Learning Blender - Log 15 - Wrecking ball

in #animation5 years ago

Log

I created this project with a focus on animation. I wanted to create a rigid body simulation which felt somewhat realistic without pushing graphical appearance too high (to save time). I created a simple setting where the wrecking ball crashes into the blocks just based on gravity. All of this was pretty simple to achieve and I had little to none problems while working on the project.

The only problem I experienced could have been the fact that sometimes my chain links just plain on disconnected. I had to lower the mass of the wrecking ball and the boxes and then the links stayed connected

The result

Thanks for reading

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