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I think I see the question. I will try to explain to the best of my understanding. When there is a battle, both sides are attacking the other, and both sides are defending from the other. If you "attack" another player, and their units do more damage than your attacking units can defend, then your attacking units will die.

Does that answer your question?

Yes it does.

but from my experience this is not how it works...
I believe its more of a pairing algo than a real fighting algo..
so for me it seems as if all the long range units of the attacker are paired to the melee defenders first.. than the single unit attack power is compared vs. the defend power and the defending units killed... maybe using some probability /chance algo..
the defending units are paired with the attackers melee units and same procedure... if there are more attackers than melee defenders, the defenders range units also get attacked.. and vice versa..
the next turn every melee unit still standing is paired to the opposing units still standing..
and every unit.. how large their attack value is.. only has one shot.. so bazooka guy shooting rowdy.. one shot.. one hit.. one kill.. that's it...

doesn't make too much sense so.. so I believe they will change it...

The battle code is open source, so if you want to see how it is actually coded, here is the source:
https://github.com/FutureShockco/drugwars.js

It is obviously subject to change. I believe they are planning to update the logic soon, but IDK what they are planning to change (or when).

THX a lot... I will try to read it.. ;-)

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