Artificial Intelligence Preprint | 2019-07-19

in #artificial5 years ago

Artificial Intelligence


Querying Knowledge via Multi-Hop English Questions (1907.08176v1)

Tiantian Gao, Paul Fodor, Michael Kifer

2019-07-18

The inherent difficulty of knowledge specification and the lack of trained specialists are some of the key obstacles on the way to making intelligent systems based on the knowledge representation and reasoning (KRR) paradigm commonplace. Knowledge and query authoring using natural language, especially controlled natural language (CNL), is one of the promising approaches that could enable domain experts, who are not trained logicians, to both create formal knowledge and query it. In previous work, we introduced the KALM system (Knowledge Authoring Logic Machine) that supports knowledge authoring (and simple querying) with very high accuracy that at present is unachievable via machine learning approaches. The present paper expands on the question answering aspect of KALM and introduces KALM-QA (KALM for Question Answering) that is capable of answering much more complex English questions. We show that KALM-QA achieves 100% accuracy on an extensive suite of movie-related questions, called MetaQA, which contains almost 29,000 test questions and over 260,000 training questions. We contrast this with a published machine learning approach, which falls far short of this high mark.

Observing LOD using Equivalent Set Graphs: it is mostly flat and sparsely linked (1906.08097v3)

Luigi Asprino, Wouter Beek, Paolo Ciancarini, Frank van Harmelen, Valentina Presutti

2019-06-19

This paper presents an empirical study aiming at understanding the modeling style and the overall semantic structure of Linked Open Data. We observe how classes, properties and individuals are used in practice. We also investigate how hierarchies of concepts are structured, and how much they are linked. In addition to discussing the results, this paper contributes (i) a conceptual framework, including a set of metrics, which generalises over the observable constructs; (ii) an open source implementation that facilitates its application to other Linked Data knowledge graphs.

Incorporating Literals into Knowledge Graph Embeddings (1802.00934v3)

Agustinus Kristiadi, Mohammad Asif Khan, Denis Lukovnikov, Jens Lehmann, Asja Fischer

2018-02-03

Knowledge graphs, on top of entities and their relationships, contain other important elements: literals. Literals encode interesting properties (e.g. the height) of entities that are not captured by links between entities alone. Most of the existing work on embedding (or latent feature) based knowledge graph analysis focuses mainly on the relations between entities. In this work, we study the effect of incorporating literal information into existing link prediction methods. Our approach, which we name LiteralE, is an extension that can be plugged into existing latent feature methods. LiteralE merges entity embeddings with their literal information using a learnable, parametrized function, such as a simple linear or nonlinear transformation, or a multilayer neural network. We extend several popular embedding models based on LiteralE and evaluate their performance on the task of link prediction. Despite its simplicity, LiteralE proves to be an effective way to incorporate literal information into existing embedding based methods, improving their performance on different standard datasets, which we augmented with their literals and provide as testbed for further research.

An intelligent financial portfolio trading strategy using deep Q-learning (1907.03665v2)

Hyungjun Park, Min Kyu Sim, Dong Gu Choi

2019-07-08

A goal of financial portfolio trading is maximizing the trader's utility by allocating capital to assets in a portfolio in the investment horizon. Our study suggests an approach for deriving an intelligent portfolio trading strategy using deep Q-learning. In this approach, we introduce a Markov decision process model to enable an agent to learn about the financial environment and develop a deep neural network structure to approximate a Q-function. In addition, we devise three techniques to derive a trading strategy that chooses reasonable actions and is applicable to the real world. First, the action space of the learning agent is modeled as an intuitive set of trading directions that can be carried out for individual assets in the portfolio. Second, we introduce a mapping function that can replace an infeasible agent action in each state with a similar and valuable action to derive a reasonable trading strategy. Last, we introduce a method by which an agent simulates all feasible actions and learns about these experiences to utilize the training data efficiently. To validate our approach, we conduct backtests for two representative portfolios, and we find that the intelligent strategy derived using our approach is superior to the benchmark strategies.

Credit Assignment as a Proxy for Transfer in Reinforcement Learning (1907.08027v1)

Johan Ferret, Raphaël Marinier, Matthieu Geist, Olivier Pietquin

2019-07-18

The ability to transfer representations to novel environments and tasks is a sensible requirement for general learning agents. Despite the apparent promises, transfer in Reinforcement Learning is still an open and under-exploited research area. In this paper, we suggest that credit assignment, regarded as a supervised learning task, could be used to accomplish transfer. Our contribution is twofold: we introduce a new credit assignment mechanism based on self-attention, and show that the learned credit can be transferred to in-domain and out-of-domain scenarios.

ELG: An Event Logic Graph (1907.08015v1)

Xiao Ding, Zhongyang Li, Ting Liu, Kuo Liao

2019-07-18

The evolution and development of events have their own basic principles, which make events happen sequentially. Therefore, the discovery of such evolutionary patterns among events are of great value for event prediction, decision-making and scenario design of dialog systems. However, conventional knowledge graph mainly focuses on the entities and their relations, which neglects the real world events. In this paper, we present a novel type of knowledge base - Event Logic Graph (ELG), which can reveal evolutionary patterns and development logics of real world events. Specifically, ELG is a directed cyclic graph, whose nodes are events, and edges stand for the sequential, causal or hypernym-hyponym (is-a) relations between events. We constructed two domain ELG: financial domain ELG, which consists of more than 1.5 million of event nodes and more than 1.8 million of directed edges, and travel domain ELG, which consists of about 30 thousand of event nodes and more than 234 thousand of directed edges. Experimental results show that ELG is effective for the task of script event prediction.

Decrement Operators in Belief Change (1905.08347v2)

Kai Sauerwald, Christoph Beierle

2019-05-20

While research on iterated revision is predominant in the field of iterated belief change, the class of iterated contraction operators received more attention in recent years. In this article, we examine a non-prioritized generalisation of iterated contraction. In particular, the class of weak decrement operators is introduced, which are operators that by multiple steps achieve the same as a contraction. Inspired by Darwiche and Pearl's work on iterated revision the subclass of decrement operators is defined. For both, decrement and weak decrement operators, postulates are presented and for each of them a representation theorem in the framework of total preorders is given. Furthermore, we present two sub-types of decrement operators.

Transfer Learning Across Simulated Robots With Different Sensors (1907.07958v1)

Hélène Plisnier, Denis Steckelmacher, Diederik Roijers, Ann Nowé

2019-07-18

For a robot to learn a good policy, it often requires expensive equipment (such as sophisticated sensors) and a prepared training environment conducive to learning. However, it is seldom possible to perfectly equip robots for economic reasons, nor to guarantee ideal learning conditions, when deployed in real-life environments. A solution would be to prepare the robot in the lab environment, when all necessary material is available to learn a good policy. After training in the lab, the robot should be able to get by without the expensive equipment that used to be available to it, and yet still be guaranteed to perform well on the field. The transition between the lab (source) and the real-world environment (target) is related to transfer learning, where the state-space between the source and target tasks differ. We tackle a simulated task with continuous states and discrete actions presenting this challenge, using Bootstrapped Dual Policy Iteration, a model-free actor-critic reinforcement learning algorithm, and Policy Shaping. Specifically, we train a BDPI agent, embodied by a virtual robot performing a task in the V-Rep simulator, sensing its environment through several proximity sensors. The resulting policy is then used by a second agent learning the same task in the same environment, but with camera images as input. The goal is to obtain a policy able to perform the task relying on merely camera images.

Visual-based Autonomous Driving Deployment from a Stochastic and Uncertainty-aware Perspective (1903.00821v2)

Lei Tai, Peng Yun, Yuying Chen, Congcong Liu, Haoyang Ye, Ming Liu

2019-03-03

End-to-end visual-based imitation learning has been widely applied in autonomous driving. When deploying the trained visual-based driving policy, a deterministic command is usually directly applied without considering the uncertainty of the input data. Such kind of policies may bring dramatical damage when applied in the real world. In this paper, we follow the recent real-to-sim pipeline by translating the testing world image back to the training domain when using the trained policy. In the translating process, a stochastic generator is used to generate various images stylized under the training domain randomly or directionally. Based on those translated images, the trained uncertainty-aware imitation learning policy would output both the predicted action and the data uncertainty motivated by the aleatoric loss function. Through the uncertainty-aware imitation learning policy, we can easily choose the safest one with the lowest uncertainty among the generated images. Experiments in the Carla navigation benchmark show that our strategy outperforms previous methods, especially in dynamic environments.

Combining Optimal Control and Learning for Visual Navigation in Novel Environments (1903.02531v2)

Somil Bansal, Varun Tolani, Saurabh Gupta, Jitendra Malik, Claire Tomlin

2019-03-06

Model-based control is a popular paradigm for robot navigation because it can leverage a known dynamics model to efficiently plan robust robot trajectories. However, it is challenging to use model-based methods in settings where the environment is a priori unknown and can only be observed partially through on-board sensors on the robot. In this work, we address this short-coming by coupling model-based control with learning-based perception. The learning-based perception module produces a series of waypoints that guide the robot to the goal via a collision-free path. These waypoints are used by a model-based planner to generate a smooth and dynamically feasible trajectory that is executed on the physical system using feedback control. Our experiments in simulated real-world cluttered environments and on an actual ground vehicle demonstrate that the proposed approach can reach goal locations more reliably and efficiently in novel environments as compared to purely geometric mapping-based or end-to-end learning-based alternatives. Our approach does not rely on detailed explicit 3D maps of the environment, works well with low frame rates, and generalizes well from simulation to the real world. Videos describing our approach and experiments are available on the project website.



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