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RE: To Guide or Not to Guide: Behind the Scenes at Sega (1995, Prima)

in #books6 years ago

This sounds actually very good for the time period. (Truth be told it sounds very good even now as a historical document.) I'm surprised, impressed, and pleased that the author didn't go in with Sega's fist-to-the-face marketing, which may've defined it as the "cool kid" in the 90s but retrospectively seems silly and even laughable.

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Yeah, it's surprisingly "un-Sega" in its coverage of Sega, if you will. The information in it is especially cool if you're at all a fan of any of the games discussed. Earthworm Jim especially has a lot of its design work shown, everything from rough pencil sketches used by the animators to bring Jim to life to the rough concepts for levels and enemies. It's solid info I've never seen anywhere else, at least not in print.

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