Steemmonsters: Suggestion of modification - Replacement of "Fatigue" with "Monster loose all ability"

in #steemmonsters5 years ago

I have already expressed my discomfort about "fatigue" a few times and often it leads to a draw in the end, but also to the totally absurd end of fighting, where one monster intersperses against four others.

First of all, the question of where the problem comes from, that fights are not over after 20 laps?

Now, essentially, there are two possibilities:

  1. At the end, there are two ranged fighters who can not attack each other.
  2. Both sides have monsters that either replenish their life energy themselves or are filled by other protected monsters, or both.

To be honest, I can not remember that I had the first possibility in my fights sometime before, but the second possibility happens often.

So how can you do it differently and better?

Now my suggestion would be that the monsters lose all abilities after the 20th round instead of losing their life energy through "fatigue".

"Monster loose all ability", which already exists as a rule for whole fights, is simply applied to ALL fights starting from the 21st round.

This would in my opinion bring in almost all battles a decision for sure, because as soon as the monsters are no longer refilled they would quickly kill each other.

Ok, but what do we do with option 1?

Quite simply, then let's use "Fatigue" instead of from the 21st round only from the 31st round, so that then really the bouts are ended where two ranged fighters are alone.

What do you think about that ?
Do you have other suggestions?
I'm also looking forward to a lively discussion!

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