Creating EOS MMORPG part 4, book item, 第4部,道具和材料列表

in #cn6 years ago (edited)



Hello Steemit friends, so it have been over 16 days since my last update on the game progress, I am preparing list of material and item that can be crafted, so I decided to make it as below

Color code:

White= normal , Grey = flawed ,Yellow = rare , Light green = rarer , Green = unique , Light blue = super , Dark blue = superduper , Purple = awesome , Pink = flawless , Red = ancient , Gold = legendary

Material type:

wood, mineral, skin, fruit, magic dust

Item type:

helmet, shoe, armour, ring, axe, bow, staff

let say if each colour code for each material is 2 different type, I would have a combination of 10x5x2 = 100 type of image

let say if each colour code for each material is 2 different type, I would have a combination of 10x7x2 = 140 type of image

and to code everything inside the game take way longer than I expected, I am starting to worry if I will able to finish this

thanks for reading


大家好,距离我制造游戏上一次的更新是16天,我正在准备道具和材料的图画和列表

颜色:

百 = 普通, 灰 = 缺陷, 黄 = 稀有, 浅青 = 超稀有,青=独特,浅蓝 = 超级,蓝 = 超超级,紫 = 牛, 粉红=无缺陷,红=远古,金=传奇

材料:

木,矿,皮,水果,粉

道具:

帽子,鞋,衣服,戒子,斧头,弓, 仗

如果每一种颜色的材料都需要两种,那材料我必须准备10x5x2 = 100种图
如果每一种颜色的道具都需要两种,那材料我必须准备10x7x2 = 140种图

而且把他们全放入游戏也吃了大量的时间,我真没想到会吃那么多时间的, 开始担心我到底能不能把整个游戏完成

谢谢阅读

 

  <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : http://fundurian.vornix.blog/2018/10/11/creating-eos-mmorpg-part-4-book-item-%e7%ac%ac%ef%bc%94%e9%83%a8%ef%bc%8c%e9%81%93%e5%85%b7%e5%92%8c%e6%9d%90%e6%96%99%e5%88%97%e8%a1%a8/ </em><hr/></center>

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