Learning Blender - Log 15 - Wrecking ball
Log
I created this project with a focus on animation. I wanted to create a rigid body simulation which felt somewhat realistic without pushing graphical appearance too high (to save time). I created a simple setting where the wrecking ball crashes into the blocks just based on gravity. All of this was pretty simple to achieve and I had little to none problems while working on the project.
The only problem I experienced could have been the fact that sometimes my chain links just plain on disconnected. I had to lower the mass of the wrecking ball and the boxes and then the links stayed connected