Anthem the best third-person shooters

in #steemace5 years ago (edited)

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Anthem is one of those video games that, since it was announced, managed to arouse in me as many hopes as fears. The new BioWare main development team is committed to a mix of role, third-person shooter and MMO, in the style of Destiny, The Division or Warframe, saving, of course, distances.

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Anthem manages perfectly in the field of third-person shooters, with fluid, comfortable and precise controls that allow us to enjoy an exquisite gunplay well above the level of other BioWare works. The movement with the halberds, on the other hand, is also tremendously well achieved, being comfortable and precise but, above all, allowing us to feel the weight of the suit. Every turn, every landing, every takeoff, every step we take; everything distills a care and millimeter care that make us really feel the sensation of wearing a mass of metals, our halberd.

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Each of the four halberds to which we will have access (as we unlock them by leveling up) are capable of being equal to each other at the level of basic mechanics, but very different in terms of sensations, offering different experiences and resulting in great success. . The halberds act like the classes of the game and we can change between those that we have available before each mission, so that we can play different roles in the games depending on the halberd that we use and the rest of our group. In this sense, we really have the feeling that by choosing a halberd or another we are making a decision, one that will affect the future of each mission.


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One of the details that squeaks most in Anthem is that it seems that even the video game itself is not entirely clear about what it is and what it wants from me. At the beginning, the work is presented almost as an RPG that we can play cooperatively, proposing a story where we are the protagonists and even lets us make decisions in some dialogues. But soon we realize that these decisions do not serve any purpose or narrative or playable and that the missions do not correspond to those of an RPG, but that the objectives are more typical of an MMO where the important thing is to search for better equipment.

It will be that Anthem is strongly committed to MMO, I thought. But the truth is that neither. As we move forward in the play, Anthem seems to be afraid of being too complex, of having too much to watch for, of having too many menus, of having too much content; In short, to be an MMO. The same cowardice that Destiny 2 showed at the beginning clinging to the shooter instead of embracing the MMO, is what Anthem sins. Thus, BioWare creates a hybrid that stays halfway in both experiences and is not satisfactory as an MMO or seen as an RPG.

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Anthem is a game with great successes counteracted by great failures (of which they are not corrected with either one or a thousand patches), which results in a mediocre experience. Of course, it can be fun and fresh during the first hours; but a campaign without any rhythm, repetitive missions, a lazy history and new developments in the matter of endgame turn that fun into laziness to keep going.

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