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RE: Drugwars - No Time for the Weak (nor the bots)

in #drugwars5 years ago

good changes.. however:
please have a look again at the fighting algo..
the way it is atm it is no good!

If you want to keep it that way (grouping units) you need a waterfall where if a very powerful group (e.g. 500 units) just wiped out another group (very week group.. e.g. 1 unit) and has a lot of unused attack power in that strike left, the next unit group should be attacked immediately with the remaining attack power.. this goes on until there is no remaining attack power...
and what about the range units? should they not have the first shoot?
and there should also be a random /chance element in it.. and while it is good to give hints.. the algo should not be public... keep it secret but stable..
a public algo is just an invitation for the bots...

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Hello @solarwarrior the fights mechanism was made public you have a simulator at your disposal and you have a guide that is quite complete written by Tim Cliff.

Simulator fight link: https://simulator.drugwars.io/
Battles guide: https://steemit.com/drugwars/@timcliff/drug-wars-on-steem-intermediate-game-guide-battles

logo drugwars.jpg

yes.. and I checked it carefully.. that's why I wrote that it is no good...

Yes.. and I checked it
Carefully.. that's why I wrote
That it is no good...

                 - solarwarrior


I'm a bot. I detect haiku.

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