Splinterlands Strategy II: A few tips

in #steemmonsters5 years ago

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What we know is a drop of water; what we ignore is the ocean. (Isaac Newton)

Always starting from the ignorance of a rookie, I will go to discuss some things that I have been realizing in these two months of gaming experience in Splinterlands. The normal thing is that at the beginning the games you play a bit like crazy and little by little you will realize the restrictions and advantages that each of the cards have according to their type of attack, defense, initiative etc., so I think that to go in order, the first thing would be to talk about the letters themselves.

I think it would be good to follow the guide in the game itself as there is a complete section of "how to play" that I recommend reading carefully, although it is also true that there are things that do not explain well and that I will try to complete myself in this revision.

Types of letters

For the game there are basically two types of different cards with totally different functions. We have on the one hand the letters of "Summoners" and those of "Monsters". The summoner is the one that invokes the monsters, so that they fight and decide the battle, that is, the summoner invokes, casts his spells, but the ones that fight are the monsters.

What remains to be explained here is how the levels of the cards work and how those of one type are limiting with those of the other. Let's see it now ...

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The summoner card, is the one that marks the cards of monsters that we will be able to use in the battle, there are two types of restrictions, by the splinter or type of magic and by the level. The levels are marked by the table shown above, depending on the power of the monster card. If your summoner is level 2, for example, he can only summon monsters of level 3 common, level 2 rare and level 1 epics. The levels of the cards are achieved by merging cards but we will talk about that later.

SPLINTERS

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On this little more we must explain. In this game is very similar to others of this type, each splinter is a different magic and each has its pros and cons, I also know that each splinter has some that are good and others bad according to the characteristics of the letters from each of them.

ATTRIBUTES OF THE LETTERS

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1 Mana cost

It's basically what it costs you to invoke the monster, just keep in mind that in each game there is a different amount of mana available which is very relevant when planning which cards to use for a battle. As is normal, the more powerful the card, the more mana costs.

2 Attributes

They are the monster's capabilities for combat:

  • Attack, there are several types, can be melee, distance or magic, this has a series of restrictions in the battle that we will explain later, since it is important to have it when deciding the cards for the battle and your order.
  • Armor, the amount of damage that can be absorbed before the attack deals damage to the monster, magical damage usually ignores the armor.
  • Initiative, is what determines the order in which the monsters perform their actions, which hits first hits twice.
  • Health, determines the endurance that the monster will have before dying, how much damage it will absorb.

3 Splinter and quality

Here you can see the type of magic of the letter according to what we talked about before and the quality or rarity of it, the more quality or rarity the more expensive the letter both to buy it and to find it in the packs. There may also be limitations on the game at the quality level of the cards.

4 Name, 5 level and 6 experience

The name has nothing special, but if you mention that the level determines the cost of the letter and the level of development of its attributes. Keep in mind the limitation that we discussed at the beginning and to use high level monsters, we must have a summoner at a sufficient level according to the rarity of the card.

The bar that goes below marks the level of progress between levels of the letter or level of experience, as I have said, to raise a level card goes by stacking lower level cards.

7 Skills

Well, this is the really complex section that revolutionizes all the game mechanics. In the next post you make will be the most talked about since it is where the greatest complexity of the game is.

Game mechanics

Once explained the basics of the cards, let's see how it works to start playing. If we enter the battle option, the system will start looking for a rival of a level similar to ours to make the crossing and the conditions of the battle will be drawn and that is that in Splinterlands each battle is different ...

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For the approach of the battle there are always 3 conditions:

  • Rules of the combat: They are special conditions that are put in the combats, like limiting the maximum level of the monsters, not allowing monsters with attack at distance, etc, there are many options that you will be seeing as you fight many times.
  • Mana available: For each battle the available mana changes so that you can not always draw the same cards, it can vary from 30 to 15 more or less.
  • Spliters available: In each battle there will be some splinters that will not be allowed.

Also in the upper part of the screen we can see the level of the player against whom we are going to beat and the splinters and decks that he has used in the last 5 games. A timer is also displayed that informs us of the time we have left to make the battle deck ready. In view of this we are given the option to surrender or form the team of cards for the battle.

What will really make the difference is having the ability in 2 minutes to see the last thing our opponent has used and depending on the conditions we have to build a competitive stack to be able to beat him in the fight.

Mount your card team

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To finish we must choose from the allowed splinters the summoner that we prefer and start to choose the monsters by ordering them by rows as shown in the image. Keep in mind that units with melee attack will only attack in the front row unless they have skills that allow them to do so from other ranks. The attack by distance can not attack in the front row.

Riding a well-ordered team and is essential to win many games, we must see many times the stack of the opponent and see where we have to put our tank cards, attack, etc ... but this will see in detail the next posts.

Well, I think we've seen a lot of things for today. Tomorrow I will continue with some tricks that I use for the matches and that have worked for me.

Greetings stemians !!

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