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RE: Weekly Update #5 - Getting stuck

in #art5 years ago

Heyo! ~^^~

Of course introductions before the update (like how this is in the art section by the way; no "coders" or SteemIT tag?), always nice~

Well that sucks that the coding schools don't cover the necessary or general methods of coding (or at least the skills you needed to get around challenges), it really is frustrating to deal with one thing when you've been taught something out of left-field. Hmm, Java code and collections... not two things I would ever want to put together, I rather do it in a different coding software. But like my Babcia always said to my mother: if you ain't cheating, you ain't living! And yeah, Google nowadays is that contingently useful pitstop as a benchmark of good and bad programmers as I noticed as well. But yeah, teaching people how to actually find the solution or corrections to a coding problem/error is an infinitely useful skill as well.

Well that's interesting on the 3D modeling scene, truly with what you did... even though you told us nothing and my only general direction is the white/blank map, wire structures and texture spheres (local). (Good banners as well.) Otherwise horah on everything!

So happy coding, happy modeling and happy steeming!

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Hi!

This article is in the art section instead of coding because I set the tags before writing it, and since I planned on sharing some of the work I finished related to 3D, it would've made sense to add "art" as the first tag. I ended up not adding images, since I want to share most of it or everything when it's ready, and forgot to edit the tags. Sorry for the confusion!

FreeCodeCamp does a decent job as far as I can see with teaching people how to use the code itself, but when it comes to challenges, they ask you to combine code in ways they didn't teach you, and that makes it frustrating as hell.

However, as you said as well, forcing people to use google and to search for solutions to all the problems that appear after combining code in different ways and trying to solve the challenge many times is a really useful skill that FreeCodeCamp does a good job at teaching people.

I just wish they would tell people from the beginning that they create challenges with that purpose in mind, because some people may simply get frustrated and give up thinking the challenges are poorly made (or they did mention all that but I just didn't see it - not sure).

And the 3D scene will come, at some point in the future, after everything's finished. I'm not sure how long it will last, but the second it's done, I'm posting it here.

Thanks for reading and commenting! :)

Welcome for the comment! ~^^~
Ah, well I was getting that vibe one way or the other but decided to commentate on that aspect~
Yeah, being explicit doesn't hurt from time to time. Especially for people new to the field and when people don't have so much free time to hack away. However, a skill that needs to be reinforced in this day and age to be quite honest.
Well, good luck with that :p
<3!~

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