A French game studio developer has been a strike for a month

in #delicious6 years ago (edited)

Falix Hobart is a game designer and staff representative of the Eijen system, some of the well-received strategy games with a little French studio, recently with the steel section: Normandy 44. He joined as a coach five years ago, but last month he went on to pay as much as 20 other employees as per the inadequate wages and contravention contracts. Today is the 30th day of the strike.

"In the face of refusal to pay our money required by the law, and lack of consideration for the value of our work, we conclude that we do not have any option to listen to the strike," read a February 15 statement of workers. It was distributed to them on behalf of Lee Senditat des Travillara and Travilliths de Zebra Vaudio or a small labor support group called "Video Game Workers Syndicate". The workers' group has claimed that Eugene management has refused to negotiate after negotiation after 15 months, when Eugene published a counter-statement that claims on the Peruvian paper of milling and many laws had a source of delays.
"Strikes are rare in video game studios in any country."

After about a month, meaningful progress was not made. It is not clear if the case is not taken in court and spent several months, but if not years, expensive cases are filed.

Strike is rare in video game studios in any country. In the United States, there is no union of video game developers. Unions, joint bargaining power and similar, the French video is not common in the new industry. The syndicate, which was established last fall, is not a traditional union. Employees working in France have the protection to avoid being expelled, but they follow certain guidelines, giving developers the opportunity to talk and take action when they believe they are being misused.

At the beginning of the Eugene Strike, people do not see how they can take pictures first. Game developers do not criticize outside of the studio, but meet each other at home again for refining, reconsider each other's pledge and discuss their next steps. These plans are talking to the newspaper, politicians are trying to involve in meeting with labor supporters, going to radio shows and talking on their behalf.
A helicopter for the cinematic trailer for WarGam: European escalation, the game inspired Hubert to work with the Eugene system.
Screenshots: YouTube

Haaretts, who has made leading efforts for the hartal, did not even hope to work in the games half a decade ago. He played games before being a game designer, but he was a physical person who used to ride horses, surf and travel. And he loved the helicopter. His dream was a pilot, but he discovered that it was impossible that impossible to make the impossible impossible to make.

A few years ago, he was hit by the Eugene system's 2012 strategy-SIM Warham: European Escalation, and played it for some of the crafts and strange jobs. He said, "I used to play heroes for five years but there was a fully modeled physical engine representing the helicopter movement in Wargam." "You can imagine that I immediately fell in love with it." He became a huge fan, actually lived in the game's steam forum, and even became one of the "VIP" players who actually helped to keep the balance of the game. He was interested in joining the army, he received an internship for the postponement of Eugene's appointment, and was appointed full time after six months.

The salary was never great, but he was just starting and excited for the opportunity. Two years later, he grew up with Eugene Rank. In 2012, he and two colleagues were elected as staff representatives of the company, a position that made him confidential about allegations from other employees. He started taking a closer look at their agreement and the French Labor Act that they were right.
"It is rather difficult when you rather have a bunch of people with political experience."

French workers have many more protections and guarantees. Participants participated in many conferences in their equivalent of "their employment", included special labor code discussed for each field of the French economy. Eugene employees are under the agreement of the National CNTEC joint bargain agreement, which includes most tech workers, including video game companies. One of the most popular examples of type established under these agreements was "the right to log-off", which is not to be answered by job workers after 6:00 in the morning of the French IT staff.

The agreement includes rules about salary limits and overtime profits, which tells Habart and other interesting employees that they were not aware when they were first tenants. Many organizations (60% according to the company's website) started as interns and were previously not working in the gaming industry1.png2.png3 (3).png

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