末日废土风来袭,《辐射》美剧火了!

in STEEM CN/中文11 days ago (edited)

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前段时间,一部改编自热门游戏《辐射》的美剧火了。一般来说,游戏改编作品水准上往往会打些折扣。尽管游戏已经成为一种大众娱乐方式,从80后、90后开始,游戏就已成为这些世代人类的主要娱乐项目,也获得了与影视作品类似的地位,成为第五艺术,但游戏更注重玩家的互动体验。故事情节和世界观设定对大部分游戏来说都是次要的,只有玩法新颖才能吸引玩家。有的游戏甚至没有故事情节,因此,游戏改编影视作品往往面临着剥离互动乐趣、情节设定难以与传统影视作品匹敌的困境,成功的案例并不多见。

然而,这次改编《辐射》的美剧却相当成功。虽然去掉了部分互动元素,但在故事情节方面依然很有吸引力,这要归功于《辐射》本身是一个非常古老的IP品牌,其一二代作品甚至可以追溯到90年代末、21世纪初,那时候的游戏大多还是像素画风,玩家与游戏的互动方式也比较原始,需要在游戏的同时阅读大量的文本对话,战斗也是回合制的,很难称得上紧张刺激。因此,创作人员在故事情节和世界观的设定上下了很大功夫,也为如今改编影视作品打下了良好的基础。

关于《辐射》系列的世界观设定,之前有帖子介绍过,这里就不再赘述。简单来说,整个系列描述了一个在核大战中毁灭后的末日世界观。核战后的世界危机四伏,但也五彩斑斓,出现了各种各样的势力和分裂出来的部落,包括躲入避难所的人类。他们在两百年的繁衍后,已经不知道地表世界的样子。而地表人类则长期生活在核战后充满辐射尘埃的环境中,很多人或多或少地出现了各种变异,其中一种很厉害的变异就是吃尸鬼,他们相貌丑陋,但寿命很长,必须定期使用一种叫做“硝氟林”的药物,否则就会变成像僵尸一样,无差别攻击别人的狂尸鬼。剩下的在地表生活的普通人类或变异程度较轻的人类,则分成了很多派别。剧中的钢铁兄弟会,它的前身是政府的军队,在核战争中整建制地保留下来,类似于宗教领袖,发展成类似宗教组织的教团,类似于欧洲中世纪的骑士团。他们的目标是尽可能搜集战前人类科技产品加以复原,目的是增强自身实力,占领和统治更多的地方。这个时候,他们已经掌握了相当程度的科技成果,可以制造动力装甲和巨型飞艇。资源有限,所以能装备动力装甲的战士才被称为骑士,而等级较低的士兵则类似学徒,完全是按照欧洲中世纪的骑士制度来设定。

另一些人类在剧中的重要人物火焰之母的带领下,成立了加州共和国,这个组织相当具有包容性,甚至还有人类意识的机器人也可以加入。然后就是最神秘的,也是剧情反转所在的避难所居民。避难所居民看似生活在安全的避难所中,物资丰富、生活优越,但其实却隐藏着辐射世界最大的秘密。我们的女主就是这样一位出身于避难所的居民,第一集的故事,就是她通过不断冒险,最终接近真相的过程。


Some time ago, an American TV series adapted from the popular game Fallout became popular. In general, the quality of game adaptations tends to be somewhat discounted. Although the game has become a form of mass entertainment, since the 1980s and 1990s, the game has become the main entertainment projects of these generations of human beings, and has also obtained a similar status with film and television works, becoming the fifth art, but the game pays more attention to the interactive experience of the player. Storyline and worldview are secondary to most games, and only novel gameplay can keep players engaged. Some games even do not have a story, so the game adaptation film and television works are often faced with the dilemma of stripping the interactive fun, and the plot setting is difficult to match the traditional film and television works, and there are few successful cases.

However, this TV adaptation of Fallout has been quite successful. Although some of the interactive elements are removed, the story is still attractive, thanks to the fact that Fallout itself is a very old IP brand, one or two generations of games dating back to the late 90s and early 2000s, when games were mostly pixel art, and the way players interacted with the game was relatively primitive. You need to read a lot of text dialogue while playing, and the combat is turn-based, which hardly qualifies as intense excitement. Therefore, the creative staff has made great efforts in the setting of the story plot and world view, which has also laid a good foundation for today's adaptation of film and television works.

About the worldview setting of the "Radiation" series, there have been posts introduced before, here will not repeat. In simple terms, the entire series depicts an apocalyptic worldview following destruction in a nuclear war. The post-nuclear world was dangerous, but also colorful, with the emergence of various powers and splintered tribes, including humans in refuge. After 200 years of breeding, they have no idea what the surface world looks like. The surface human is living in the nuclear war for a long time full of radiation dust environment, many people more or less appeared a variety of mutations, one of the very serious mutations is to eat ghouls, they look ugly, but life is very long, must regularly use a drug called "nitroflurin", otherwise they will become like zombies, indiscriminate attack others crazy ghouls. The rest of the ordinary or less mutated humans who live on the surface are divided into many factions. The Brotherhood of Steel in the play, which is the predecessor of the government army, was retained in the nuclear war, similar to religious leaders, and developed into an order similar to religious organizations, similar to the Knights of medieval Europe. Their goal was to recover as much of the pre-war human technology as possible, with the aim of increasing their power to occupy and rule more territory. By this time, they had mastered a considerable degree of technological achievement, and could build power armor and giant airships. Resources are limited, so soldiers who can be equipped with powered armor are called knights, while lower rank soldiers are similar to apprentices, and are completely set according to the European medieval chivalry system.

Other humans, led by Solomon, the show's main character, form the Republic of California, an organization so inclusive that even human-conscious robots can join. And then there's the most mysterious of all, the refuge residents where the plot turns. Shelter residents seem to live in safe shelters, rich in materials and superior lives, but in fact, they hide the biggest secrets of the radiation world. Our heroine is such a resident of the refuge, and the story of the first episode is her process of approaching the truth through continuous adventure.

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