Computer-Generated Chess Problem 04104

in #chess5 months ago

Consider this 'KQBNN vs kqbp' chess construct composed autonomously by a computer using the DSNS computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. Chesthetica is able to generate mates in two, mates in three, mates in four, mates in five, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., compose something original using a knight versus three pawns). Read more about it on ChessBase.

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5k1K/4b3/8/q1pN3Q/8/6N1/8/1B6 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 16 Jun 2023 at 11:40:03 PM
Solvability Estimate = Difficult

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. White is significantly ahead in material. Leave a comment below if you like. Take some time to study the analysis and you might appreciate the puzzle a little more.

Solution

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