Computer-Generated Chess Problem 01928

in #chess5 years ago

This is an original 'KRRNN vs kqb' mate in 5 chess problem generated autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The position below contains 8 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.


3qk3/4b3/6N1/8/8/1N6/5R2/4R1K1 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.62 : Selangor, Malaysia
2018.3.1 6:42:48 PM
Solvability Estimate = Easy

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. By the way, if you're tired of international chess, maybe try Switch-Side Chain-Chess instead.

Solution (Skip to 0:35)

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