the region and they rush out with quickening steps in search of wood.

With all my men working away I am eager to go on an adventure after being cooped up on a long boat ride. I hear cries of help from an outpost out in the distance. I notice a common bow resting on the ground at the colony and I pick it up to take with me as I rush to go see what is really going on. That one guy claims “THE SCARECROW TURN HIS FACE” I’ll be the judge of that!

Workers:

I use all of my remaining silver (5) to hire 1 additional silver worker. I now have 4 (workers) +1 silver worker + 1 (refugee worker) = 6 workers.

Actions

I send my works out as follows:
3 Lumberjacks (wood)
3 Forager (food)

Quest

I send @enjar to the event to help the outpost (medium). I borrow a common bow from the colony to use as range damage (+3/+4 2 range damage).

a few tips. sins you starting whit a few workers and Works are eating 1 food a turn the will starve next turn and get a - 50% on production. (and event quest only lasting one week) its good loot normaly on and event. so on a new colony its a good ide to go. :)

OOC:

I understand now, am I able to change my comment for this week?

yes

OOC: k, changes made.

eksellent.

OOC: you dont now it the outpost has a bow for you but we will see. the quest post is on Wednesday

I have three +3 stone clubs. I'd like to give you one of them for this quest event. That way you aren't going melee with a rock after you run out of arrows.

Once your colony starts developing, and you have better gear, then you can sell it and maybe return the favor.

axe-rock-snake.png

We accept this token of good will from Silvery Marsh and we are in their debt. May this bring long lasting peace and friendship between the two of us.

Colony:
The worker from the outpost will stay in fyre's forest and help in the lumberyard.

• 2 (+1) Lumberjacks will cut wood/ Lumberyard
• 3 Hunters (with Blaze) will hunt for food/ Hunter's cabin
• 2 Miners will mine for stone with Gunnar's pickaxe (+1 stone)/ Quarry
• 1 builder will build an Armorer (-20 wood -40 stone)

Action:
I will go to check out the deal with the pumpkins at the outpost, I am fully equipped, and drinking ale.

Diplomacy:
Buy from outpost +2 ale for -4 food
Buy from outpost +1 health potion for -2 food
Sell to outpost (hide helmet) for +4 stone

I will have a worker mine stone with the Gunnar ax.
My other worker and the refugee worker hunt out of the cabin.
I will wear all my hide armor as well as my bear cape, and arm myself with my +4 iron battle ax w/ 4 damage. I will go on the playable quest to the outpost. I will drink an ale, and bring along my health potion.

eksellent :)

OOC: I should have a herb, shouldn't I?

Workers:

3 lumberjacks
1 silver mine worker
1 farmer
1 scientist working on iron mine at the research bench

I assume that, since I have a farm, I don't need a forager. Does the farm produce the same amount of food, or more, as foraging? It looks like the same, but I need to produce more. If the farm produces the same, then I'll only use 2 lumberjacks and put the third one foraging. Also, can you have more than one worker on the farm? If so, I'll do that instead.

Quest: I'll fit myself with the long sword, cross bow, leggings, hide chest, and boots. The outpost refugee will have to come with me. If he has no weapons or armor, I'll lend him a hide chest, leggings, and the iron axe for this mission only.

I should have a herb, shouldn't I?

now u can build the building to get herbs. the farm is replacing the forager job. all your wokers can work there from now. you get +5 for all Works there. so it is 10s better then the old forager job.

noted on the rest

From week 9:

but on the way back you find a herb u thik you can make a health potion but your Scientist need to work on it.

As a matter of fact, instead of having my scientist working on the iron mine, I think I'll have him working on the healing potion. If I can get that by next week's quest, then I can work on the iron mine.

yes a understand how it was not clear now. sorry about it..you need to get the bulding (herb cabin) when you have the cabin you can get hearbs and make the healing potion. but you can trade from the outpost to get one now they are sell it fore 2 food,
the herb cabin cost 30 wood and 20 stone its in your teck tree in the colony file

OOC: In week 9 I had...
Resources Phase:
SP Delegated: 0SP
Silver workers: (two) next one 15 silver
Wood 24
Stone 7
Food 1 (trade +2 workers ate -2) = 1 remaining
Silver 16 (bought workers -10)= 6 remaining
gem 1 (need a blacksmith to make it in to something)

So now in week 10 I should have...
Resources Phase:
SP Delegated: 0SP
Silver workers: (two) next one 15 silver
refugee worker from the outpost one week
Wood (24 + 0) = 24
Stone (7 +12 workers)= 19
Food (1+4 quest)= 5
Silver (6+5 quest)= 11
gem 1 (blacksmith made it into a ring in week 9)= 1 ring +1 to hit

Am I reading things incorrectly or did you just make some mistakes?

aha no a did a mistake its fixed now. but its a good ide to go on the event quest this week.

I agree, I just wanted to make sure I have my starting position figured out correctly before I began making decisions for this coming week.
week10.JPG

I will trade with the outpost 10 stone for 10 wood, bringing my total wood up to 34. My stone goes down from 19 to 9.

I will have my refugee worker build a fireplace using 5 wood.
My first worker will build a hunting cabin for 20 wood and 5 stone (brings my wood down to 9 and my stone down to 4.

My 2nd worker will continue mining stone. ? what he will bring in.

I will take my Iron spear and (new-to-me) long sword, while wearing my hide helmet and chest plate to go and investigate what is going on at the trading post with these pumpkin scares.

I just noticed that I forgot to mention that I am also buying 2 hide chest plates for my workers at 2 silver each, bringing my silver down to 7 silver. This will help them against the cold until the fireplace is built and protect them in case of future attacks or coming with me on quests.

all good am making mistakes all the time so...but it make it more easy if all your actions are in one comment. like creativetruth and cyber.explorer is doing.

I'm trying, but my memory is not so good. That's why I made the table for myself. By posting it, you too can see exactly what I'm doing. I was just too excited and didn't check my own table before hitting the POST button. Sorry about that.

I made a template for myself. How's this?

WEEK 10

Colony

Refugee worker - building fireplace
Worker 1 - building hunting cabin
Worker 2 - mining stone

Diplomacy

Trade with the outpost 10 stone for 10 wood
Buy 2 hide chest plates for 4 silver

Quest

Bring:
iron spear (+4)
Long sword (+5)
hide helmet (+1)
hide chest plate (+2)
to the outpost on the pumpkin mission.

yes eksellent. its so much better if the Players are doing it in the same way.

I added my ring on the template so I don't forget to include it each time.

OK so here I am at my new Mountain home, Yeah, but I got a crazy person telling me the Pumpkins are moving, I thing he drinks too much ale, haha ;)
I tell him to stay and gather wood while I go check out the pumpkins at the outpost, I hope I can find a weapon somewhere, just in case.
I would also like to hire another worker for 5 SP. If that worker will get here in time I'd like him to gather wood also.
I don't think there is much else I can do till I get more wood.

its a good ide. notet. :)

@hhayweaveryou mening hire a worker for the silver you have?
if you want to delegate to get workers the cost is
10 sp 1 workers
20 sp 2 workers
40 sp 3 workers
80 sp 4 workers
160 sp 5 workers
340 sp 6 workers

Yeah I want to hire one worker for silver not the Steem Power, sorry for the confusion

no problem, just had to be sure. :)

Workers: I will have 4 workers mining stone with the special pickaxe, and one worker chopping wood.

Quest: I will check out the pumpkins at the outpost, taking my (+4 bow) and (+4 heavy stone spear 3 dam) as weapons, and wearing the (+2 hide chest), (+1 hide helmet), (+1 hide boots), and (+1 hide leggings). I will also take my gem and ask the blacksmith about making it into a ring.

eksellent notet.

OOC: Let me know if this is correct.

Colony Phase:
refugee worker will be a Lumberjack
I will hire a worker for 5 silver and have him be a builder

1 Lumberjack;0 Forager;0 Miner;1 Builder;

Available Buildings see colony file on more info
I will have hired builder make a fireplace

Quest:
Event help the outpost medium
I will head out to the outpost to see if I can help figure out what is wrong. I will leave the workers at my camp to do the work I asked them and hope to return with more info.

eksellent noted

@stever82 the refugee is unarmed but the outpost has some wepons u can borrow.. u will now what it is. the worker can only do one task same as the player. am letting your workers stay at your colony and you are going alone.

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