BLOCK CHAIN

in #cn6 years ago




The world of games .. Investors and players are betting heavily on the technique of Blockkin


Virtual currencies and blockbuster technology emerged as a key theme at the San Francisco Games Developer Conference held last month in San Francisco, which was attended by 28,000 people.

DMarket hosted a panel discussion on the technology and its role in the gaming industry during the conference. The session discussed the impact of virtual currencies and the cryptographic world on the gaming industry, which is expected to have a total market capitalization of $ 143 billion by 2020.


"The concept behind virtual currencies has had an impact on the gaming community for years, and players understand virtual currencies because virtual money has been part of the gaming industry over the last decade," said Jared Segoda, CEO of BitGuild.


As a result of the players using traditional currencies such as the dollar to buy games products, games have become too expensive and gaming companies have been able to make big gains. The results of a SuperData study show that the gaming industry generated revenue of $ 108.4 billion in 2017, Mobile $ 59.2 billion, followed by computer games worth $ 33 billion.


Because of the extra costs associated with free games, games based on the Lucent technology are gaining popularity because the Blockkin allows players to use virtual currencies to buy gaming products, eliminating the need to use traditional gaming currencies.


It also eliminates the problem of ownership of assets in games by encoding all gaming products. Once a player has assets inside the game, the assets remain in the digital wallet until they decide to sell or trade them, just like any hypothetical currency.


Besigoda said there was greed in free games because of the money spent to own assets within these games, which is profitable for gaming companies. In the case of the use of the Pokéchin technology, the player owns these assets and has a percentage of the game's revenue.


Both virtual currencies and blockbuster technology have an impact on the fantasy sports market, valued at more than $ 7 billion a year. MyDFS uses the Pokéchin technology and their own symbol to achieve the required transparency of the industry.


He noted CEO "MyDFS", Victor Manjayzew, that there are a number of industries can benefit from the books of digital professor smart and contracts offered by Albulocchin technology, and thanks to these Altakinh can users of the platform "MyDFS" knowledge of the modus operandi of the evaluation points, as required Albulocchin on Verification procedures and complex gaming experiences, making the system more transparent and easy to use.


As the growing gaming community continues to play hard on the blockbuster, major corporations and venture capitalists are also finding value in decentralized gaming platforms. MyDFS has received $ 2 million from Frank Fu's investment to help the company build a virtual sports platform (Bolicin).


DreamTeam has announced that it has received an investment from the European group "Mangrove Capital Partners" and DreamTeam is the first investment related to the industry's encryption industry.


The Digital Games Distribution Platform (Mytime) also announced that it had received $ 3.5 million in funding from private investors during their currency offering.


The rise in the popularity of virtual currencies and blockbuster in the gaming industry can lead to a positive shift in the prices of the virtual currencies, and the value of currencies will continue to increase as the gaming community continues to attract more active users of the games based on the blockkin.


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