Bethesda just need more ways to take people's money...

in #why5 years ago

Merchandise is one of the many ways products, brands, bands, sports teams, people, cars, and any thing makes an additional revenue stream. Half the time, it isn't worth the substance it is made out of. The rest of the time, it sits on a shelf or in a draw somewhere, or ends up in a bin.

"Stuff" that is considered merchandise, or a souvenir ... has no intrinsic value - and now; in their latest consumerist licencing money grab, Bethesda want to steal more of your money (via a third party company, Gaming Heads) - with shitty glow in the dark vault-boy bobble heads.

I know its an iconic character. I do. I know that the merchandise and marketing staff responsible for this have nothing to do with the game development, but maybe they can use the licencing proceeds to actually make a game that doesn't fucking suck for once?

The biggest insult, these things cost $79.99 - more than the game itself. Truly laughable.

If you want to buy them, then do a credit card chargeback... you can do that here.

If you don't understand my asinine hatred for every modern Fallout game, you can read about it:

For a taste...

The building blocks of modular game design come to the fore, combined with procedural quest generation to give the illusion of oodles of content, and hours of gameplay; this type of title gets its "90 hours of gameplay" by spreading objectives out over uninteresting, poorly designed vistas that haven't been tested by a human.
In game design, you never have enough time to embellish every single detail you want on a piece. Let's say you want to build a city. You build four types of walls, 6 types of roof, and 3 types of windows. When you combine all of these, you get an enormous number of variations, but when you build a city that is larger than the sum of its parts, repetition, combined with poor level design means the character has no set pieces or unique pieces of architecture to allow them to navigate naturally.
Modularity is fine, but it needs to be a balance. Take The Last of Us - that game used an enormous amount of modular assets for level design, but you never felt like you were in the same place twice. In every recent Fallout and Elder Scrolls game, the interior of almost all buildings has felt identical. In the real world, city to city, and suburb to suburb, there is enormous variance in the types of environments, door handles, bricks, walls, and floors that you encounter.
Sort:  

I loved the original Fallouts, as they were some of my earlier gaming experiences. I didn't find Fallout 3/4 to be quite as terrible as you are describing! I thought that they were decent adaptations that brought the universe to a bigger audience. Although, I get that the locations can end up feeling a bit samey... But I really think that the direction to a Mmo genre is a serious misstep! And they really seem to have screwed up on trying to monetise the brand...

I can't bring myself to play Fallout 76, u I have recently gone back to a modded version of Fallout 4... Hopefully the mod makes the settlement part less painful!

I felt they were very poor effort games, unimaginative, and devoid genuine, emergent storytelling. I found the "Minecraft style" build a base mode in Fallout 4 a completely useless feature, which, to me - didn't add to the feeling of living in an apocalyptic world.

Perhaps it was the positioning and the whole "build whatever you want", but it felt like a bad idea to build what to me was essentially a "prepper deck" in the middle of a crossroads, where peope would very easily find it.

I tried very, very hard to like everything past Fallout 3, and I just couldn't do it at all.

Yeah, I bounced off Fallout 4 the last time due to the Settlement part of the game. I'm trying out the mod SIM Settlements which will hopefully take out the micromanagement of the settlement game and let me focus on the Fallout part of the game... Well, I hope it does. So far it seems okay...

Bloody ridiculous. They have zero self awareness.

Posted using Partiko Android

Hi @holoz0r!

Your post was upvoted by @steem-ua, new Steem dApp, using UserAuthority for algorithmic post curation!
Your UA account score is currently 5.033 which ranks you at #1048 across all Steem accounts.
Your rank has not changed in the last three days.

In our last Algorithmic Curation Round, consisting of 185 contributions, your post is ranked at #68.

Evaluation of your UA score:
  • You've built up a nice network.
  • The readers like your work!
  • You have already shown user engagement, try to improve it further.

Feel free to join our @steem-ua Discord server

Coin Marketplace

STEEM 0.35
TRX 0.12
JST 0.040
BTC 70797.92
ETH 3553.00
USDT 1.00
SBD 4.76