HashKings® Rating System

in #blockchaingaming5 years ago (edited)

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Rating System

Many are probably wondering how the rating systems will work in HashKings and how they pertain to your outdoor farm or indoor garden. Here is an in-depth breakdown of how the rating system will affect the life of your plant.

Let’s assume you are growing indoor and want to grow yourself some pure Indica genetics. You will first purchase an Indica seed of your choosing, a grow tent, lights/hood, a fan, some soil, and a bucket from either our Dispensary or in the Marketplace. You will then water it daily until it becomes mature and starts flowering (we assume you got a female seed). At this point, you will want to obtain pollen from our dispensary or the marketplace then head back to your indoor garden and pollinate your budding mother plant. After watering your plant a few more times it will be ready for harvest. Hooray, seeds! Well maybe, seeds….

What does that mean, maybe seeds….? It means that the quality of your cannabis depends on the amount of care you took while growing. If you grow low quality cannabis then you will not harvest as many seeds. If you don’t water it properly then your plant may actually die, your token deemed useless and ready for the garbage.

We determine the quality of your cannabis by using a specially devised rating system using a negative value concept. Basically, in order for you plant to produce the mean amount of seeds will have to keep your health at or above the mean.

Rating Table


Best T= 10

/ \

/ \

Mean T= 0

\ /

\ /

Death T= -10

(T) stands for time and each mistake you make will cost you time. You will also be rewarded time for properly taking care of your plant by adding nutrients and adding various equipment.

This is similar to a cool-down. If you made a mistake you will need to wait a period of time before your rating comes back to Mean.


Negative Value Actions, Cool-down Periods and Remedies


  • Under-watering
    • 2 day cool-down
    • Death after 1 weeks
      • Water within 7 days

  •  Over-watering 
    • 4 day cool-down

  •  Burnt Tips
    • 3 day cool-down
      • Raise Light

  •  Weak Stems
    • 7 day cool-down
      • Remedy with fan

  •  Bugs
    • 7 day cool-down
      • Qwoyn Cleaner

  •  Mildew
    • 7 day cool-down
      • Dehumidifier to combat this

  •  Mold
    • Death after 3 days, MUST HARVEST or DESTROY
    • Can infect other plants if not gone after 3 days

  •  Root Rot
    • 7 day cool-down
    • Must replant in new soil and dry out
    • Caused by multiple over-watering

Cool-downs will stack, meaning you will be able to perform multiple mistakes and accumulate more -T while other cool-downs are still active. If your cool-down adds up to a total of 28 days your plant will die and you will need to start over with a new seed. For example, let’s say you forgot to water one day. That’s ok, water now and after 1 day your plant will be healthy again and your mean will be back at T=0. If you forget to water your plant 7 times in a row it will die. However it is easy to recover from under-watering.

The dynamics of this game are very detailed and grow guides will be available upon release in order to grow an healthy average plant yielding 3 seeds indoor.

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SO lets say I have some seeds or land on the game. Can you sell it back to the market?

We will not buy your seeds or land back, however you will be able to sell those items in the public marketplace and other 3rd party sites such as OpenSea. Thanks for asking!

Tis perfect! Can't wait to check it out!!!

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