ASOBI: Digital Content Under Special Protection

in #asobi6 years ago

https://asobimo.io/en/

Videos, music, online books, games and publications are easy to copy for commercial use, so there are even services for protection against copy-paste. How to protect digital content and keep it accessible to bona fide users? Experienced game developers from Japan know the answer.

ASOBI ecosystem is a platform for storing, updating, using and earning on unique digital content. ASOBI tokens control access to each material through a virtual platform, protected from copying and other fraudulent operations. The technological basis of the platform is Digital Rights Management (DRM), a tool for protecting access.

How Does the ASOBI Ecosystem Work and Whom will it be Useful To?
Data storage and exchange take place via the Interplanetary File System (IPFS), a protocol that encrypts data at the sending and receiving stage. This method protects materials from hackers, random publications on the network, allows reselling game profiles and achievements (for example, RPG characters) for ABX tokens. The user only needs to register once to use a number of platform functions.

1. License Storage. Each content unit receives a unique ID, registered in the user's smart contract and updated after editing. For example, the author of an e-book posted it on the ASOBI platform, users read the first version, and then came the second edition of the book. A second identifier is created, two versions of the book will be available in the system.

2. Item purchase. Users buy ABX tokens, register on the platform, select the content they need and sign a smart contract to use it. For example, an ASOBI user needs the last season of Game of Thrones in the voice acting in Serbian. The user contributes the required amount of tokens, gets a license for watching, and enjoys a quality sound without leaving the platform.

3. Item exchange. A tool for exchanging digital assets with tokens and smart contracts. For example, a user wishes to exchange old songs from iTunes for achievements in the Assassin's Creed game owned by another member. Exchange conditions are prescribed in a smart contract, there is an exchange of licenses for use.

ASOBIMO, which launched the platform, refers to the successful manufacturers of games, manga and other types of media content in the Japanese market. The developers emphasize that the use of ASOBI unites the digital and real markets, excludes intermediaries from the operations of exchange and trade. For example, online comics buyers can resell them without losing value by getting tokens in exchange, convertible into any other currency.

It is planned to release various versions of DApps (decentralized applications) for the exchange of digital assets in the long-term. The MVP of the project has already been adapted to MMORPG games, where the trading of rare virtual skills or characters is popular.

Crowdsale and Further Development of the Project https://asobimo.io/en/
The launch of an electronic wallet for the safe storage of tokens is scheduled for December 2018, the service will be adapted to games of other manufacturers. Gamers are offered a Naga Virtual platform for the safe storage of game assets (for instance, units of experience, characters). The launch of tools for the exchange of digital books and comic books will take place in March 2019, it will be possible to share music, films and even tickets on ASOBI by June.

The team produced 16.5 billion ABX tokens at a price of 1 JPY (about 1 cents), it is planned to collect up to 5.5 billion JPY. The soft cap of the project (550 million JPY) has already been achieved. Half of the released tokens will be implemented during the ICO, 20% will pass to project advisers, 10% will constitute a reserve fund, the remaining 20% will be divided between Bounty and AirDrop.

Half of the funds raised will be spent on development, 30% will be spent on promotion, 10% will go to the reserve fund, and the remaining 10% will be invested in the development and legal support of business.

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