Computer-Generated Chess Problem 04108

in #chess5 months ago

A 'KRRBBP vs kqrnp' study-like chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; therefore, we may experience them now instead. You can learn more about the DSNS here. Any chess position over seven pieces would likely not have been derived from an endgame tablebase which today is limited to seven pieces. Work has only recently begun on one for eight pieces. The solution shown for this study may not be the best line possible because it depends on the engine that was used and how much time it had to analyze. Regardless, the first move and overall evaluation (e.g., win or draw) should be right.

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n4B2/1RpP3R/K7/3r4/8/8/2Bk4/6q1 w - - 0 1
White to Play and Win
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 25 Jun 2023 at 11:48:16 AM

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has two bishops and a rook for Black's knight and queen. Try to solve this as quickly as you can. If you like it, please share with your friends. As a whole, these problems are intended to cater to players of all skill levels. If you'd like to learn something interesting about computer chess problem composition, consider this.

Solution

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