Week Twenty seven Colonye post: Gob is away but whats up with all the Towers?

in #rpg5 years ago (edited)

To the how to jone comment below or go on Discord )

Darkland is sitting at 5,253 SP steem power. All players get two post a day, up voted from 30% if u have more then 5 workers you get 6% up vote per worker up to 90%. your comments always get a good up vote. you can make gold in the game to get steembasicincome shares.

@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@methus
@paradigm42
@happyme
@stever82
@hhayweaver
@ligayagardener
@enjoycompany
@enosh

all photos from pixabay
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you need to expect miss spelling in the post. I am a dyslexic and en English is not my main language. This post is and updated version of last weeks colony post Due do to the amount of information part of the post Copied and Pasted.
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The trading outpost.

gob and the colonists are still gone. no word form them in in a while

gunnar at the outpost. with gob is away we need to find out what is going on in the towers round
here. the outpost will pay silver to go and find out.

Blacksmith: to put a gem in to a +1 weapon or armor make a ring.amulet it cost 5 silver.
to get better upgrades you need help from a colonist

  • buying wood,stone,1-1 ratio
  • buying 1 wood or stone for 1 any food types.
  • selling 1 wheat for 2 meat,fish,wood or stone
  • selling 1 meat for 2 wheat,fish,wood or stone
  • selling 1 fish for 2 wheat,meat,wood or stone
  • we are buying +3 weapons for 4 wood or stone*
  • we are buying +4 weapons for 6 wood or stone
  • we are buying +5 weapons for 8 wood or stone
  • we are buying hide, studded armor/wood shield for 5 wood
  • we are buying gem weapons/armor any types from 8 wood or stone.
  • we are buying three gems and pay one gold
  • we are selling one steembasicincome share for 3 gold

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Regions
more info in the darkland wiki under part three:Regions
NB :read the rules on occupation before attacking a region.

All regions are medium quest difficulty

15 of 15 Regions Discovered

  1. Crimson forest weekly bonus : 4 meat and 2 hide +10% up vote owner: @methus,
  2. Shattan lumberyard bonus +6 wood +10% up vote Owner: @Blockurator
  3. Seven Sister bonus +6 stone +10% up vote Owner: @cyber.explorer
  4. Orange hills bonus +6 wheat +10% up vote Owner: The snake clan
  5. Black harbor bonus: special trade agreements +10% up vote Owner: @ecoinstant
  6. Green wally bonus +8 wheat access the Brewery +10% up vote Owner: The snake clan
  7. Shrubs bonus: two workers jone your colony +10% up vote Owner: The snake clan
  8. Lake Sherwood bonus: +10 fish the owner +10% up vote Owner: The snake clan
  9. The iron company bonus: +4 iron can get a gem +10% up vote Owner:@happyme
  10. Seven silver bonus: +8 silver can get a gem +10% up vote Owner: The snake clan
  11. Red clover forest +4 herbs +10% up vote Owner: The snake clan
  12. Depp Cove +6 fish +10% up vote Owner: The snake clan
  13. Shining rock +2 gems +10% up vote Owner: The snake clan
  14. Lambert hunting and hide +8 meat 2 hide+10% up vote Owner: The snake clan
  15. Fungus Tower wizard tower +8 Fish +10% up vote Owner: The snake clan

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Darkland wiki
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules-update-1-0#comments

Overview over all Colones. and quest Rules
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

how workers are working update here is the post on the matter.
https://steemit.com/rpg/@darklands/how-the-up-vote-is-calkulating-introduce-worker-happyness

new armor classes
https://steemit.com/rpg/@darklands/new-combat-classes

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@Blockurator

whet out to find gold. he has a god operation going. the first house is up the workers are glad to get more beds but they are missing some food. the chest is send to cyber.explorer to be improved

Resources Phase:
SP Delegated: 40SP (three workers)
Silver workers: (five) next one 30 silver
Wood 31 (+6 Region)(-20 construction)(-2 fire)
Stone 32 (-5 construction)
wheat 26 (+10 worker)(-8 workers)
Fish 0 (-2 workers)
Silver 39 (-4 potion)(+5 worker)(-11 trade)
gem 6 (-1 trade)
health potion 9 (+2 worker)
iron 0 (-1 trade)
Ale 1
herbs 18 (+6 worker)(-4 potion)
Gold 7 (+1 quest)

Colony conditions:
Current Modifiers: (specialty farming)(Shattan lumberyard +6 wood)
+1 Stone -1 wood +1 stone gunnars pickaxe
Workers 50% good)(your workers need two different food (1 of 3 housing)

weapons(+4 iron axe)(+5 iron long sword 3 dam/gem)(+4 bow 2 dam)(+5 bow 3 dam)
(+5 iron sword 3 dam)

armor(+4 armor iron Shield) (2x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)(+1 hide helmet)(+2 studded boots)(+8 studded chest gem)

items(+1 to hit amulet)(ballistic stationed defenses)(+1 hit +1 armor collar for talon)

Production Buildings (all building in the colony file etc more info)

  • Research bench 1 and 2 (need a worker)
  • Silver mine +5 silver (need a worker)
  • Farm +5 wheat (need a worker)
  • Stone Quarry +5 (need a worker)
  • herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
    see colony file on more info.

Colony Phase:
you can move u eight around if u want.
here are your workers from last week.
0 Lumberjack; 2 farmer; 0 Stone Quarry ; 1 Builder; 0 Scientist; 1 Silver miner,2 herb Forager,2 alchemist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumberyard, House

research (need a Scientist)
buildings:,cabin, Barracks,iron mine,Brewery,Blacksmith,armorer,stone wall,wizard tower

Level 2 buildings: lumberyard, quarry stone,Farm, iron mine ,silver mine, herb cabin
gem mine and cabin

alchemist (need a Scientist)
using astride book discoverer potions 0 of 5.

Quest
scouting the towers (easy)
Hunting (medium)
Gold prospector (easy)
Enter the spider cave (medium)
Region Occupy see the Region text (under the outpost)
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@cyber.explorer "fyres forest"

is working hard in his colony the armorers are improving armor from all around the last house
to his workers are up. the damage front gate has been replaced whit a iron gate now fire arrows can bring it down.

Resources Phase:
SP Delegated: 160SP (five workers)
Silver workers: (six) next one 35 silver
Wood 22 (+16 worker)(-30 constitution)(-4 fire)
Stone 14 (+7 Region)(-15 constitution)
meat 21 (+21 workers)(-20 trade)(-12 eleven workers/dog)
fish 28 (+20 trade) (-10 eleven workers)
Silver 40 (+11 trade)
hide 3 (+4 hunters)(-20 armorer)(+14 trade)
ale 1
gem 2 (-4 armorer)(+4 trade)
iron 11 (-10 armorer)(+8 workers)(-30 constitution)(+13 trade)
health potion 3
herbs 2
Gold 5 (+1 tax)

Colony conditions:
Current Modifiers: (specialty hunting)(+7 stone Seven Sister region , stone (gunnars pickaxe)
+2 wood -2 stone )(Cabin +1)
Workers 100% good)(your workers need two different food (3 of 3 housing)

weapons(+5 iron sword gem 3 dam)(+5 iron war hammer gem 6 dam two hands)(+5 iron sword 3 dam)(+5 dark staff 2 melee damage)(+5 crossbow 4 dam)(+5 iron hammer/gem 5 dam one hand)

armor (+2 iron horn helmet)(+4 iron helmet)(+4 studded chest)(+2 studded leggings)(2x +2 studded boots)(+4 iron shield)( +1 hide leggings)(+8 iron chest)(+4 iron leggings)

items(wolf pelt +1 hit)(+1 amulet)(blazed Spiked collar w/gem +1)(+2 wolf tooth amulet)

Production Buildings (all building in the colony file etc more info)

  • Hunter cabin (+4 food +1 hide (need a worker)
  • Lumber yard +5 wood (need a worker)
  • Stone Quarry +5 stone (need a worker)
  • Armorer (need a worker)
  • iron mine +3 iron (need a worker)
  • Blacksmith (need a worker) (see colony file for more info)
  • Silver mine +5 silver (need a worker)
  • Iron gate

Colony Phase:
u can move your eleven if u want.
here are your workers from last week.
4 Lumberjack; 4 hunter; 0 Miner; 1 Builder; 0 Scientist;1 Armorer ,0 iron minder, 0 Blacksmith,
1 quest.
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

House ,Research bench two,herb cabin, Brewery ,wizard tower, ,moat,Barracks

research (need a Scientist)
buildings: none

Blacksmith/armorer research (need a Scientist)(see colony file for more info)

Quest
scouting the towers (easy)
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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@creativetruth "Silvery Marsh"

the colonye is working hard creativetruth and the pig is joining the farmers. the Scientist has found out how to build the brewery and how sharp the rouge dagger is

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (six) next one 35 silver
Wood 39 (+18 worker)(-4 fire)
Stone 44
wheat 24 (+24 worker)(-10 workers)(+1 pig)(-9 trade)
meat0 (-9 workers)(+9 trade)
Fish10 (-1 worker)
Silver 15 (+10 workers)
ale 0
gem 9
health potion 1
iron 24
herbs 16
Gold 3 (+1 tax)

Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone +1 all (Cabin)
Workers 100% good)(your workers need two different food (4 of 4 housing)

weapons/(+4 "Fang")(+4 bow)(+6 hunter bow 3 dam)(+5 iron sword 3 dam)(+5 long sword)
(2x +5 iron sword 3 dam)(+5 Spike club (Barbarian) 4 dam) loot from the quest

armor (+2 studded boots)(+2 studded leggings)(+2 wood shield)(+2 armor horn helmet)(4x +1 armor hide leggings)(4x +1 hide boots)(4x +2 hide chest)(x3 +1 hide helmet)(+4 iron shield)

items(+1 to hit amulet)(dark staff)(book)(+1 ring)

animal companion pig

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Farm +5 wheat (need a worker)
  • lumber yard +5 wood (need a worker)
  • Stone Quarry +5 stone (need a worker)
  • Silver mine +5 (need a worker)
  • Blacksmith (need a worker) (more info see colony file)
  • herb cabin (+3 herbs herb Forager)(Alchemist +1 potion a turn)
    see colony file on more info.

Colony Phase:
you can move your ten if u want
here are your workers from last week.
3 Lumberjack; 3 farmer; 0 Miner; 0 Builder; 2 Scientist;2 Silver miner,0 herb Forager,0 alchemist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, Research bench two,wizard tower,
iron mine,stone wall.Brewery

research (need a Scientist)
buildings:, Barracks, armorer.

Blacksmith research(need a Scientist) (more info see colony file)
alchemist (need a Scientist) using astride book discoverer potions 3 of 5.

Quest
scouting the towers (easy)
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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@Ecoinstant "Sustainable Acres"

is sending the wizard Rastael out in the field whit the rest of his workers. the silver mine is filled with workers. one more house is up. the workers are happy. a shipment of clubs from the black harbor is coming in then most of them going to the outpost.

Black harbor

  • selling hide armor set 1 set for 10 silver. (not buying)

  • selling +4 stone clubs for 2 silver (not buying)

    Black harbor trade fund 37 stone
    Resources Phase:
    SP Delegated: 320SP (six workers)
    Silver workers: (six) next one 35 silver
    Wood 77 (-20 constitution)(+60 trade) (-3 fireplace)
    Stone 312 (-5 constitution)
    wheat 138 (+48 workers)(-12 workers)
    Fish 17 (-12 workers)
    Silver 57 (+30 workers)(-30 trade)
    gem 6
    health potion 7
    iron 4
    hide 2
    ale 5 (-1 used)
    herbs 2
    Gold 2 (+1 tax)

Colony conditions:
Current Modifiers: (+1 specialty farming)( Region Black harbor Special trade agreements)
-1 stone and wood +1 stone (gunnars pick ax) Cottage +1 production
Workers 100% good)(your workers need two different food (2 of 4 housing)

weapons(+5 bow 3 dam)(+5 long sword) (+5 iron spear 2 dam)(+5 wizard staff 2 dam )
(2x +5 iron sword 3 dam)(x5 +4 stone club)

Armor(+2 hide chest)(+4 studded chest)(+3 iron helmet)(+4 iron shield)(+1 hide helmet)(x2 +1 hide boots)(+1 hide leggings)

items(2x+1 ring)(2x+1 hit gem necklace)(wolf scull)

Production Buildings (all building in the colony file etc more info)

  • Lumber yard +5 wood (need a worker)
  • Farm +5 (wheat/food) (need a worker)
  • Research bench two (need a worker)
  • Stone Quarry +5 (need a worker)
  • Silver mine +5 (-2 food) (need a worker)
  • Wizard tower (see colony file on spells etc)
  • Brewery (one worker can make 2 ale a turn using 4 wheat.)
  • Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Barracks (hire a Soldier whit a base stat of 5)

Colony Phase:
u can move your eleven workers if u want
here are your workers from last week.
0 Lumberjack; 5 farmer; 0 Stone Miner; 1 Builder; 1 Scientist, 5 Silver miner,0 wizard,0 brewer,
0 alchemist, 0 herb Forager, 0 Soldier

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, ,Blacksmith
iron mine,iron gate,ballista,moat

research (need a Scientist)
buildings:armorer,batteling ram, Trebuchet,guard tower

spells: a few more has been added (see the colony file etc more info)
alchemist using astride book discoverer potions 3 of 5.

Quest
scouting the towers (easy)
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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@methus

is gone helping Gob find his way home. back in the colony all is normal now has stone miners has a stone quarry to use.

Resources Phase:
SP Delegated: 80SP (four worker)
Silver workers: (four) next one 25 silver
Wood 0 (-20 construction)(-8 trade)(-4 fireplace)
Stone 35 (+35 workers)(-5 construction)(-21 trade)
meat 20 (+4 region)(-8 workers)(+12 trade)
Wheat 15 (-8 workers)(+12 trade)(-13 quest)
Silver 65
hide 28 (+2 region)(-4 trade)
Ale 1 (-2 quest)
gem 9 (+1 stone miner)(-1 trade)
health potion 4
iron 2 (-2 trade)
herbs 2
Gold 2 (+1 tax)(-6 SBI)
animal skull1

Colony conditions:
Current Modifiers: (specialty hunting)(Region Crimson forest +4 food +2 hide)
+2 stone (+1 stone gunnars pick axe)
Workers 100% good)(your workers need two different food (3 of 3 housing)

weapons:(+3 bow)(+4 bow)(3x +5 iron sword 2 dam)(+4 spike wood club)(3x +3 stone club)(x2 +3 stone ax)(+4 heavy stone spear 3 dam(+4 stone spear)(+6 dark staff 2 melee damage and +2 spell dam)(+5 Bow 3 dam)

Armor(+4 armor iron Shield)(2x +2 wood shield)(+2 studded boots)(+2 studded leggings)(+2 hide chest)(+3 hide chest/gem)(+1 hide helmet)(4x +1 hide leggings)(+1 hide boots)(+2 wizard helmet +1 spell dam)(+4 studded hide boots gem)

items(+1 ring)(+1 hit gem amulet)

Production Buildings (all building in the colony file etc more info)

  • hunter cabin +4 meat +1 hide (need a worker)
  • Research bench (need a worker)
  • Silver mine +5 silver (need a worker)
  • wizard tower (see colony file on more info)can hire a wizard)
  • Barracks (hire a Soldier whit a base stat of 5)
  • Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Stone Quarry +5 stone (need a worker)

Colony Phase:
u can move your eight workers if u want
here are your workers from last week.
0 Lumberjack; 7 hunter; 0 Miner; 1 Builder;0 Scientist, 0 silver miner,0 wizard,0 Soldier,0 alchemist,
0 herb Forager

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber yard, Wood wall, Barracks, Research bench two,Blacksmith,Gold mine, and Armorer,guard tower, house

research (need a Scientist)
buildings:, cabin,iron mine, ,iron gate,ballista, batteling ram, Trebuchet, and moat

spells: Roots,Rage,berserk
alchemist using astride book discoverer potions 2 of 5.

Quest
scouting the towers (easy)
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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@Paradigm42

they days is become weeks the colones stockpile is growing.
but its all well in the colony. not a black cloud on the sky.

Resources Phase:
SP Delegated: 0SP
Silver workers: (four) next one 25 silver
Wood 27 (-1 fireplace)
Stone 45 (+16 workers)
meat 24 (+8 workers)(-4 four worker)
Silver 35 (+5 Paradigm42)
hide 23 (+2 workers)
ale 1
health potion 2
iron 9
gem 10
Cinnamon rolls 1 (+2 to hit +2 production one week)
herbs 6
Gold 6 (+1 tax)

'Colony conditions:
Current Modifiers: (specialty hunting) +1 stone +1 stone gunnars pickaxe -2 wood
Cottage +1 production
Workers (get activate after 5 workers)

weapons (+4 bow)(+5 long sword)(2x +3 wood spear)(+3 bow)(+5 iron sword 3 dam)(+4 spiked club (Barbarian)(+4 iron battle ax gem 5 dam)(+5 dark staff 2 melee damage)

Armor(+2 armor hide chest)(+1 armor hide helmet)(+2 armor studded hide leggings)
(+1 hide boots)

items(+2 hit bear cape "special item")

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Hunter cabin +4 meat +1 hide (need a worker)
  • Stone Quarry +5 (need a worker)
  • Silver mine +5 (need a worker)
  • Armorer (need a worker) see colony file for more info
  • Cottage +1 production

Colony Phase:
u can move you four workers move if u want to
here are your workers from last week.
0 Lumberjack;2 hunter; 2 stone miner; 0 Builder;0 Scientist,0 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,, Wood wall, Research bench two, wizard tower,iron mine, house and Brewery

research (need a Scientist)
buildings:Blacksmith, Barracks, stone wall,herb cabin

Armorer (need a Scientist) see colony file for more info

Quest
scouting the towers (easy)
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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paragrim.jpg

@happyme

is away looting a camp, the new inproved iron chest plate is back. the workers are inpressed over the handcraft of making it. @happyme is back the camp was desertid but all the Resources was there he took what he could carry

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (two) next one 15 silver
Wood 35 (+20 trade)(-3 fire)(+10 quest)
Stone 41 (+32 worker)(-80 trade)
meat 44 (-6 workers)(+12 workers)
Fish 48 (+6 did a mistake last week)(+30 trade)
wheat 40 (-6 worker)(+30 trade)
Silver 29 (+10 quest)
hide 23 (-8 trade)(+2 workers)
gem 3 (-2 trade)
Herbs 2
Gold 5 (+1 tax)
health potion 1
iron 2 (+2 Region)(-10 trade)
Ale 1

Colony conditions:
Current Modifiers: (specialty hunting) (+1 all production Cabin)
+1 stone +1 hunter +1 stone gunnars pick axe)(+4 iron iron company)
Workers 100% good)(your workers need two different food (2 of 2 housing)

weapons//:(+5 long sword 3 dam gem)(2x +5 iron sword 2 dam)(+5 bow/gem 5 dam)
(+5 iron sword 3 dam)

Armor(+4 studded chest plate)(2x +1 armor hide helmet)(4x +2 hide chest plate)(+1 hide leggings)(2x +1 hide boots)(+16 iron chest gem)(+4 iron leggings)(+4 Armor iron shield)

items(+1 hit gem Ring)(2x +1 hit gem amulet)

Production Buildings (all building in the colony file etc more info)

  • Stone Quarry +5 stone (need a worker)
  • Hunter cabin +4 meat +1 hide (need a worker)
  • Research bench (need a worker)
  • Cabin +1 all Resources building)

Colony Phase:
u can move you six workers if u want to
here are your workers from last week.
0 Lumberjack; 2 hunter; 4 Miner; 0 Builder;0 Scientist,

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard, Wood wall,herb cabin, Research bench two,stone wall,Blacksmith, cabin, house

research (need a Scientist)
buildings: silver mine,iron mine,wizard tower, armorer,Brewery, and Barracks,

Quest
scouting the towers (easy)
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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cyrber.exslore.jpg

@stever82

is away whit Gob and methus. his workers are doing there best to get the Resources in the lumberjack had a good week and the fisher hut is going very well.

Resources Phase:
SP Delegated: 80SP four workers
Silver workers (Two) (next one 15 silver)
Wood 38 (+16 worker)(+10 trade)(-3 fire)
Stone 10
Fish 51 (+36 worker)(-6 worker)(-4 quest)
meat 19 (-6 worker) (+5 trade)(-4 quest)
Wheat 26 (+5 trade)(-4 quest)
Silver 21
iron 5
ale 2 (-1 used)
Health Potion 2
hide 6
Herbs 2
Gold 5 (+1 tax)(-3 SBI)
Animal scull 1

Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)(Cottage +1 production)
Workers 100% good)(your workers need two different food (2 of 2 housing)

weapons (+5 iron axe)(+5 iron spike club/gem 5 dam (Barbarian)(+5 bow 3 dam)(3x +3 stone club)(+4 bow)

Armor(+4 armor large wood shield)(2x +1 armor hide helmet)(2x +2 armor hide chest)(2x +1 hide leggings)(+1 hide boots)(+2 studded hide boots)

items(+2 boar fangs amulet)

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Fishing Cabin +7 food (need a worker)
  • Cottage +1 production

Colony Phase:
u can move you six worker if u want.
here is the jobs your can do

2 Lumberjack;4 fisherman;0 Miner;0 Builder;0 Scientist

Available Buildings see colony file on more info cost etc
u can build building if u have the materials and a workers/player to do it.

lumber yard, Stone Quarry,Blacksmith, Wood wall, silver mine , Research bench two,Brewery,armorer

research (need a Scientist)
buildings:,iron mine,wizard tower
herb cabin,stone wall and Barracks.

Quest:
scouting the towers (easy)
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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paragrim.jpg

@hhayweaver

when to see what is going on in enjar camp. the camp is empty he just meeting a few fellow colonist there he find a pile of wheat,he Quickly taking it home.

Resources Phase:
SP Delegated: 40SP three Worker
Silver workers(two) (next one 15 silver)
Wood 11 (+20 Trade)(-20 construction)(-2 fire)
Stone 27 (+16 worker)(-5 construction)(-20 Trade)
meat 10 (+5 worker)(-7 Trade)(-5 worker)
Fish 2 (-7 Trade)-5 worker)(+10 quest)
wheat 14 (+14 quest)
Silver 31 (+5 worker)(+5 quest)
health potion 2
gem 5 (+1 workers)(+1 quest)
hide 9 (+1 worker)
Herbs 2
Gold 4 (+1 Tax)
Animal scull 1

Colony conditions:
Current Modifiers:
+1 stone -1 wood (specialty hunting) +1 stone gunnars pick
(Cottage +1 production)
Workers 100% good)(your workers need two different food (1 of 2 housing)

weapons(+3 war hammer 5 dam (two hands)( +5 iron sword 2 dam)(+4 bow gem 3 dam)(+5 iron sword 3 dam)(2x +4 stone club 2 dam)

Armor(2x +1 armor hide helmet)(2x +2 hide chest)(2x +1 hide leggings)(x2+1 hide boots)(+2 Ranger helmet +1 ranger damage)

items(+1 Ring)(+2 bear amulet)

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Stone Quarry +5 (need a worker)
  • hunter cabin +4 meat +1 hide (need a worker)
  • Silver mine +5 silver (need a worker)

Colony Phase:
u can move your five worker if u want
here is the jobs your can do

0 Lumberjack;1 hunter;2 Miner;0 Builder;0 Scientist: 2 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,Wood wall, Research bench two, iron mine, house

research (need a Scientist)
buildings: Blacksmith and armorer,Brewery,herb cabin,stone wall, Barracks and wizard tower

Quest:
scouting the towers (easy)
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
creativtrues.jpg

@enjoycompany

is going down to the river again she has a spot now. find one gold. back at camp the Scientist is standing around he is not sure what to do. one worker is coming. enjoycompany ask him to find silver. but the colony dont have a silver mine. the rest of the workers had a good week. a shiment form the outpost whit stone is coming in.

(the Scientist need to know what to do. under the research is what you can research. the silver mine is a good ide to do. so then you can build it)

Resources Phase:
SP Delegated: 20 SP Two workers
** Silver workers** (Two) (next one 15 silver)
Wood 24 (+5 workers)(-1 fire place)
Stone 22 (+10 stone)
wheat 34 (+7 workers)(-4 worker)(-10 trade)
Silver 9
Cinnamon rolls 2 +2 to hit +2 production one week)
gem 1
Iron 9
health potion 1
Gold 6 (+1 quest)

Colony conditions:(+2 specialty farming)(-1 food)(-2 stone)
Current Modifiers: +1 stone gunnars pick
Workers (get activated after 5 worker)

weapons (+5 iron sword 2 dam)

Armor (+4 armor large wood shield)(+1 armor hide boots)(+1 armor hide helmet)(+2 hide chest plate)(+1 hide leggings)

Items

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • Farm +5 wheat (need a worker)
  • Research bench (need a worker)see colony file on more info

Colony Phase:
u can move your four worker if u want
here is the jobs your can do

1 Lumberjack;2 farmer;0 Miner;0 Builder;1 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, lumberyard,wood wall

research (need a Scientist)see colony file on more info

silver mine,iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2
herb cabin,wizard tower

Quest:
scouting the towers (easy)
Hunting (medium)
Gold prospector (easy)
find out ho is following her (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
blockurator.jpg

@ligayagardener

is going to enjar camp before ho go he is sending his miner out to get some wood instead.
in the camp its noting but its a big pile of wood he take it, and a few hide, silver to. back at camp his lumber jack had a good week.

Resources Phase:
SP Delegated: 20 SP two workers
Silver workers (One) (next one 10 silver)
Wood 25 (+9 worker)( -1 fireplace)(+10 quest)
Stone 24
meat 11 (+5 worker)(-3 three worker)
fish 10
Silver 14 (+4 quest)
iron 4
gem 1
Gold 2
Hide 5 (+1 worker)(+3 quest)

Colony conditions:(+1 specialty hunting) +1 stone -1 wood -1 food
Current Modifiers: +1 stone gunnars pick
Workers (get activated after 5 worker)

weapons (+3 stone spear 2 dam)(+4 bow 2 dam)

Armor(+1 armor hide boots)(+2 hide chest)(+1 hide helmet)

items(+1 Ring)(+1 amulet)

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • hunter cabin +4 meat 1 hide per worker

Colony Phase:
u can move your three worker if u want
here is the jobs your can do

2 Lumberjack;1 hunter;0 Miner;0 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Research bench 10 wood

Quest
scouting the towers (easy)
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
enhos.jpg

@enosh

is going to see if he can find Resources at enjar camp. when he is there he hit the jackpot
Quickly get a pile if wood and stone. he desperate need to get his camp up and running.
back at camp his worker had a very good week.

Resources Phase:
SP Delegated: 0 SP
Silver workers (one) (next one 10 silver)
Wood 18 (+6 worker)(+12 quest)
Stone 7 (+5 quest)
Food 5 (-1 worker)
Silver 10 (+5 quest)
Gold 1

Colony conditions: (-20% production fireplace)
Current Modifiers: (+1 specialty fish)+1 wood -2 stone
Workers (get activated after 5 worker)

weapons (+4 sword 2 dam)(+4 bow 2 dam)

Armor(+2 hide chest)(+1 hide leggings)(+1 hide helmet)(+1 hide boots)

items

Production Buildings (all building in the colony file etc more info)

  • Bed

Colony Phase:
u can move your worker if u want
here is the jobs your can do

0 Lumberjack;0 Forager;0 Miner;1 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Research bench 10 wood
Fireplace 5 wood
Fisherman hut 20 wood 5 stone +7 fish(food)

Quest
scouting the towers (easy)
Gold prospector (easy)
Hunting (medium)
kill the bandit (medium)
Region Occupy see the Region text (under the outpost)

DARKLANDS.jpg.

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Workers
2 will hunt, 6 will mine stone

Trade
Trade with @stever82: I give 10 stone and 10 meat. I get 10 wood and 10 fish.
Trade with outpost 25 stone for 25 wood.
I have hides and silver for trade if anyone is interested. Looking for food.

Quest
Currently escorting Gob back home.

Another great week! We will split the work as follows:
ecoinstant builds another house
5 farmers
6 stone miners
Trade outpost 100 stone for 100 wood.

Trade food with @cyber.explorer , 15 wheat for 15 meat.

Ill also trade 3 gems for one gold and 3 gold for one SBI share :)

on the way and 10/4

Journal Entry

Now that I have a great spot on the river prospecting Gold I will spend more time down there looking for gold. Will be getting my scientist to research silver so I can have a silver mine as well as the farm. Will start to build a house soon.no time for a quest hope to be less busy soon.

Resources

** Silver workers** (Two) (next one 15 silver)
Wood 24 (+5 workers)(-1 fire place)
Stone 22 (+10 stone)
wheat 34 (+7 workers)(-4 worker)(-10 trade)
Silver 9
Cinnamon rolls 2 +2 to hit +2 production one week)
gem 1
Iron 9
health potion 1
Gold 6 (+1 quest)

Workers

Research bench x1
Farming x2
Lumberjack x1

Trading

If anyone wants to trade some fish or meat for wheat as I have surplus wheat

Research

Worker assigned to the research bench to study building a silver mine

Quest

Looking for Gold

:) 10/4

I will have my worker build a fireplace and I will scout the towers.

3 workers will mine for stone in the quarry using the Gunner pickax.

1 worker will hunt for food and hides out of the hunter cabin.
(I did not get any hides added from my 2 hunters last week.)

I will go on the easy quest and scout the towers.

aha..sorry its been addid.

10/4 on the rest

I don't know why I'm not getting your notifications on Discord. I forget about this because I'm looking for the Discord notifications and they don't come. Maybe I'm missing them?

Anyway, is it still too late? You can play for me this week if you want.

@blockurator hmm a dont think a have send any notifications there, but a can start. if a remember..you are not to late. if you do your turn before Friday you are good. but to do a quest its to late. now.

I'm talking about GINAbot. I got this notification, for instance. I should get one every time you tag me. But I don't see them all.

aha. a see...ehm am not sure then.

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