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RE: Suggestions to Improve Drug Wars Battling System

in #drugwars5 years ago

and there are no mechanics to protect them in any way.

So true, in games like Travian, ogame, tribes, etc... you can send your troops away to another city and actually decrease their speed in order to safeguard them while traveling, in drugwars you can't do this, which enables people with big armies to constantly harass people with small armies, this is where I see the problem with drugwars, it's too much pay2win, in games like travian and ogame there is a balance between "you can pay for some advantages but even if you don't pay you can be really really really good at the game and fight with the paying users" and the non paying users actually pay from time to time in drugwars there is no such system, it centralizes the power in those with more STEEM... Let's hope they make the game better with time, we need more dapps in the STEEM ecosystem :)

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They will need to implement something to protect our troops, or the game will slowly wither away. I fear this will always be a pay to win game, the core design is that you can buy every upgrade and unit with Steem, I don't even know what is the cap for buildings, there can literally be infinite levels of HQ upgrades and there will always be people with extra cash willing to pay for that. Like you said with time the bugs will be ironed out, and we might have something people will enjoy playing pay to win or not.

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