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RE: The Six Dragons alpha release before end of 2019

in #bitcoin4 years ago

This is just such a weird game design choice, but it is one of the few times I've seen blockchain integration with a digital game actually applied to something that almost makes sense. De-localising the database storage for objects and object management, effectively requiring two factor authentication for any sort of object manipulation, could definitely be of some use if you expect the gameplay to be focused very heavily on loot and loot training.

It's mildly concerning that there isn't any discussion about what the rest of gameplay is supposed to be like, either in this article or in the video from the creators. When people talk about a game without actually talking about the user experience of the majority of play (as one would expect), it generally says that the action of the game is not the primary concern beyond what's being talked about.

That generally ends poorly.

All that said, this does, at the bare minimum, perk my curiosity and I admit that I am slightly intrigued.

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Absolutely. So far they've only talked about the items, the open world, but hardly anything about combat mechanics, leveling up, factions you can join, online guilds, Dovahkin or whatever story elements there will be. The list of things they haven't covered is endless, and I guess at this point they just want to make the blockchain elements right. When that's all set in stone, they can fit the story and gameplay better around it. Keep in mind, the game is online in an early alpha phase at this point. They will probably use that alpha to obtain more funding to continue development on their RPG. Like you said, it's an intriguing project.

From my perspective, a role-playing game (and in particular a role-playing game) should probably have things like story elements, setting design, and to a certain level gameplay as the central design elements that need to be in place before you can decide what kind of database management you're using to store and manipulate objects/loot in the game. After all, in a real sense – there is no game other than the setting, the characters, and the gameplay.

As a reviewer, seeing stuff like that makes me really nervous. If you craft story and gameplay around a particular mechanic you have a lot of problems compared to when you craft mechanics around your stories and gameplay.

Now, maybe they intend to make the fact that their auction house/object persistence database is decentralized a notable and significant part of the story. That is to say, it will affect the player experience in a way that the "blockchain" has a real story impetus. But if that were the case, you would think that be really proud about coming up with a clever integration like that and they would be pushing it really hard upfront.

I'm curious what direction they want to go in for a number of reasons, but I'm simultaneously more than a little cautious because of the way it seems to be getting developed.

It's that way for a lot of cryptocommodity integrations with gaming, frankly. I haven't seen a really good when yet, at least from the perspective of a gamer. Well, nothing outside of betting pools or games which are specifically about interacting with a blockchain itself. Part of that is because the developers all tend to be seriously on board the cryptocultist bandwagon and are just looking for a horse, any kind of horse, to hook up in front of it and drag it down the road.

I'd like to see something like this work. I'll try to keep an eye on it, myself.

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